Player.cpp 241 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. reset_mentorship = false;
  116. all_spells_locked = false;
  117. }
  118. Player::~Player(){
  119. SetSaveSpellEffects(true);
  120. DeleteSpellEffects();
  121. for(int32 i=0;i<spells.size();i++){
  122. safe_delete(spells[i]);
  123. }
  124. for(int32 i=0;i<quickbar_items.size();i++){
  125. safe_delete(quickbar_items[i]);
  126. }
  127. map<int32, vector<int32>*>::iterator itr;
  128. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  129. safe_delete(itr->second);
  130. }
  131. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  132. safe_delete(itr->second);
  133. }
  134. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  135. map<int8, vector<HistoryData*> >::iterator itr2;
  136. vector<HistoryData*>::iterator itr3;
  137. // Type
  138. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  139. // Sub type
  140. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  141. // vector of data
  142. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  143. safe_delete(*itr3);
  144. }
  145. }
  146. }
  147. mLUAHistory.writelock();
  148. map<int32, LUAHistory*>::iterator itr4;
  149. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  150. safe_delete(itr4->second);
  151. }
  152. m_charLuaHistory.clear();
  153. mLUAHistory.releasewritelock();
  154. safe_delete_array(movement_packet);
  155. safe_delete_array(old_movement_packet);
  156. safe_delete_array(spawn_tmp_info_xor_packet);
  157. safe_delete_array(spawn_tmp_vis_xor_packet);
  158. safe_delete_array(spawn_tmp_pos_xor_packet);
  159. safe_delete_array(spell_xor_packet);
  160. safe_delete_array(spell_orig_packet);
  161. DestroyQuests();
  162. WritePlayerStatistics();
  163. RemovePlayerStatistics();
  164. DeleteMail();
  165. world.RemoveLottoPlayer(GetCharacterID());
  166. safe_delete(info);
  167. index_mutex.writelock(__FUNCTION__, __LINE__);
  168. player_spawn_reverse_id_map.clear();
  169. player_removed_spawns.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. char pet_name[32];
  406. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  407. packet->setDataByName("pet_name", pet_name);
  408. packet->setDataByName("status_points", info_struct->get_status_points());
  409. if(bind_zone_id > 0){
  410. string bind_name = database.GetZoneName(bind_zone_id);
  411. if (bind_name.length() > 0)
  412. packet->setDataByName("bind_zone", bind_name.c_str());
  413. }
  414. else
  415. packet->setDataByName("bind_zone", "None");
  416. if(house_zone_id > 0){
  417. string house_name = database.GetZoneName(house_zone_id);
  418. if (house_name.length() > 0)
  419. packet->setDataByName("house_zone", house_name.c_str());
  420. }
  421. else
  422. packet->setDataByName("house_zone", "None");
  423. //packet->setDataByName("account_age_base", 14);
  424. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  425. packet->setDataByName("power_regen", info_struct->get_power_regen());
  426. /*packet->setDataByName("unknown11", -1, 0);
  427. packet->setDataByName("unknown11", -1, 1);
  428. packet->setDataByName("unknown13", 201, 0);
  429. packet->setDataByName("unknown13", 201, 1);
  430. packet->setDataByName("unknown13", 234, 2);
  431. packet->setDataByName("unknown13", 201, 3);
  432. packet->setDataByName("unknown13", 214, 4);
  433. packet->setDataByName("unknown13", 234, 5);
  434. packet->setDataByName("unknown13", 234, 6);
  435. packet->setDataByName("unknown14", 78);
  436. */
  437. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  438. //packet->setDataByName("unknown15b", 9911);
  439. packet->setDataByName("unknown15a", 78);
  440. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  441. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  442. packet->setDataByName("tradeskill_exp_vitality", 100);
  443. packet->setDataByName("unknown15c", 200);
  444. //packet->setDataByName("unknown15", 100, 10);
  445. packet->setDataByName("unknown18", 16880, 1);
  446. /*packet->setDataByName("unknown19", 1);
  447. packet->setDataByName("unknown19", 3, 1);
  448. packet->setDataByName("unknown19", 1074301064, 2);
  449. packet->setDataByName("unknown19", 1, 3);
  450. packet->setDataByName("unknown19", 3, 4);
  451. packet->setDataByName("unknown19", 1074301064, 5);
  452. packet->setDataByName("unknown19", 6, 6);
  453. packet->setDataByName("unknown19", 14, 7);
  454. packet->setDataByName("unknown19", 1083179008, 8);*/
  455. player->SetGroupInformation(packet);
  456. packet->setDataByName("unknown20", 1, 107);
  457. packet->setDataByName("unknown20", 1, 108);
  458. packet->setDataByName("unknown20", 1, 109);
  459. packet->setDataByName("unknown20", 1, 110);
  460. packet->setDataByName("unknown20", 1, 111);
  461. //packet->setDataByName("unknown20b", 255);
  462. //packet->setDataByName("unknown20b", 255, 1);
  463. //packet->setDataByName("unknown20b", 255, 2);
  464. packet->setDataByName("unknown11", 123);
  465. packet->setDataByName("unknown11", 234, 1);
  466. //packet->setDataByName("in_combat", 32768);
  467. //make name flash red
  468. /*packet->setDataByName("unknown20", 8);
  469. packet->setDataByName("unknown20", 38, 70);
  470. packet->setDataByName("unknown20", 17, 77);
  471. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  472. packet->setDataByName("unknown20", 1, 113);
  473. packet->setDataByName("unknown20", 1, 114);
  474. packet->setDataByName("unknown20", 1, 115);
  475. packet->setDataByName("unknown20", 4294967295, 309);
  476. packet->setDataByName("unknown22", 2, 4);
  477. packet->setDataByName("unknown23", 2, 29);
  478. */
  479. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  480. // for(int i=0;i<19;i++)
  481. // packet->setDataByName("unknown7", 257, i);
  482. //packet->setDataByName("unknown21", info_struct->rain, 2);
  483. packet->setDataByName("rain", info_struct->get_rain());
  484. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  485. /*packet->setDataByName("unknown22", 3, 4);
  486. packet->setDataByName("unknown23", 3, 161);
  487. packet->setDataByName("unknown20", 103);
  488. packet->setDataByName("unknown20", 1280, 70);
  489. packet->setDataByName("unknown20", 9, 71);
  490. packet->setDataByName("unknown20", 5, 72);
  491. packet->setDataByName("unknown20", 4294967271, 73);
  492. packet->setDataByName("unknown20", 5, 75);
  493. packet->setDataByName("unknown20", 1051, 77);
  494. packet->setDataByName("unknown20", 3, 78);
  495. packet->setDataByName("unknown20", 6, 104);
  496. packet->setDataByName("unknown20", 1, 105);
  497. packet->setDataByName("unknown20", 20, 106);
  498. packet->setDataByName("unknown20", 3, 107);
  499. packet->setDataByName("unknown20", 1, 108);
  500. packet->setDataByName("unknown20", 1, 109);
  501. packet->setDataByName("unknown20", 4278190080, 494);
  502. packet->setDataByName("unknown20b", 255);
  503. packet->setDataByName("unknown20b", 255, 1);
  504. packet->setDataByName("unknown20b", 255, 2);
  505. packet->setDataByName("unknown20", 50, 75);
  506. */
  507. //packet->setDataByName("rain2", -102.24);
  508. for(int i=0;i<45;i++){
  509. if(i < 30){
  510. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  520. }
  521. else if(version < 942)//version 942 added 15 additional spell effect slots
  522. break;
  523. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  524. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  525. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  530. }
  531. return packet;
  532. }
  533. return 0;
  534. }
  535. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  536. if(packet){
  537. string* data = packet->serializeString();
  538. int32 size = data->length();
  539. //DumpPacket((uchar*)data->c_str(), size);
  540. uchar* tmp = new uchar[size];
  541. if(!changes){
  542. orig_packet = new uchar[size];
  543. changes = new uchar[size];
  544. memcpy(orig_packet, (uchar*)data->c_str(), size);
  545. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  546. }
  547. else{
  548. memcpy(changes, (uchar*)data->c_str(), size);
  549. Encode(changes, orig_packet, size);
  550. size = Pack(tmp, changes, size, size, version);
  551. //cout << "INFO HERE:\n";
  552. //DumpPacket(tmp, size);
  553. }
  554. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  555. safe_delete_array(tmp);
  556. safe_delete(packet);
  557. return ret_packet;
  558. }
  559. return 0;
  560. }
  561. void PlayerInfo::SetAccountAge(int16 age){
  562. info_struct->set_account_age_base(age);
  563. }
  564. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  565. player->CalculateBonuses();
  566. /* info_struct->heat = 15;
  567. info_struct->heat_base = 13;
  568. info_struct->divine = 14;
  569. info_struct->divine_base = 11;
  570. info_struct->cur_attack = 5;
  571. info_struct->attack_base = 5;
  572. info_struct->coin_copper = 1;
  573. info_struct->coin_silver = 2;
  574. info_struct->coin_gold = 3;
  575. info_struct->coin_plat = 4;*/
  576. int8 blah1 = 90;
  577. int8 blah2 = 120;
  578. /*for (int i = 0; i < 12; i++) {
  579. info_struct->maintained_effects[i].icon = 8+i;
  580. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  581. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  582. info_struct->maintained_effects[i].spell_id = 3000+i;
  583. info_struct->maintained_effects[i].slot_pos = i;
  584. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  585. if(i<2)
  586. info_struct->maintained_effects[i].conc_used = 1;
  587. info_struct->maintained_effects[i].total_time = 60+i;
  588. }*/
  589. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  590. /*for (int i = 0; i < 1; i++) {
  591. info_struct->spell_effects[i].icon = 303;
  592. info_struct->spell_effects[i].icon_backdrop = 317;
  593. info_struct->spell_effects[i].spell_id = 8308;
  594. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  595. if (i < 5)
  596. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  597. }*/
  598. //0-69, locked screen movement
  599. //30-69 normal movement
  600. //10-30 normal movement
  601. //for (int i = 5; i < 10; i++)
  602. //packet->setDataByName("unknown19", 1+i, i);
  603. //Sleep(5000);
  604. if (packet) {
  605. char name[40];
  606. strncpy(name,info_struct->get_name().c_str(),40);
  607. packet->setDataByName("character_name", name);
  608. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  609. packet->setDataByName("race", info_struct->get_race());
  610. packet->setDataByName("gender", info_struct->get_gender());
  611. packet->setDataByName("exiled", 0); // need exiled data
  612. packet->setDataByName("class1", info_struct->get_class1());
  613. packet->setDataByName("class2", info_struct->get_class2());
  614. packet->setDataByName("class3", info_struct->get_class3());
  615. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  616. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  617. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  618. packet->setDataByName("level", info_struct->get_level());
  619. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  620. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  621. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  622. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  623. //TODO: 2021 FIX THIS CASTING
  624. for (int8 i = 0; i < 19; i++)
  625. packet->setDataByName("account_age_bonus", 0);
  626. //TODO: 2021 FIX THIS CASTING
  627. char deity[32];
  628. strncpy(deity, info_struct->get_deity().c_str(), 32);
  629. packet->setDataByName("deity", deity);
  630. packet->setDataByName("last_name", player->GetLastName());
  631. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  632. packet->setDataByName("current_hp", player->GetHP());
  633. packet->setDataByName("max_hp", player->GetTotalHP());
  634. packet->setDataByName("base_hp", player->GetTotalHPBase());
  635. packet->setDataByName("current_power", player->GetPower());
  636. packet->setDataByName("max_power", player->GetTotalPower());
  637. packet->setDataByName("base_power", player->GetTotalPowerBase());
  638. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  639. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  640. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  641. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  642. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  643. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  644. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  645. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  647. packet->setDataByName("bonus_health", bonus_health);
  648. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  649. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  650. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  651. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  652. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  654. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  655. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  656. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  657. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  658. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  659. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  660. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  662. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  663. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  664. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  665. float block_pct = info_struct->get_block()*10.0f;
  666. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  667. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  668. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  669. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  670. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  671. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  672. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  673. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  674. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  675. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  676. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  677. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  678. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  679. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  680. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  681. if (version <= 996) {
  682. packet->setDataByName("heat", info_struct->get_heat());
  683. packet->setDataByName("cold", info_struct->get_cold());
  684. packet->setDataByName("magic", info_struct->get_magic());
  685. packet->setDataByName("mental", info_struct->get_mental());
  686. packet->setDataByName("divine", info_struct->get_divine());
  687. packet->setDataByName("disease", info_struct->get_disease());
  688. packet->setDataByName("poison", info_struct->get_poison());
  689. packet->setDataByName("heat_base", info_struct->get_heat_base());
  690. packet->setDataByName("cold_base", info_struct->get_cold_base());
  691. packet->setDataByName("magic_base", info_struct->get_magic_base());
  692. packet->setDataByName("mental_base", info_struct->get_mental_base());
  693. packet->setDataByName("divine_base", info_struct->get_divine_base());
  694. packet->setDataByName("disease_base", info_struct->get_disease_base());
  695. packet->setDataByName("poison_base", info_struct->get_poison_base());
  696. }
  697. else {
  698. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  699. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  700. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  701. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  702. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  703. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  704. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  705. }
  706. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  707. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  708. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  709. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  711. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  715. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  716. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  718. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  719. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. CalculateXPPercentages();
  723. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  724. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  725. if(version >= 60114)
  726. {
  727. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  728. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  729. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  730. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  731. }
  732. else
  733. {
  734. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  735. }
  736. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  737. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  738. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  739. packet->setDataByName("server_bonus", 0);//confirmed DoV
  740. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  741. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  742. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  743. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  744. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  745. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  746. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  748. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  749. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  750. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  751. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  752. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  753. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  754. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  755. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  757. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  758. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  759. // packet->setDataByName("unknown_1096_12_MJ", 90);
  760. packet->setDataByName("items_found", 62);// dov confirmed
  761. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  762. packet->setDataByName("quests_completed", 670);// dov confirmed
  763. packet->setDataByName("exploration_events", 435);// dov confirmed
  764. packet->setDataByName("completed_collections", 144);// dov confirmed
  765. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  766. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  767. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  768. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  769. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  770. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  771. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  772. //////Spell Effects go here, but are below
  773. //////Dettrimental effects go here, but are below
  774. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  779. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  780. //////Maintained effects go here, but are below
  781. packet->setDataByName("breath", 30);
  782. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  783. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  785. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  787. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  788. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  789. if (info_struct->get_attackspeed() > 0) {
  790. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  793. }
  794. else {
  795. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  796. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  797. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  798. }
  799. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  801. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  802. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  803. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  804. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  805. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  806. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  807. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  808. packet->setDataByName("flags", info_struct->get_flags());
  809. packet->setDataByName("flags2", info_struct->get_flags2());
  810. if (version == 546) {
  811. if (player->get_character_flag(CF_ANONYMOUS))
  812. packet->setDataByName("flags_anonymous", 1);
  813. if (player->get_character_flag(CF_ROLEPLAYING))
  814. packet->setDataByName("flags_roleplaying", 1);
  815. if (player->get_character_flag(CF_AFK))
  816. packet->setDataByName("flags_afk", 1);
  817. if (player->get_character_flag(CF_LFG))
  818. packet->setDataByName("flags_lfg", 1);
  819. if (player->get_character_flag(CF_LFW))
  820. packet->setDataByName("flags_lfw", 1);
  821. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  822. packet->setDataByName("flags_show_hood", 1);
  823. if (player->get_character_flag(CF_SHOW_ILLUSION))
  824. packet->setDataByName("flags_show_illusion_form", 1);
  825. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  826. packet->setDataByName("flags_show_duel_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  828. packet->setDataByName("flags_show_trade_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  830. packet->setDataByName("flags_show_group_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  832. packet->setDataByName("flags_show_raid_invites", 1);
  833. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  834. packet->setDataByName("flags_show_guild_invites", 1);
  835. }
  836. //unknown_1096_20_MJ
  837. //unknown_1096_21_MJ
  838. //unknown_1096_22_MJ
  839. //unknown_1096_23_MJ
  840. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  841. //unknown_1096_24_MJ
  842. //unknown_1096_25_MJ
  843. //unknown_1096_26_MJ
  844. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  845. //unknown_1096_27_MJ
  846. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  847. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  848. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  849. //unknown_1096_28_MJ
  850. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  851. //unknown_1096_29_MJ
  852. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  853. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  854. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  855. //unknown_1096_30_MJ
  856. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  857. //unknown_1096_31_MJ
  858. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  859. //unknown_1096_32_MJ
  860. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  861. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  922. //
  923. ((Entity*)player)->MStats.lock();
  924. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  925. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  926. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  927. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  928. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  929. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  930. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  931. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  932. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  933. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  934. ((Entity*)player)->MStats.unlock();
  935. packet->setDataByName("flurry", info_struct->get_flurry());
  936. packet->setDataByName("unknown153", 153);
  937. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  938. packet->setDataByName("unknown156", 156);
  939. packet->setDataByName("unknown157", 157);
  940. packet->setDataByName("unknown159", 159);
  941. packet->setDataByName("unknown160", 160);
  942. packet->setDataByName("unknown163", 163);
  943. packet->setDataByName("unknown168", 168);
  944. packet->setDataByName("decrease_falling_dmg", 169);
  945. info_struct->set_max_weight(200);
  946. //packet->setDataByName("auto_attack", 1);
  947. //492
  948. if (version <= 546) {
  949. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  950. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  951. }
  952. else {
  953. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  954. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  955. }
  956. if (version <= 546) {
  957. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  958. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  959. }
  960. else {
  961. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  962. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  963. }
  964. packet->setDataByName("attack", info_struct->get_cur_attack());
  965. packet->setDataByName("attack_base", info_struct->get_attack_base());
  966. packet->setDataByName("absorb", info_struct->get_absorb());
  967. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  968. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  969. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  970. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  971. packet->setDataByName("savagery", 250);
  972. packet->setDataByName("max_savagery", 500);
  973. packet->setDataByName("savagery_level", 1);
  974. packet->setDataByName("max_savagery_level", 5);
  975. packet->setDataByName("dissonance", 5000);
  976. packet->setDataByName("max_dissonance", 10000);
  977. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  978. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  979. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  980. packet->setDataByName("weight", info_struct->get_weight());
  981. packet->setDataByName("max_weight", info_struct->get_max_weight());
  982. packet->setDataByName("unknownint32a", 777777);
  983. packet->setDataByName("unknownint32b", 666666);
  984. packet->setDataByName("mitigation2_cur", 2367);
  985. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  986. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  987. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  988. packet->setDataByName("uncontested_riposte_pve", 0); //????
  989. packet->setDataByName("uncontested_parry_pve", 0); //????
  990. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  991. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  992. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  993. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  994. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  995. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  996. /*packet->setDataByName("unknown13", 201, 0);
  997. packet->setDataByName("unknown13", 201, 1);
  998. packet->setDataByName("unknown13", 234, 2);
  999. packet->setDataByName("unknown13", 201, 3);
  1000. packet->setDataByName("unknown13", 214, 4);
  1001. packet->setDataByName("unknown13", 234, 5);
  1002. packet->setDataByName("unknown13", 234, 6);
  1003. packet->setDataByName("unknown14", 78);
  1004. */
  1005. //packet->setDataByName("unknown23", 1, 146);
  1006. //packet->setDataByName("unknown24", 0xFF, 42);
  1007. //packet->setDataByName("unknown24", 0xFF, 46);
  1008. // unknown14c = percent aa exp to next level
  1009. packet->setDataByName("unknown14d", 100, 0);
  1010. packet->setDataByName("unknown20", 1084227584, 72);
  1011. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1012. //packet->setDataByName("unknown15b", 9911);
  1013. packet->setDataByName("unknown15c", 200);
  1014. //packet->setDataByName("unknown15", 100, 10);
  1015. /*packet->setDataByName("unknown19", 1);
  1016. packet->setDataByName("unknown19", 3, 1);
  1017. packet->setDataByName("unknown19", 1074301064, 2);
  1018. packet->setDataByName("unknown19", 1, 3);
  1019. packet->setDataByName("unknown19", 3, 4);
  1020. packet->setDataByName("unknown19", 1074301064, 5);
  1021. packet->setDataByName("unknown19", 6, 6);
  1022. packet->setDataByName("unknown19", 14, 7);
  1023. packet->setDataByName("unknown19", 1083179008, 8);*/
  1024. player->SetGroupInformation(packet);
  1025. //packet->setDataByName("unknown20", 1, 107);
  1026. //packet->setDataByName("unknown20", 1, 108);
  1027. //packet->setDataByName("unknown20", 1, 109);
  1028. //packet->setDataByName("unknown20", 1, 110);
  1029. //packet->setDataByName("unknown20", 1, 111);
  1030. //packet->setDataByName("unknown20b", 255);
  1031. //packet->setDataByName("unknown20b", 255, 1);
  1032. //packet->setDataByName("unknown20b", 255, 2);
  1033. //packet->setDataByName("in_combat", 32768);
  1034. //make name flash red
  1035. /*packet->setDataByName("unknown20", 8);
  1036. packet->setDataByName("unknown20", 38, 70);
  1037. packet->setDataByName("unknown20", 17, 77);
  1038. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1039. packet->setDataByName("unknown20", 1, 113);
  1040. packet->setDataByName("unknown20", 1, 114);
  1041. packet->setDataByName("unknown20", 1, 115);
  1042. packet->setDataByName("unknown20", 4294967295, 309);
  1043. packet->setDataByName("unknown22", 2, 4);
  1044. packet->setDataByName("unknown23", 2, 29);
  1045. */
  1046. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1047. // for(int i=0;i<19;i++)
  1048. // packet->setDataByName("unknown7", 257, i);
  1049. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1050. /*packet->setDataByName("unknown22", 3, 4);
  1051. packet->setDataByName("unknown23", 3, 161);
  1052. packet->setDataByName("unknown20", 103);
  1053. packet->setDataByName("unknown20", 1280, 70);
  1054. packet->setDataByName("unknown20", 9, 71);
  1055. packet->setDataByName("unknown20", 5, 72);
  1056. packet->setDataByName("unknown20", 4294967271, 73);
  1057. packet->setDataByName("unknown20", 5, 75);
  1058. packet->setDataByName("unknown20", 1051, 77);
  1059. packet->setDataByName("unknown20", 3, 78);
  1060. packet->setDataByName("unknown20", 6, 104);
  1061. packet->setDataByName("unknown20", 1, 105);
  1062. packet->setDataByName("unknown20", 20, 106);
  1063. packet->setDataByName("unknown20", 3, 107);
  1064. packet->setDataByName("unknown20", 1, 108);
  1065. packet->setDataByName("unknown20", 1, 109);
  1066. packet->setDataByName("unknown20", 4278190080, 494);
  1067. packet->setDataByName("unknown20b", 255);
  1068. packet->setDataByName("unknown20b", 255, 1);
  1069. packet->setDataByName("unknown20b", 255, 2);
  1070. packet->setDataByName("unknown20", 50, 75);
  1071. */
  1072. /*packet->setDataByName("unknown199a", 843);// 25);
  1073. //packet->setDataByName("unknown199b", 844);// 30);
  1074. //packet->setDataByName("unknown199c", 845);// 45);
  1075. //packet->setDataByName("unknown199d", 846);// 55);
  1076. packet->setDataByName("unknown37", 537);
  1077. packet->setDataByName("unknown38", 538);
  1078. packet->setDataByName("unknown39", 539);
  1079. packet->setDataByName("unknown40", 540);
  1080. packet->setDataByName("unknown41", 541);
  1081. packet->setDataByName("unknown42", 542);
  1082. packet->setDataByName("unknown43", 543);
  1083. packet->setDataByName("unknown44", 544);
  1084. packet->setDataByName("ability_mod_pvp", 542);
  1085. packet->setDataByName("unknown43", 543);
  1086. packet->setDataByName("unknown44", 544);
  1087. packet->setDataByName("unknown45", 645);
  1088. packet->setDataByName("unknown46", 646);
  1089. packet->setDataByName("unknown47", 647);
  1090. packet->setDataByName("unknown48", 648);
  1091. packet->setDataByName("unknown49", 649);
  1092. packet->setDataByName("unknown50", 650);
  1093. packet->setDataByName("unknown51", 651);
  1094. packet->setDataByName("unknown52", 652);
  1095. packet->setDataByName("unknown53", 653);
  1096. packet->setDataByName("unknown54", 654);
  1097. packet->setDataByName("unknown55", 655);
  1098. packet->setDataByName("unknown56", 656);
  1099. packet->setDataByName("unknown57", 657);
  1100. packet->setDataByName("unknown58", 658);
  1101. packet->setDataByName("unknown59", 659);
  1102. packet->setDataByName("unknown60", 660);
  1103. */
  1104. packet->setDataByName("in_combat_movement_speed", 125);
  1105. packet->setDataByName("increase_max_power", 127);
  1106. packet->setDataByName("increase_max_power2", 128);
  1107. //129 does not exist
  1108. /* packet->setDataByName("unknown130", 130);
  1109. packet->setDataByName("unknown132", 132);
  1110. packet->setDataByName("unknown133", 133);
  1111. packet->setDataByName("unknown137", 137);
  1112. packet->setDataByName("unknown138", 138);
  1113. packet->setDataByName("unknown139", 139);
  1114. packet->setDataByName("unknown141", 141);
  1115. packet->setDataByName("unknown142", 142);
  1116. packet->setDataByName("unknown144", 144);
  1117. packet->setDataByName("unknown147", 147);
  1118. packet->setDataByName("unknown148", 148);
  1119. packet->setDataByName("unknown170", 170);
  1120. packet->setDataByName("unknown171", 171);
  1121. packet->setDataByName("unknown172", 172);
  1122. packet->setDataByName("unknown173", 173);
  1123. packet->setDataByName("unknown174", 174);
  1124. packet->setDataByName("unknown175", 175);
  1125. packet->setDataByName("unknown176", 176);
  1126. packet->setDataByName("unknown177", 177);
  1127. packet->setDataByName("loot_coin", 178);
  1128. packet->setDataByName("mitigation_increase", 179);
  1129. packet->setDataByName("unknown180", 180);
  1130. packet->setDataByName("unknown182", 182);
  1131. packet->setDataByName("unknown184", 184);
  1132. packet->setDataByName("unknown185", 185);
  1133. packet->setDataByName("unknown186", 186);
  1134. packet->setDataByName("unknown187", 187);
  1135. packet->setDataByName("unknown188", 188);
  1136. packet->setDataByName("unknown189", 189);
  1137. packet->setDataByName("unknown190", 190);
  1138. packet->setDataByName("unknown191", 191);
  1139. packet->setDataByName("unknown192", 192);
  1140. packet->setDataByName("unknown193", 193);
  1141. packet->setDataByName("unknown194", 194);
  1142. packet->setDataByName("unknown195", 195);
  1143. packet->setDataByName("unknown196", 196);
  1144. packet->setDataByName("unknown197", 197);
  1145. packet->setDataByName("unknown198", 198);
  1146. packet->setDataByName("unknown199", 199);
  1147. packet->setDataByName("unknown200", 200);
  1148. packet->setDataByName("unknown201", 201);
  1149. packet->setDataByName("unknown202", 202);
  1150. packet->setDataByName("unknown203", 203);
  1151. packet->setDataByName("unknown204", 204);
  1152. packet->setDataByName("unknown205", 205);
  1153. packet->setDataByName("unknown206", 206);
  1154. packet->setDataByName("unknown207", 207);
  1155. packet->setDataByName("unknown208", 208);
  1156. packet->setDataByName("unknown209", 209);
  1157. packet->setDataByName("unknown210", 210);
  1158. packet->setDataByName("unknown211", 211);
  1159. packet->setDataByName("unknown212", 212);
  1160. packet->setDataByName("unknown213", 213);
  1161. packet->setDataByName("unknown214", 214);
  1162. packet->setDataByName("unknown215", 215);
  1163. packet->setDataByName("unknown216", 216);
  1164. packet->setDataByName("unknown217", 217);
  1165. packet->setDataByName("unknown218", 218);
  1166. packet->setDataByName("unknown219", 219);
  1167. packet->setDataByName("unknown220", 220);
  1168. packet->setDataByName("unknown221", 221);
  1169. packet->setDataByName("unknown222", 222);
  1170. packet->setDataByName("unknown223", 223);
  1171. packet->setDataByName("unknown224", 224);
  1172. packet->setDataByName("unknown225", 225);
  1173. packet->setDataByName("unknown226", 226);
  1174. packet->setDataByName("unknown227", 227);
  1175. packet->setDataByName("unknown228", 228);
  1176. packet->setDataByName("unknown229", 229);
  1177. packet->setDataByName("unknown230", 230);
  1178. packet->setDataByName("unknown231", 231);
  1179. packet->setDataByName("unknown232", 232);
  1180. packet->setDataByName("unknown233", 233);
  1181. packet->setDataByName("unknown234", 234);
  1182. packet->setDataByName("unknown235", 235);
  1183. packet->setDataByName("unknown236", 236);
  1184. packet->setDataByName("unknown237", 237);
  1185. packet->setDataByName("unknown238", 238);
  1186. packet->setDataByName("unknown239", 239);
  1187. packet->setDataByName("unknown240", 240);
  1188. // Tradeskill stats
  1189. packet->setDataByName("unknown383", 383);
  1190. packet->setDataByName("unknown384", 384);
  1191. packet->setDataByName("unknown385", 385);
  1192. packet->setDataByName("unknown386", 386);
  1193. packet->setDataByName("unknown387", 387);
  1194. packet->setDataByName("unknown388", 388);
  1195. packet->setDataByName("unknown389", 389);
  1196. packet->setDataByName("unknown390", 390);
  1197. packet->setDataByName("unknown391", 391);
  1198. packet->setDataByName("unknown392", 392);
  1199. packet->setDataByName("unknown393", 393);
  1200. packet->setDataByName("unknown394", 394);
  1201. packet->setDataByName("unknown395", 395);
  1202. packet->setDataByName("unknown396", 396);
  1203. packet->setDataByName("unknown397", 397);
  1204. packet->setDataByName("unknown398", 398);
  1205. */
  1206. packet->setDataByName("vision", info_struct->get_vision());
  1207. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1208. int32 expireTimestamp = 0;
  1209. Spawn* maintained_target = 0;
  1210. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1211. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1212. for (int i = 0; i < 45; i++) {
  1213. if (i < 30) {
  1214. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1215. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1216. if (maintained_target)
  1217. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1225. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1226. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1227. if (expireTimestamp == 0xFFFFFFFF)
  1228. expireTimestamp = 0;
  1229. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1230. }
  1231. else if (version < 942)//version 942 added 15 additional spell effect slots
  1232. break;
  1233. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1234. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1235. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1236. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1237. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1238. if (expireTimestamp == 0xFFFFFFFF)
  1239. expireTimestamp = 0;
  1240. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1242. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1243. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1244. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1245. }
  1246. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1248. int8 det_count = 0;
  1249. //Send detriment counts as 255 if all dets of that type are incurable
  1250. det_count = player->GetTraumaCount();
  1251. if (det_count > 0) {
  1252. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1253. det_count = 255;
  1254. }
  1255. packet->setDataByName("trauma_count", det_count);
  1256. det_count = player->GetArcaneCount();
  1257. if (det_count > 0) {
  1258. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1259. det_count = 255;
  1260. }
  1261. packet->setDataByName("arcane_count", det_count);
  1262. det_count = player->GetNoxiousCount();
  1263. if (det_count > 0) {
  1264. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1265. det_count = 255;
  1266. }
  1267. packet->setDataByName("noxious_count", det_count);
  1268. det_count = player->GetElementalCount();
  1269. if (det_count > 0) {
  1270. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1271. det_count = 255;
  1272. }
  1273. packet->setDataByName("elemental_count", det_count);
  1274. det_count = player->GetCurseCount();
  1275. if (det_count > 0) {
  1276. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1277. det_count = 255;
  1278. }
  1279. packet->setDataByName("curse_count", det_count);
  1280. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1281. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1282. DetrimentalEffects det;
  1283. int32 i = 0;
  1284. for (i = 0; i < det_list->size(); i++) {
  1285. det = det_list->at(i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1290. expireTimestamp = det.expire_timestamp;
  1291. if (expireTimestamp == 0xFFFFFFFF)
  1292. expireTimestamp = 0;
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1294. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1295. if (i == 30) {
  1296. if (version < 942)
  1297. break;
  1298. }
  1299. else if (i == 45)
  1300. break;
  1301. }
  1302. if (version < 942) {
  1303. while (i < 30) {
  1304. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1305. i++;
  1306. }
  1307. }
  1308. else {
  1309. while (i < 45) {
  1310. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1311. i++;
  1312. }
  1313. }
  1314. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1315. // disabling as not in use right now
  1316. //packet->setDataByName("spirit_rank", 2);
  1317. //packet->setDataByName("spirit", 1);
  1318. //packet->setDataByName("spirit_progress", .67);
  1319. packet->setDataByName("combat_exp_enabled", 1);
  1320. /*for (int i = 0; i < 12; i++) {
  1321. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1322. if (i % 2 == 0)
  1323. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1324. }*/
  1325. int testa = 0x41;
  1326. int testb = 0x41;
  1327. //160-330
  1328. //0-250 (160-250) //top down view
  1329. //250-290 nothing
  1330. //290-330 //blocked view
  1331. //310-330 nothing
  1332. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1333. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1334. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1335. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1336. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1338. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1339. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1340. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1341. //packet->setDataByName("unknown18", testa, 295);
  1342. //packet->setDataByName("unknown18", testa, 296);
  1343. //packet->setDataByName("unknown18", testa, 297);
  1344. //300 pet junk
  1345. //492
  1346. /*for (int i = 300; i < 360; i++) {
  1347. packet->setDataByName("unknown19", testa, i);
  1348. testa++;
  1349. //packet->setDataByName("unknown19", 0xc3, i+1);
  1350. }*/
  1351. /*packet->setDataByName("pet_id", 5);
  1352. packet->setDataByName("pet_name", "Blah");
  1353. packet->setDataByName("pet_hp", .9);
  1354. packet->setDataByName("pet_power", .8);*/
  1355. /*packet->setDataByName("test7", 0x3f);
  1356. packet->setDataByName("test8", 0xc3);
  1357. packet->setDataByName("unknown17", 12);
  1358. packet->setDataByName("unknown17", 12, 1);
  1359. packet->setDataByName("unknown17", 12, 2);
  1360. packet->setDataByName("unknown17", 12, 3);*/
  1361. string* data = packet->serializeString();
  1362. int32 size = data->length();
  1363. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1364. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1365. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1366. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1367. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1368. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1369. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1370. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1371. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1372. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1373. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1374. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1375. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1376. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1377. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1378. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1379. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1380. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1381. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1382. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1383. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1384. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1385. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1386. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1387. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1388. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1389. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1390. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1391. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1392. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1393. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1394. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1395. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1396. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1397. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1398. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1399. //size = sizeof(blah);
  1400. //packet->PrintPacket();
  1401. uchar* tmp = new uchar[size];
  1402. bool reverse = version > 283;
  1403. if (!changes) {
  1404. orig_packet = new uchar[size];
  1405. changes = new uchar[size];
  1406. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1407. //DumpPacket(orig_packet, size);
  1408. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1409. }
  1410. else {
  1411. memcpy(changes, (uchar*)data->c_str(), size);
  1412. if (modifyPos > 0) {
  1413. uchar* ptr2 = (uchar*)changes;
  1414. ptr2 += modifyPos - 1;
  1415. if (modifyValue > 0xFFFF) {
  1416. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1417. }
  1418. else if (modifyValue > 0xFF) {
  1419. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1420. }
  1421. else
  1422. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1423. }
  1424. /*if (player->GetTempVariable("offset").length() > 0){
  1425. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1426. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1427. }*/
  1428. Encode(changes, orig_packet, size);
  1429. if (modifyPos > 0) {
  1430. uchar* ptr2 = (uchar*)orig_packet;
  1431. if (modifyPos > 64)
  1432. ptr2 += modifyPos - 64;
  1433. int16 tmpsize = modifyPos + 128;
  1434. if (tmpsize > size)
  1435. tmpsize = size;
  1436. DumpPacket(ptr2, tmpsize - modifyPos);
  1437. }
  1438. size = Pack(tmp, changes, size, size, version, reverse);
  1439. //DumpPacket(tmp, size);
  1440. }
  1441. if (version >= 546)
  1442. {
  1443. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1444. if (control_packet) {
  1445. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1446. control_packet->setDataByName("speed", player->GetSpeed());
  1447. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1448. control_packet->setDataByName("size", 0.51);
  1449. Client* client = player->GetZone()->GetClientBySpawn(player);
  1450. if (client)
  1451. client->QueuePacket(control_packet->serialize());
  1452. safe_delete(control_packet);
  1453. }
  1454. }
  1455. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1456. safe_delete(packet);
  1457. safe_delete_array(tmp);
  1458. return ret_packet;
  1459. }
  1460. return 0;
  1461. }
  1462. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1463. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1464. if(packet) {
  1465. Spawn* pet = 0;
  1466. pet = player->GetPet();
  1467. if (!pet)
  1468. pet = player->GetCharmedPet();
  1469. if (pet) {
  1470. packet->setDataByName("current_hp", pet->GetHP());
  1471. packet->setDataByName("max_hp", pet->GetTotalHP());
  1472. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1473. packet->setDataByName("current_power", pet->GetPower());
  1474. packet->setDataByName("max_power", pet->GetTotalPower());
  1475. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1476. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1477. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1478. char pet_name[32];
  1479. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1480. packet->setDataByName("name", pet_name);
  1481. packet->setDataByName("no_pet", pet_name);
  1482. if (version >= 57000) {
  1483. packet->setDataByName("current_power3", pet->GetPower());
  1484. packet->setDataByName("max_power3", pet->GetTotalPower());
  1485. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1486. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1487. }
  1488. else {
  1489. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1490. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1491. }
  1492. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1494. packet->setDataByName("unknown5", 255); // Hate % maybe
  1495. packet->setDataByName("movement", info_struct->get_pet_movement());
  1496. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1497. }
  1498. else {
  1499. packet->setDataByName("current_hp", 0);
  1500. packet->setDataByName("max_hp", 0);
  1501. packet->setDataByName("base_hp", 0);
  1502. packet->setDataByName("current_power", 0);
  1503. packet->setDataByName("max_power", 0);
  1504. packet->setDataByName("base_power", 0);
  1505. packet->setDataByName("spawn_id", 0);
  1506. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1507. packet->setDataByName("name", "");
  1508. packet->setDataByName("no_pet", "No Pet");
  1509. packet->setDataByName("health_pct_tooltip", 0);
  1510. packet->setDataByName("health_pct_bar", 0);
  1511. packet->setDataByName("power_pct_tooltip", 0);
  1512. packet->setDataByName("power_pct_bar", 0);
  1513. packet->setDataByName("unknown5", 0);
  1514. packet->setDataByName("movement", 0);
  1515. packet->setDataByName("behavior", 0);
  1516. }
  1517. string* data = packet->serializeString();
  1518. int32 size = data->length();
  1519. uchar* tmp = new uchar[size];
  1520. // if this is the first time sending this packet create the buffers
  1521. if(!pet_changes){
  1522. pet_orig_packet = new uchar[size];
  1523. pet_changes = new uchar[size];
  1524. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1525. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1526. // pack the packet, result ends up in tmp
  1527. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1528. }
  1529. else{
  1530. // copy the packet into pet_changes
  1531. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1532. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1533. // puts the xor packet into pet_changes.
  1534. Encode(pet_changes, pet_orig_packet, size);
  1535. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1536. size = Pack(tmp, pet_changes, size, size, version);
  1537. }
  1538. // Create the packet that we will send
  1539. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1540. // Clean up
  1541. safe_delete_array(tmp);
  1542. safe_delete(packet);
  1543. // Return the packet that will be sent to the client
  1544. return ret_packet;
  1545. }
  1546. return 0;
  1547. }
  1548. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1549. bool ret = false;
  1550. int8 item_type;
  1551. Item* item = 0;
  1552. for(int8 i=0;i<NUM_SLOTS;i++){
  1553. item = equipment_list.items[i];
  1554. if(item) {
  1555. item_type = item->generic_info.item_type;
  1556. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1557. !item->CheckFlag2(INDESTRUCTABLE)){
  1558. ret = true;
  1559. if((item->generic_info.condition - amount) > 0)
  1560. item->generic_info.condition -= amount;
  1561. else
  1562. item->generic_info.condition = 0;
  1563. item->save_needed = true;
  1564. if (client)
  1565. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1566. }
  1567. }
  1568. }
  1569. return ret;
  1570. }
  1571. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1572. if (version <= 283) {
  1573. if (slot == EQ2_FOOD_SLOT)
  1574. slot = EQ2_ORIG_FOOD_SLOT;
  1575. else if (slot == EQ2_DRINK_SLOT)
  1576. slot = EQ2_ORIG_DRINK_SLOT;
  1577. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1578. slot -= 1;
  1579. }
  1580. else if (version <= 546) {
  1581. if (slot == EQ2_FOOD_SLOT)
  1582. slot = EQ2_DOF_FOOD_SLOT;
  1583. else if (slot == EQ2_DRINK_SLOT)
  1584. slot = EQ2_DOF_DRINK_SLOT;
  1585. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1586. slot -= 1;
  1587. }
  1588. return slot;
  1589. }
  1590. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1591. if (version <= 283) {
  1592. if (slot == EQ2_ORIG_FOOD_SLOT)
  1593. slot = EQ2_FOOD_SLOT;
  1594. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1595. slot = EQ2_DRINK_SLOT;
  1596. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1597. slot += 1;
  1598. }
  1599. else if (version <= 546) {
  1600. if (slot == EQ2_DOF_FOOD_SLOT)
  1601. slot = EQ2_FOOD_SLOT;
  1602. else if (slot == EQ2_DOF_DRINK_SLOT)
  1603. slot = EQ2_DRINK_SLOT;
  1604. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1605. slot += 1;
  1606. }
  1607. return slot;
  1608. }
  1609. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1610. vector<EQ2Packet*> packets;
  1611. EquipmentItemList* equipList = &equipment_list;
  1612. if(appearance_type)
  1613. equipList = &appearance_equipment_list;
  1614. if(index >= NUM_SLOTS) {
  1615. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1616. return packets;
  1617. }
  1618. Item* item = equipList->items[index];
  1619. if (item && bag_id == -999) {
  1620. int8 old_slot = item->details.slot_id;
  1621. if (item_list.AssignItemToFreeSlot(item)) {
  1622. if(appearance_type)
  1623. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1624. else
  1625. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1626. if (item->GetItemScript() && lua_interface)
  1627. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1628. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1629. if (zone_script && lua_interface)
  1630. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1631. item->save_needed = true;
  1632. EQ2Packet* outapp = item_list.serialize(this, version);
  1633. if (outapp) {
  1634. packets.push_back(outapp);
  1635. packets.push_back(item->serialize(version, false));
  1636. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1637. if (bag_packet)
  1638. packets.push_back(bag_packet);
  1639. }
  1640. equipList->RemoveItem(index);
  1641. SetEquippedItemAppearances();
  1642. packets.push_back(equipList->serialize(version, this));
  1643. SetCharSheetChanged(true);
  1644. SetEquipment(0, old_slot);
  1645. }
  1646. else {
  1647. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1648. if (packet) {
  1649. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1650. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1651. packet->setDataByName("unknown02", 0x00ff);
  1652. packets.push_back(packet->serialize());
  1653. safe_delete(packet);
  1654. }
  1655. }
  1656. }
  1657. else if (item) {
  1658. Item* to_item = 0;
  1659. if(appearance_type && slot == 255)
  1660. {
  1661. sint16 tmpSlot = 0;
  1662. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1663. if(tmpSlot >= 0 && tmpSlot < 255)
  1664. slot = tmpSlot;
  1665. else
  1666. bag_id = 0;
  1667. }
  1668. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1669. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1670. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1671. equipList->RemoveItem(index);
  1672. if(item->details.appearance_type)
  1673. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1674. else
  1675. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1676. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1677. if (item->GetItemScript() && lua_interface)
  1678. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1679. if (to_item->GetItemScript() && lua_interface)
  1680. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1681. item_list.RemoveItem(to_item);
  1682. equipList->SetItem(item->details.slot_id, to_item);
  1683. to_item->save_needed = true;
  1684. packets.push_back(to_item->serialize(version, false));
  1685. SetEquipment(to_item);
  1686. item->details.inv_slot_id = bag_id;
  1687. item->details.slot_id = slot;
  1688. item->details.appearance_type = 0;
  1689. if(item_list.AddItem(item)) {
  1690. item->save_needed = true;
  1691. SetEquippedItemAppearances();
  1692. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1693. packets.push_back(item->serialize(version, false));
  1694. packets.push_back(equipList->serialize(version, this));
  1695. packets.push_back(item_list.serialize(this, version));
  1696. }
  1697. else {
  1698. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1699. }
  1700. }
  1701. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1702. bool free_slot = false;
  1703. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1704. if (item_list.items[to_item->details.bag_id][appearance_type].count(i) == 0) {
  1705. SetEquipment(0, item->details.slot_id);
  1706. if(item->details.appearance_type)
  1707. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1708. else
  1709. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1710. if (item->GetItemScript() && lua_interface)
  1711. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1712. equipList->RemoveItem(index);
  1713. item->details.inv_slot_id = to_item->details.bag_id;
  1714. item->details.slot_id = i;
  1715. item->details.appearance_type = to_item->details.appearance_type;
  1716. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1717. free_slot = true;
  1718. break;
  1719. }
  1720. }
  1721. if (!free_slot) {
  1722. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1723. if (packet) {
  1724. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1725. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1726. packet->setDataByName("unknown02", 0x00ff);
  1727. packets.push_back(packet->serialize());
  1728. safe_delete(packet);
  1729. }
  1730. }
  1731. }
  1732. else if (to_item) {
  1733. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1734. if (packet) {
  1735. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1736. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1737. packet->setDataByName("unknown02", 0x00ff);
  1738. packets.push_back(packet->serialize());
  1739. safe_delete(packet);
  1740. }
  1741. }
  1742. else {
  1743. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1744. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1745. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1746. if (packet) {
  1747. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1748. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1749. packet->setDataByName("unknown02", 0x00ff);
  1750. packets.push_back(packet->serialize());
  1751. safe_delete(packet);
  1752. }
  1753. }
  1754. else {
  1755. // need to check if appearance slot vs equipped
  1756. SetEquipment(0, item->details.slot_id);
  1757. if(item->details.appearance_type)
  1758. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1759. else
  1760. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1761. if (item->GetItemScript() && lua_interface)
  1762. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1763. equipList->RemoveItem(index);
  1764. item->details.inv_slot_id = bag_id;
  1765. item->details.slot_id = slot;
  1766. item->details.appearance_type = 0;
  1767. SerializeItemPackets(equipList, &packets, item, version);
  1768. }
  1769. }
  1770. else {
  1771. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1772. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1773. SetEquipment(0, item->details.slot_id);
  1774. if(item->details.appearance_type)
  1775. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1776. else
  1777. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1778. if (item->GetItemScript() && lua_interface)
  1779. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1780. equipList->RemoveItem(index);
  1781. item->details.inv_slot_id = bag_id;
  1782. item->details.slot_id = slot;
  1783. item->details.appearance_type = 0;
  1784. SerializeItemPackets(equipList, &packets, item, version);
  1785. }
  1786. }
  1787. }
  1788. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1789. if (bag && bag->IsBag())
  1790. packets.push_back(bag->serialize(version, false, this));
  1791. }
  1792. if(send_item_updates)
  1793. {
  1794. GetClient()->UpdateSentSpellList();
  1795. GetClient()->ClearSentSpellList();
  1796. }
  1797. return packets;
  1798. }
  1799. map<int32, Item*>* Player::GetItemList(){
  1800. return item_list.GetAllItems();
  1801. }
  1802. vector<Item*>* Player::GetEquippedItemList(){
  1803. return equipment_list.GetAllEquippedItems();
  1804. }
  1805. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1806. return appearance_equipment_list.GetAllEquippedItems();
  1807. }
  1808. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1809. Item* bag = 0;
  1810. if(bag_unique_id > 0)
  1811. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1812. if(bag && bag->IsBag())
  1813. return bag->serialize(version, false, this);
  1814. return 0;
  1815. }
  1816. void Player::SetEquippedItemAppearances(){
  1817. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1818. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1819. if(items){
  1820. for(int32 i=0;i<items->size();i++)
  1821. SetEquipment(items->at(i));
  1822. // just have appearance items brute force replace the slots after the fact
  1823. for(int32 i=0;i<appearance_items->size();i++)
  1824. SetEquipment(appearance_items->at(i));
  1825. }
  1826. safe_delete(items);
  1827. safe_delete(appearance_items);
  1828. info_changed = true;
  1829. GetZone()->SendSpawnChanges(this);
  1830. }
  1831. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1832. EquipmentItemList* equipList = &equipment_list;
  1833. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1834. if(equip_type == 3)
  1835. equipList = &appearance_equipment_list;
  1836. Item* item_from = equipList->items[slot1];
  1837. Item* item_to = equipList->items[slot2];
  1838. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1839. if(item_to){
  1840. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1841. return 0;
  1842. }
  1843. equipList->items[slot1] = nullptr;
  1844. equipList->SetItem(slot2, item_from);
  1845. if(item_to)
  1846. {
  1847. equipList->SetItem(slot1, item_to);
  1848. item_to->save_needed = true;
  1849. }
  1850. item_from->save_needed = true;
  1851. if (GetClient())
  1852. {
  1853. //EquipmentItemList* equipList = &equipment_list;
  1854. //if(appearance_type)
  1855. // equipList = &appearance_equipment_list;
  1856. if(item_to)
  1857. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1858. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1859. GetClient()->QueuePacket(item_list.serialize(this, version));
  1860. }
  1861. return equipList->serialize(version, this);
  1862. }
  1863. return 0;
  1864. }
  1865. bool Player::CanEquipItem(Item* item) {
  1866. if (item) {
  1867. Client* client = GetZone()->GetClientBySpawn(this);
  1868. if (client) {
  1869. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1870. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1871. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1872. if (override_level > 0 && override_level <= GetLevel())
  1873. return true;
  1874. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1875. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1876. return true;
  1877. else
  1878. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1879. else
  1880. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1881. }
  1882. else
  1883. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1884. }
  1885. else
  1886. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1887. }
  1888. }
  1889. return false;
  1890. }
  1891. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1892. EquipmentItemList* equipList = &equipment_list;
  1893. if(appearance_type)
  1894. equipList = &appearance_equipment_list;
  1895. vector<EQ2Packet*> packets;
  1896. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1897. if (item_list.indexed_items.count(index) == 0) {
  1898. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1899. return packets;
  1900. }
  1901. Item* item = item_list.indexed_items[index];
  1902. slot_id = ConvertSlotFromClient(slot_id, version);
  1903. if (item) {
  1904. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1905. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1906. return packets;
  1907. }
  1908. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1909. bool canEquip = CanEquipItem(item);
  1910. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1911. {
  1912. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1913. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1914. return packets;
  1915. }
  1916. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1917. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1918. char text[255];
  1919. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1920. char accept_command[25];
  1921. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1922. packet->setDataByName("text", text);
  1923. packet->setDataByName("accept_text", "Attune");
  1924. packet->setDataByName("accept_command", accept_command);
  1925. packet->setDataByName("cancel_text", "Cancel");
  1926. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1927. packet->setDataByName("max_length", 50);
  1928. packet->setDataByName("unknown4", 1);
  1929. packets.push_back(packet->serialize());
  1930. safe_delete(packet);
  1931. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1932. return packets;
  1933. }
  1934. if (canEquip && slot == 255)
  1935. {
  1936. if (slot_id == 255)
  1937. slot = item->slot_data.at(0);
  1938. else
  1939. slot = slot_id;
  1940. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1941. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1942. // grab player items lock again and assure item still present
  1943. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1944. if (item_list.indexed_items.count(index) == 0) {
  1945. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1946. return packets;
  1947. }
  1948. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1949. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1950. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1951. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1952. //packets.reserve(packets.size() + tmp_packets.size());
  1953. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1954. }
  1955. // release for delete item / scripting etc
  1956. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1957. }
  1958. else if (canEquip && slot < 255) {
  1959. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1960. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1961. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1962. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1963. //packets.reserve(packets.size() + tmp_packets.size());
  1964. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1965. }
  1966. else {
  1967. // release for delete item / scripting etc
  1968. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1969. }
  1970. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1971. if (item->GetItemScript() && lua_interface)
  1972. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1973. item_list.RemoveItem(item);
  1974. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1975. item->save_needed = true;
  1976. packets.push_back(item->serialize(version, false));
  1977. SetEquipment(item);
  1978. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1979. if (zone_script && lua_interface)
  1980. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1981. int32 bag_id = item->details.inv_slot_id;
  1982. if (item->generic_info.condition == 0) {
  1983. Client* client = GetZone()->GetClientBySpawn(this);
  1984. if (client) {
  1985. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1986. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1987. }
  1988. }
  1989. SetEquippedItemAppearances();
  1990. packets.push_back(equipList->serialize(version, this));
  1991. EQ2Packet* outapp = item_list.serialize(this, version);
  1992. if (outapp) {
  1993. packets.push_back(outapp);
  1994. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1995. if (bag_packet)
  1996. packets.push_back(bag_packet);
  1997. }
  1998. SetCharSheetChanged(true);
  1999. }
  2000. }
  2001. client->UpdateSentSpellList();
  2002. client->ClearSentSpellList();
  2003. return packets;
  2004. }
  2005. bool Player::AddItem(Item* item) {
  2006. if (item && item->details.item_id > 0) {
  2007. if (item_list.AssignItemToFreeSlot(item)) {
  2008. item->save_needed = true;
  2009. return true;
  2010. }
  2011. else if (item_list.AddOverflowItem(item))
  2012. return true;
  2013. }
  2014. return false;
  2015. }
  2016. bool Player::AddItemToBank(Item* item) {
  2017. if (item && item->details.item_id > 0) {
  2018. sint32 bag = -3;
  2019. sint16 slot = -1;
  2020. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2021. item->details.inv_slot_id = bag;
  2022. item->details.slot_id = slot;
  2023. item->save_needed = true;
  2024. return item_list.AddItem(item);
  2025. }
  2026. else if (item_list.AddOverflowItem(item))
  2027. return true;
  2028. }
  2029. return false;
  2030. }
  2031. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2032. // assure any inventory updates are reflected in sell window
  2033. if(GetClient() && GetClient()->GetMerchantTransaction())
  2034. GetClient()->SendSellMerchantList();
  2035. return item_list.serialize(this, version);
  2036. }
  2037. void Player::UpdateInventory(int32 bag_id) {
  2038. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2039. client->QueuePacket(outapp);
  2040. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2041. if (outapp)
  2042. client->QueuePacket(outapp);
  2043. }
  2044. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2045. Item* item = item_list.GetItemFromIndex(from_index);
  2046. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2047. if (result == 1) {
  2048. if (item) {
  2049. if (!item->needs_deletion)
  2050. item->save_needed = true;
  2051. else if (item->needs_deletion) {
  2052. database.DeleteItem(GetCharacterID(), item, 0);
  2053. client->GetPlayer()->item_list.DestroyItem(from_index);
  2054. client->GetPlayer()->UpdateInventory(to_bag_id);
  2055. if(item_deleted)
  2056. *item_deleted = true;
  2057. }
  2058. }
  2059. return item_list.serialize(this, version);
  2060. }
  2061. else {
  2062. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2063. if (packet) {
  2064. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2065. packet->setMediumStringByName("text", "Could not move item to that location.");
  2066. packet->setDataByName("unknown02", 0x00ff);
  2067. EQ2Packet* outapp = packet->serialize();
  2068. safe_delete(packet);
  2069. return outapp;
  2070. }
  2071. }
  2072. return 0;
  2073. }
  2074. int32 Player::GetCoinsCopper(){
  2075. return GetInfoStruct()->get_coin_copper();
  2076. }
  2077. int32 Player::GetCoinsSilver(){
  2078. return GetInfoStruct()->get_coin_silver();
  2079. }
  2080. int32 Player::GetCoinsGold(){
  2081. return GetInfoStruct()->get_coin_gold();
  2082. }
  2083. int32 Player::GetCoinsPlat(){
  2084. return GetInfoStruct()->get_coin_plat();
  2085. }
  2086. int32 Player::GetBankCoinsCopper(){
  2087. return GetInfoStruct()->get_bank_coin_copper();
  2088. }
  2089. int32 Player::GetBankCoinsSilver(){
  2090. return GetInfoStruct()->get_bank_coin_silver();
  2091. }
  2092. int32 Player::GetBankCoinsGold(){
  2093. return GetInfoStruct()->get_bank_coin_gold();
  2094. }
  2095. int32 Player::GetBankCoinsPlat(){
  2096. return GetInfoStruct()->get_bank_coin_plat();
  2097. }
  2098. int32 Player::GetStatusPoints(){
  2099. return GetInfoStruct()->get_status_points();
  2100. }
  2101. vector<QuickBarItem*>* Player::GetQuickbar(){
  2102. return &quickbar_items;
  2103. }
  2104. bool Player::UpdateQuickbarNeeded(){
  2105. return quickbar_updated;
  2106. }
  2107. void Player::ResetQuickbarNeeded(){
  2108. quickbar_updated = false;
  2109. }
  2110. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2111. RemoveQuickbarItem(bar, slot, false);
  2112. QuickBarItem* ability = new QuickBarItem;
  2113. ability->deleted = false;
  2114. ability->hotbar = bar;
  2115. ability->slot = slot;
  2116. ability->type = type;
  2117. ability->icon = icon;
  2118. ability->tier = tier;
  2119. ability->icon_type = icon_type;
  2120. ability->id = id;
  2121. if(unique_id == 0)
  2122. unique_id = database.NextUniqueHotbarID();
  2123. ability->unique_id = unique_id;
  2124. if(type == QUICKBAR_TEXT_CMD && text){
  2125. ability->text.data = string(text);
  2126. ability->text.size = ability->text.data.length();
  2127. }
  2128. else
  2129. ability->text.size = 0;
  2130. quickbar_items.push_back(ability);
  2131. if(update)
  2132. quickbar_updated = true;
  2133. }
  2134. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2135. vector<QuickBarItem*>::iterator itr;
  2136. QuickBarItem* qbi = 0;
  2137. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2138. qbi = *itr;
  2139. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2140. qbi->deleted = true;
  2141. break;
  2142. }
  2143. }
  2144. if(update)
  2145. quickbar_updated = true;
  2146. }
  2147. void Player::ClearQuickbarItems(){
  2148. quickbar_items.clear();
  2149. }
  2150. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2151. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2152. if(packet){
  2153. vector<QuickBarItem*>::iterator itr;
  2154. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2155. int16 i=0;
  2156. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2157. QuickBarItem* ability = *itr;
  2158. if(!ability || ability->deleted)
  2159. continue;
  2160. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2161. packet->setArrayDataByName("slot", ability->slot, i);
  2162. packet->setArrayDataByName("type", ability->type, i);
  2163. packet->setArrayDataByName("icon", ability->icon, i);
  2164. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2165. packet->setArrayDataByName("id", ability->id, i);
  2166. packet->setArrayDataByName("unique_id", ability->tier, i);
  2167. packet->setArrayDataByName("text", &ability->text, i);
  2168. i++;
  2169. }
  2170. EQ2Packet* app = packet->serialize();
  2171. safe_delete(packet);
  2172. return app;
  2173. }
  2174. return 0;
  2175. }
  2176. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2177. SpellBookEntry* spell = new SpellBookEntry;
  2178. spell->status = 169;
  2179. spell->slot = slot;
  2180. spell->spell_id = spell_id;
  2181. spell->type = type;
  2182. spell->tier = tier;
  2183. spell->timer = timer;
  2184. spell->save_needed = save_needed;
  2185. spell->recast = 0;
  2186. spell->recast_available = 0;
  2187. spell->player = this;
  2188. spell->visible = true;
  2189. spell->in_use = false;
  2190. spell->in_remiss = false;
  2191. MSpellsBook.lock();
  2192. spells.push_back(spell);
  2193. MSpellsBook.unlock();
  2194. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2195. AddPassiveSpell(spell_id, tier);
  2196. }
  2197. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2198. MSpellsBook.lock();
  2199. vector<SpellBookEntry*>::iterator itr;
  2200. SpellBookEntry* spell = 0;
  2201. for(itr = spells.begin(); itr != spells.end(); itr++){
  2202. spell = *itr;
  2203. if(spell->spell_id == spell_id){
  2204. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2205. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2206. spells.erase(itr);
  2207. break;
  2208. }
  2209. }
  2210. MSpellsBook.unlock();
  2211. }
  2212. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2213. {
  2214. //sort_by : 0 - alpha, 1 - level, 2 - category
  2215. //order : 0 - ascending, 1 - descending
  2216. //pattern : 0 - zigzag, 1 - down, 2 - across
  2217. MSpellsBook.lock();
  2218. if (!maxlvl_only)
  2219. {
  2220. switch (sort_by)
  2221. {
  2222. case 0:
  2223. if (!order)
  2224. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2225. else
  2226. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2227. break;
  2228. case 1:
  2229. if (!order)
  2230. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2231. else
  2232. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2233. break;
  2234. case 2:
  2235. if (!order)
  2236. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2237. else
  2238. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2239. break;
  2240. }
  2241. }
  2242. vector<SpellBookEntry*>::iterator itr;
  2243. SpellBookEntry* spell = 0;
  2244. int i = 0;
  2245. map<string, SpellBookEntry*> tmpSpells;
  2246. vector<SpellBookEntry*> resultSpells;
  2247. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2248. spell = *itr;
  2249. if (spell->type != book_type || spell->slot == -1)
  2250. continue;
  2251. if (maxlvl_only)
  2252. {
  2253. Spell* actual_spell = 0;
  2254. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2255. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2256. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2257. if ( output.size() < 1 )
  2258. output = string(actual_spell->GetName());
  2259. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2260. if (tmpItr != tmpSpells.end())
  2261. {
  2262. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2263. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2264. {
  2265. tmpItr->second->visible = false;
  2266. tmpItr->second->slot = 0xFFFF;
  2267. std::vector<SpellBookEntry*>::iterator it;
  2268. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2269. if (it != resultSpells.end())
  2270. resultSpells.erase(it);
  2271. tmpSpells.erase(tmpItr);
  2272. }
  2273. else
  2274. continue; // leave as-is we have the newer spell
  2275. }
  2276. spell->visible = true;
  2277. tmpSpells.insert(make_pair(output, spell));
  2278. resultSpells.push_back(spell);
  2279. }
  2280. spell->slot = i;
  2281. i++;
  2282. } // end for loop for setting slots
  2283. if (maxlvl_only)
  2284. {
  2285. switch (sort_by)
  2286. {
  2287. case 0:
  2288. if (!order)
  2289. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2290. else
  2291. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2292. break;
  2293. case 1:
  2294. if (!order)
  2295. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2296. else
  2297. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2298. break;
  2299. case 2:
  2300. if (!order)
  2301. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2302. else
  2303. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2304. break;
  2305. }
  2306. i = 0;
  2307. vector<SpellBookEntry*>::iterator tmpItr;
  2308. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2309. ((SpellBookEntry*)*tmpItr)->slot = i;
  2310. i++;
  2311. }
  2312. }
  2313. MSpellsBook.unlock();
  2314. }
  2315. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2316. {
  2317. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2318. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2319. if (!spell1 || !spell2)
  2320. return false;
  2321. return (string(spell1->GetName()) < string(spell2->GetName()));
  2322. }
  2323. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2324. {
  2325. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2326. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2327. if (!spell1 || !spell2)
  2328. return false;
  2329. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2330. }
  2331. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2332. {
  2333. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2334. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2335. if (!spell1 || !spell2)
  2336. return false;
  2337. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2338. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2339. if (lvl1 == 0xFFFF)
  2340. lvl1 = 0;
  2341. if (lvl2 == 0xFFFF)
  2342. lvl2 = 0;
  2343. return (lvl1 < lvl2);
  2344. }
  2345. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2346. {
  2347. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2348. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2349. if (!spell1 || !spell2)
  2350. return false;
  2351. return (string(spell2->GetName()) < string(spell1->GetName()));
  2352. }
  2353. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2354. {
  2355. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2356. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2357. if (!spell1 || !spell2)
  2358. return false;
  2359. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2360. }
  2361. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2362. {
  2363. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2364. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2365. if (!spell1 || !spell2)
  2366. return false;
  2367. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2368. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2369. if (lvl1 == 0xFFFF)
  2370. lvl1 = 0;
  2371. if (lvl2 == 0xFFFF)
  2372. lvl2 = 0;
  2373. return (lvl2 < lvl1);
  2374. }
  2375. int8 Player::GetSpellSlot(int32 spell_id){
  2376. MSpellsBook.lock();
  2377. vector<SpellBookEntry*>::iterator itr;
  2378. SpellBookEntry* spell = 0;
  2379. for(itr = spells.begin(); itr != spells.end(); itr++){
  2380. spell = *itr;
  2381. if(spell->spell_id == spell_id)
  2382. {
  2383. int8 slot = spell->slot;
  2384. MSpellsBook.unlock();
  2385. return slot;
  2386. }
  2387. }
  2388. MSpellsBook.unlock();
  2389. return 0;
  2390. }
  2391. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2392. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2393. if (master_skill) {
  2394. Skill* skill = new Skill(master_skill);
  2395. skill->current_val = current_val;
  2396. skill->previous_val = current_val;
  2397. skill->max_val = max_val;
  2398. if (save_needed)
  2399. skill->save_needed = true;
  2400. skill_list.AddSkill(skill);
  2401. }
  2402. }
  2403. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2404. Skill* skill = skill_list.GetSkill(skill_id);
  2405. if (skill)
  2406. RemoveSkillFromDB(skill, save);
  2407. }
  2408. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2409. skill_list.RemoveSkill(skill);
  2410. if (save)
  2411. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2412. }
  2413. int16 Player::GetSpellSlotMappingCount(){
  2414. int16 ret = 0;
  2415. MSpellsBook.lock();
  2416. for(int32 i=0;i<spells.size();i++){
  2417. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2418. if(spell->slot >= 0 && spell->spell_id > 0)
  2419. ret++;
  2420. }
  2421. MSpellsBook.unlock();
  2422. return ret;
  2423. }
  2424. int8 Player::GetSpellTier(int32 id){
  2425. int8 ret = 0;
  2426. MSpellsBook.lock();
  2427. for(int32 i=0;i<spells.size();i++){
  2428. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2429. if(spell->spell_id == id){
  2430. ret = spell->tier;
  2431. break;
  2432. }
  2433. }
  2434. MSpellsBook.unlock();
  2435. return ret;
  2436. }
  2437. int16 Player::GetSpellPacketCount(){
  2438. int16 ret = 0;
  2439. MSpellsBook.lock();
  2440. for(int32 i=0;i<spells.size();i++){
  2441. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2442. if(spell->spell_id > 0)
  2443. ret++;
  2444. }
  2445. MSpellsBook.unlock();
  2446. return ret;
  2447. }
  2448. void Player::LockAllSpells() {
  2449. vector<SpellBookEntry*>::iterator itr;
  2450. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2451. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2452. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2453. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2454. }
  2455. all_spells_locked = true;
  2456. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2457. }
  2458. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2459. vector<SpellBookEntry*>::iterator itr;
  2460. int32 exception_spell_id = 0;
  2461. if (exception)
  2462. exception_spell_id = exception->GetSpellID();
  2463. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2464. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2465. MaintainedEffects* effect = 0;
  2466. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2467. continue;
  2468. if ((*itr)->in_use == false &&
  2469. (((*itr)->spell_id != exception_spell_id ||
  2470. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2471. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2472. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2473. else if((*itr)->in_remiss)
  2474. {
  2475. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2476. (*itr)->in_remiss = false;
  2477. }
  2478. }
  2479. all_spells_locked = false;
  2480. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2481. }
  2482. void Player::LockSpell(Spell* spell, int16 recast) {
  2483. vector<SpellBookEntry*>::iterator itr;
  2484. SpellBookEntry* spell2;
  2485. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2486. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2487. spell2 = *itr;
  2488. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2489. {
  2490. spell2->in_use = true;
  2491. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2492. }
  2493. else if(spell2->in_use)
  2494. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2495. }
  2496. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2497. }
  2498. void Player::UnlockSpell(Spell* spell) {
  2499. if (spell->GetStayLocked())
  2500. return;
  2501. vector<SpellBookEntry*>::iterator itr;
  2502. SpellBookEntry* spell2;
  2503. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2504. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2505. spell2 = *itr;
  2506. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2507. {
  2508. spell2->in_use = false;
  2509. if(all_spells_locked)
  2510. spell2->in_remiss = true;
  2511. else
  2512. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2513. }
  2514. }
  2515. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2516. }
  2517. void Player::LockTSSpells() {
  2518. vector<SpellBookEntry*>::iterator itr;
  2519. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2520. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2521. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2522. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2523. }
  2524. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2525. // Unlock all other types
  2526. UnlockAllSpells();
  2527. }
  2528. void Player::UnlockTSSpells() {
  2529. vector<SpellBookEntry*>::iterator itr;
  2530. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2531. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2532. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2533. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2534. }
  2535. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2536. // Lock all other types
  2537. LockAllSpells();
  2538. }
  2539. void Player::QueueSpell(Spell* spell) {
  2540. vector<SpellBookEntry*>::iterator itr;
  2541. SpellBookEntry* spell2;
  2542. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2543. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2544. spell2 = *itr;
  2545. if (spell2->spell_id == spell->GetSpellID())
  2546. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2547. }
  2548. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2549. }
  2550. void Player::UnQueueSpell(Spell* spell) {
  2551. vector<SpellBookEntry*>::iterator itr;
  2552. SpellBookEntry* spell2;
  2553. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2554. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2555. spell2 = *itr;
  2556. if (spell2->spell_id == spell->GetSpellID())
  2557. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2558. }
  2559. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2560. }
  2561. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2562. vector<Spell*> ret;
  2563. vector<SpellBookEntry*>::iterator itr;
  2564. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2565. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2566. if ((*itr)->timer == timerID)
  2567. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2568. }
  2569. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2570. return ret;
  2571. }
  2572. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2573. if (modify_recast) {
  2574. spell->recast = recast;
  2575. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2576. }
  2577. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2578. spell->status += value; // use set/remove spell status now
  2579. }
  2580. }
  2581. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2582. if (modify_recast) {
  2583. spell->recast = recast;
  2584. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2585. }
  2586. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2587. spell->status = spell->status | value;
  2588. }
  2589. }
  2590. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2591. if (modify_recast) {
  2592. spell->recast = recast;
  2593. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2594. }
  2595. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2596. spell->status = spell->status & ~value;
  2597. }
  2598. }
  2599. void Player::SetSpellStatus(Spell* spell, int8 status){
  2600. MSpellsBook.lock();
  2601. vector<SpellBookEntry*>::iterator itr;
  2602. SpellBookEntry* spell2 = 0;
  2603. for(itr = spells.begin(); itr != spells.end(); itr++){
  2604. spell2 = *itr;
  2605. if(spell2->spell_id == spell->GetSpellData()->id){
  2606. spell2->status = spell2->status | status;
  2607. break;
  2608. }
  2609. }
  2610. MSpellsBook.unlock();
  2611. }
  2612. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2613. vector<SpellBookEntry*>* ret = 0;
  2614. vector<SpellBookEntry*>::iterator itr;
  2615. MSpellsBook.lock();
  2616. SpellBookEntry* spell = 0;
  2617. for(itr = spells.begin(); itr != spells.end(); itr++){
  2618. spell = *itr;
  2619. if(spell->save_needed){
  2620. if(!ret)
  2621. ret = new vector<SpellBookEntry*>;
  2622. ret->push_back(spell);
  2623. }
  2624. }
  2625. MSpellsBook.unlock();
  2626. return ret;
  2627. }
  2628. int16 Player::GetTierUp(int16 tier)
  2629. {
  2630. switch(tier)
  2631. {
  2632. case 0:
  2633. break;
  2634. case 7:
  2635. case 9:
  2636. tier -= 2;
  2637. break;
  2638. default:
  2639. tier -= 1;
  2640. break;
  2641. }
  2642. return tier;
  2643. }
  2644. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2645. bool ret = false;
  2646. vector<SpellBookEntry*>::iterator itr;
  2647. MSpellsBook.lock();
  2648. SpellBookEntry* spell = 0;
  2649. for(itr = spells.begin(); itr != spells.end(); itr++){
  2650. spell = *itr;
  2651. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2652. ret = true;
  2653. break;
  2654. }
  2655. }
  2656. MSpellsBook.unlock();
  2657. return ret;
  2658. }
  2659. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2660. sint32 ret = 0;
  2661. MSpellsBook.lock();
  2662. vector<SpellBookEntry*>::iterator itr;
  2663. SpellBookEntry* spell = 0;
  2664. for(itr = spells.begin(); itr != spells.end(); itr++){
  2665. spell = *itr;
  2666. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2667. ret = spell->slot;
  2668. }
  2669. MSpellsBook.unlock();
  2670. return ret+1;
  2671. }
  2672. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2673. MSpellsBook.lock();
  2674. vector<SpellBookEntry*>::iterator itr;
  2675. SpellBookEntry* ret = 0;
  2676. SpellBookEntry* spell = 0;
  2677. for(itr = spells.begin(); itr != spells.end(); itr++){
  2678. spell = *itr;
  2679. if(spell->spell_id == spell_id){
  2680. ret = spell;
  2681. break;
  2682. }
  2683. }
  2684. MSpellsBook.unlock();
  2685. return ret;
  2686. }
  2687. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2688. vector<int32> ret;
  2689. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2690. vector<SpellBookEntry*>::iterator itr;
  2691. Spell* spell = 0;
  2692. for(itr = spells.begin(); itr != spells.end(); itr++){
  2693. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2694. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2695. ret.push_back(spell->GetSpellData()->id);
  2696. }
  2697. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2698. return ret;
  2699. }
  2700. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2701. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2702. if(packet){
  2703. int16 count = GetSpellSlotMappingCount();
  2704. int16 ptr = 0;
  2705. if(count > 0){
  2706. packet->setArrayLengthByName("spell_count", count);
  2707. MSpellsBook.lock();
  2708. for(int32 i=0;i<spells.size();i++){
  2709. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2710. if(spell->slot < 0 || spell->spell_id == 0)
  2711. continue;
  2712. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2713. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2714. ptr++;
  2715. }
  2716. MSpellsBook.unlock();
  2717. EQ2Packet* ret = packet->serialize();
  2718. safe_delete(packet);
  2719. return ret;
  2720. }
  2721. safe_delete(packet);
  2722. }
  2723. return 0;
  2724. }
  2725. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2726. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2727. EQ2Packet* ret = 0;
  2728. if (packet) {
  2729. Spell* spell = 0;
  2730. SpellBookEntry* spell_entry = 0;
  2731. int16 count = GetSpellPacketCount();
  2732. int16 ptr = 0;
  2733. // Get the packet size
  2734. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2735. int32 total_bytes = packet2->GetTotalPacketSize();
  2736. safe_delete(packet2);
  2737. packet->setArrayLengthByName("spell_count", count);
  2738. if (count > 0) {
  2739. if (count > spell_count) {
  2740. uchar* tmp = 0;
  2741. if (spell_orig_packet) {
  2742. tmp = new uchar[count * total_bytes];
  2743. memset(tmp, 0, total_bytes * count);
  2744. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2745. safe_delete_array(spell_orig_packet);
  2746. safe_delete_array(spell_xor_packet);
  2747. spell_orig_packet = tmp;
  2748. }
  2749. else {
  2750. spell_orig_packet = new uchar[count * total_bytes];
  2751. memset(spell_orig_packet, 0, total_bytes * count);
  2752. }
  2753. spell_xor_packet = new uchar[count * total_bytes];
  2754. memset(spell_xor_packet, 0, count * total_bytes);
  2755. spell_count = count;
  2756. }
  2757. MSpellsBook.lock();
  2758. for (int32 i = 0; i < spells.size(); i++) {
  2759. spell_entry = (SpellBookEntry*)spells[i];
  2760. if (spell_entry->spell_id == 0)
  2761. continue;
  2762. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2763. if (spell) {
  2764. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2765. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2766. }
  2767. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2768. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2769. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2770. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2771. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2772. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2773. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2774. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2775. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2776. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2777. // Beastlord and Channeler spell support
  2778. if (spell->GetSpellData()->savage_bar == 1)
  2779. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2780. else if (spell->GetSpellData()->savage_bar == 2)
  2781. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2782. else if (spell->GetSpellData()->savage_bar == 3) {
  2783. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2784. // Slot req for channelers
  2785. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2786. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2787. }
  2788. ptr++;
  2789. }
  2790. }
  2791. MSpellsBook.unlock();
  2792. }
  2793. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2794. //packet->PrintPacket();
  2795. //DumpPacket(ret);
  2796. safe_delete(packet);
  2797. }
  2798. return ret;
  2799. }
  2800. PlayerInfo::~PlayerInfo(){
  2801. RemoveOldPackets();
  2802. }
  2803. PlayerInfo::PlayerInfo(Player* in_player){
  2804. orig_packet = 0;
  2805. changes = 0;
  2806. pet_orig_packet = 0;
  2807. pet_changes = 0;
  2808. player = in_player;
  2809. info_struct = player->GetInfoStruct();
  2810. info_struct->set_name(std::string(player->GetName()));
  2811. info_struct->set_deity(std::string("None"));
  2812. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2813. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2814. info_struct->set_class3(player->GetAdventureClass());
  2815. info_struct->set_race(player->GetRace());
  2816. info_struct->set_gender(player->GetGender());
  2817. info_struct->set_level(player->GetLevel());
  2818. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2819. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2820. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2821. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2822. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2823. for(int i=0;i<45;i++){
  2824. if(i<30){
  2825. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2826. info_struct->maintained_effects[i].icon = 0xFFFF;
  2827. info_struct->maintained_effects[i].spell = nullptr;
  2828. }
  2829. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2830. info_struct->spell_effects[i].spell = nullptr;
  2831. }
  2832. house_zone_id = 0;
  2833. bind_zone_id = 0;
  2834. bind_x = 0;
  2835. bind_y = 0;
  2836. bind_z = 0;
  2837. bind_heading = 0;
  2838. boat_x_offset = 0;
  2839. boat_y_offset = 0;
  2840. boat_z_offset = 0;
  2841. boat_spawn = 0;
  2842. }
  2843. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2844. MaintainedEffects* ret = 0;
  2845. InfoStruct* info = GetInfoStruct();
  2846. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2847. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2848. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2849. ret = &info->maintained_effects[i];
  2850. ret->spell_id = 0;
  2851. ret->slot_pos = i;
  2852. break;
  2853. }
  2854. }
  2855. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2856. return ret;
  2857. }
  2858. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2859. MaintainedEffects* ret = 0;
  2860. InfoStruct* info = GetInfoStruct();
  2861. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2862. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2863. if(info->maintained_effects[i].spell_id == id){
  2864. ret = &info->maintained_effects[i];
  2865. break;
  2866. }
  2867. }
  2868. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2869. return ret;
  2870. }
  2871. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2872. MaintainedEffects* ret = 0;
  2873. InfoStruct* info = GetInfoStruct();
  2874. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2875. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2876. if(info->maintained_effects[i].slot_pos == slot){
  2877. ret = &info->maintained_effects[i];
  2878. break;
  2879. }
  2880. }
  2881. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2882. return ret;
  2883. }
  2884. MaintainedEffects* Player::GetMaintainedSpells() {
  2885. return GetInfoStruct()->maintained_effects;
  2886. }
  2887. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2888. SpellEffects* ret = 0;
  2889. InfoStruct* info = GetInfoStruct();
  2890. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2891. for(int i=0;i<45;i++){
  2892. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2893. ret = &info->spell_effects[i];
  2894. ret->spell_id = 0;
  2895. break;
  2896. }
  2897. }
  2898. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2899. return ret;
  2900. }
  2901. SpellEffects* Player::GetSpellEffects() {
  2902. return GetInfoStruct()->spell_effects;
  2903. }
  2904. void Player::ClearEverything(){
  2905. index_mutex.writelock(__FUNCTION__, __LINE__);
  2906. player_removed_spawns.clear();
  2907. player_spawn_id_map.clear();
  2908. player_spawn_reverse_id_map.clear();
  2909. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2910. map<int32, vector<int32>*>::iterator itr;
  2911. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2912. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2913. safe_delete(itr->second);
  2914. }
  2915. player_spawn_quests_required.clear();
  2916. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2917. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2918. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2919. safe_delete(itr->second);
  2920. }
  2921. player_spawn_history_required.clear();
  2922. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2923. info_mutex.writelock(__FUNCTION__, __LINE__);
  2924. spawn_info_packet_list.clear();
  2925. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2926. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2927. spawn_vis_packet_list.clear();
  2928. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2929. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2930. spawn_pos_packet_list.clear();
  2931. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2932. }
  2933. bool Player::IsFullyLoggedIn() {
  2934. return fully_logged_in;
  2935. }
  2936. void Player::SetFullyLoggedIn(bool val) {
  2937. fully_logged_in = val;
  2938. }
  2939. bool Player::IsResurrecting(){
  2940. return resurrecting;
  2941. }
  2942. void Player::SetResurrecting(bool val){
  2943. resurrecting = val;
  2944. }
  2945. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2946. if(!luaspell)
  2947. return;
  2948. Spell* spell = luaspell->spell;
  2949. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2950. int32 target_type = 0;
  2951. Spawn* spawn = 0;
  2952. if(effect){
  2953. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2954. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2955. effect->target = luaspell->initial_target;
  2956. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2957. if (spawn){
  2958. if (spawn == this)
  2959. target_type = 0;
  2960. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2961. target_type = 1;
  2962. else
  2963. target_type = 2;
  2964. }
  2965. effect->target_type = target_type;
  2966. effect->spell = luaspell;
  2967. if(!luaspell->slot_pos)
  2968. luaspell->slot_pos = effect->slot_pos;
  2969. effect->spell_id = spell->GetSpellData()->id;
  2970. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2971. effect->icon = spell->GetSpellData()->icon;
  2972. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2973. effect->conc_used = spell->GetSpellData()->req_concentration;
  2974. effect->total_time = spell->GetSpellDuration()/10;
  2975. effect->tier = spell->GetSpellData()->tier;
  2976. if (spell->GetSpellData()->duration_until_cancel)
  2977. effect->expire_timestamp = 0xFFFFFFFF;
  2978. else
  2979. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2980. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2981. charsheet_changed = true;
  2982. }
  2983. }
  2984. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2985. if(!luaspell || !luaspell->caster)
  2986. return;
  2987. Spell* spell = luaspell->spell;
  2988. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2989. SpellEffects* effect = 0;
  2990. if (old_effect){
  2991. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2992. RemoveSpellEffect(old_effect->spell);
  2993. }
  2994. effect = GetFreeSpellEffectSlot();
  2995. if(effect){
  2996. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2997. effect->spell = luaspell;
  2998. effect->spell_id = spell->GetSpellData()->id;
  2999. effect->caster = luaspell->caster;
  3000. effect->total_time = spell->GetSpellDuration()/10;
  3001. if (spell->GetSpellData()->duration_until_cancel)
  3002. effect->expire_timestamp = 0xFFFFFFFF;
  3003. else if(override_expire_time)
  3004. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3005. else
  3006. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3007. effect->icon = spell->GetSpellData()->icon;
  3008. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3009. effect->tier = spell->GetSpellTier();
  3010. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3011. charsheet_changed = true;
  3012. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3013. {
  3014. GetClient()->TriggerSpellSave();
  3015. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3016. }
  3017. }
  3018. }
  3019. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3020. if(!luaspell)
  3021. return;
  3022. bool found = false;
  3023. Client* client = GetZone()->GetClientBySpawn(this);
  3024. LuaSpell* old_spell = 0;
  3025. LuaSpell* current_spell = 0;
  3026. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3027. for(int i=0;i<30;i++){
  3028. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3029. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3030. if (found) {
  3031. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3032. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3033. //Update the maintained window uses_remaining and damage_remaining values
  3034. if (current_spell && current_spell->num_triggers > 0)
  3035. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3036. else if (current_spell && current_spell->damage_remaining > 0)
  3037. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3038. else if (old_spell && old_spell->had_triggers)
  3039. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3040. else if (old_spell && old_spell->had_dmg_remaining)
  3041. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3042. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3043. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3044. if (current_spell)
  3045. current_spell->slot_pos = i - 1;
  3046. }
  3047. // Compare spells, if we found a match set the found flag
  3048. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3049. found = true;
  3050. }
  3051. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3052. if (found) {
  3053. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3054. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3055. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3056. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3057. charsheet_changed = true;
  3058. }
  3059. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3060. }
  3061. void Player::RemoveSpellEffect(LuaSpell* spell){
  3062. bool found = false;
  3063. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3064. for(int i=0;i<45;i++){
  3065. if (found) {
  3066. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3067. }
  3068. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3069. found = true;
  3070. }
  3071. if (found) {
  3072. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3073. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3074. changed = true;
  3075. info_changed = true;
  3076. AddChangedZoneSpawn();
  3077. charsheet_changed = true;
  3078. }
  3079. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3080. }
  3081. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3082. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3083. for(int i=0;i<30;i++){
  3084. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3085. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3086. return true;
  3087. }
  3088. }
  3089. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3090. return false;
  3091. }
  3092. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3093. return false;
  3094. }
  3095. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3096. {
  3097. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3098. // XML structs may be to slow to use in this portion of the code as a single
  3099. // client sends a LOT of these packets when they are moving. I have commented
  3100. // out all the code for xml structs, to switch to it just uncomment
  3101. // the code and comment the 2 if/else if/else blocks, both have a comment
  3102. // above them to let you know wich ones they are.
  3103. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3104. int16 total_bytes; // = update->GetTotalPacketSize();
  3105. // Comment out this if/else if/else block if you switch to xml structs
  3106. if (version >= 1144)
  3107. total_bytes = sizeof(Player_Update1144);
  3108. else if (version >= 1096)
  3109. total_bytes = sizeof(Player_Update1096);
  3110. else if (version <= 283)
  3111. total_bytes = sizeof(Player_Update283);
  3112. else
  3113. total_bytes = sizeof(Player_Update);
  3114. if (!movement_packet)
  3115. movement_packet = new uchar[total_bytes];
  3116. else if (!old_movement_packet)
  3117. old_movement_packet = new uchar[total_bytes];
  3118. if (movement_packet && old_movement_packet)
  3119. memcpy(old_movement_packet, movement_packet, total_bytes);
  3120. bool reverse = version > 283;
  3121. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3122. if (!movement_packet || !old_movement_packet)
  3123. return;
  3124. Decode(movement_packet, old_movement_packet, total_bytes);
  3125. //update->LoadPacketData(movement_packet, total_bytes);
  3126. int32 activity; // = update->getType_int32_ByName("activity");
  3127. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3128. float direction1; // = update->getType_float_ByName("direction1");
  3129. float direction2; // = update->getType_float_ByName("direction2");;
  3130. float speed; // = update->getType_float_ByName("speed");;
  3131. float side_speed;
  3132. float x; // = update->getType_float_ByName("x");;
  3133. float y; // = update->getType_float_ByName("y");;
  3134. float z; // = update->getType_float_ByName("z");;
  3135. float x_speed;
  3136. float y_speed;
  3137. float z_speed;
  3138. // comment out this if/else if/else block if you use xml structs
  3139. if (version >= 1144) {
  3140. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3141. activity = update->activity;
  3142. grid_id = update->grid_location;
  3143. direction1 = update->direction1;
  3144. direction2 = update->direction2;
  3145. speed = update->speed;
  3146. side_speed = update->side_speed;
  3147. x = update->x;
  3148. y = update->y;
  3149. z = update->z;
  3150. x_speed = update->speed_x;
  3151. y_speed = update->speed_y;
  3152. z_speed = update->speed_z;
  3153. SetPitch(180 + update->pitch);
  3154. }
  3155. else if (version >= 1096) {
  3156. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3157. activity = update->activity;
  3158. grid_id = update->grid_location;
  3159. direction1 = update->direction1;
  3160. direction2 = update->direction2;
  3161. speed = update->speed;
  3162. side_speed = update->side_speed;
  3163. x = update->x;
  3164. y = update->y;
  3165. z = update->z;
  3166. x_speed = update->speed_x;
  3167. y_speed = update->speed_y;
  3168. z_speed = update->speed_z;
  3169. SetPitch(180 + update->pitch);
  3170. }
  3171. else if (version <= 283) {
  3172. Player_Update283* update = (Player_Update283*)movement_packet;
  3173. activity = update->activity;
  3174. grid_id = update->grid_location;
  3175. direction1 = update->direction1;
  3176. direction2 = update->direction2;
  3177. speed = update->speed;
  3178. side_speed = update->side_speed;
  3179. x = update->x;
  3180. y = update->y;
  3181. z = update->z;
  3182. x_speed = update->speed_x;
  3183. y_speed = update->speed_y;
  3184. z_speed = update->speed_z;
  3185. if (update->pitch != 0)
  3186. SetPitch(180 + update->pitch);
  3187. }
  3188. else {
  3189. Player_Update* update = (Player_Update*)movement_packet;
  3190. activity = update->activity;
  3191. grid_id = update->grid_location;
  3192. direction1 = update->direction1;
  3193. direction2 = update->direction2;
  3194. speed = update->speed;
  3195. side_speed = update->side_speed;
  3196. x = update->x;
  3197. y = update->y;
  3198. z = update->z;
  3199. x_speed = update->speed_x;
  3200. y_speed = update->speed_y;
  3201. z_speed = update->speed_z;
  3202. appearance.pos.X2 = update->orig_x;
  3203. appearance.pos.Y2 = update->orig_y;
  3204. appearance.pos.Z2 = update->orig_z;
  3205. appearance.pos.X3 = update->orig_x2;
  3206. appearance.pos.Y3 = update->orig_y2;
  3207. appearance.pos.Z3 = update->orig_z2;
  3208. SetPitch(180 + update->pitch);
  3209. }
  3210. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3211. if (activity != last_movement_activity) {
  3212. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3213. GetZone()->RemoveDrowningVictim(this);
  3214. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3215. GetZone()->AddDrowningVictim(this);
  3216. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3217. SetInitialState(1024);
  3218. else if (GetInitialState() == 1024)
  3219. SetInitialState(16512);
  3220. last_movement_activity = activity;
  3221. }
  3222. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3223. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3224. Spawn* boat = 0;
  3225. float boat_x = x;
  3226. float boat_y = y;
  3227. float boat_z = z;
  3228. if (GetBoatSpawn() == 0 && GetZone()) {
  3229. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3230. SetBoatSpawn(boat);
  3231. printf("Set boat: %s\n", boat ? boat->GetName() : "notset");
  3232. if(boat)
  3233. {
  3234. boat->AddRailPassenger(GetCharacterID());
  3235. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3236. }
  3237. }
  3238. if (boat || (GetBoatSpawn() && GetZone())) {
  3239. if (!boat)
  3240. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3241. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3242. boat_x -= boat->GetX();
  3243. boat_y -= boat->GetY();
  3244. boat_z -= boat->GetZ();
  3245. //appearance.pos.grid_id = grid_id;
  3246. }
  3247. }
  3248. SetBoatX(boat_x);
  3249. SetBoatY(boat_y);
  3250. SetBoatZ(boat_z);
  3251. pos_packet_speed = speed;
  3252. grid_id = appearance.pos.grid_id;
  3253. }
  3254. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3255. {
  3256. lift_cooldown.Start(100, true);
  3257. }
  3258. else if(lift_cooldown.Check())
  3259. {
  3260. printf("Disable boat\n");
  3261. if(GetBoatSpawn())
  3262. {
  3263. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3264. if(boat)
  3265. {
  3266. boat->RemoveRailPassenger(GetCharacterID());
  3267. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3268. }
  3269. }
  3270. SetBoatSpawn(0);
  3271. lift_cooldown.Disable();
  3272. }
  3273. if (!IsResurrecting() && !GetBoatSpawn())
  3274. {
  3275. if (!IsRooted() && !IsMezzedOrStunned()) {
  3276. SetX(x);
  3277. SetY(y);
  3278. SetZ(z);
  3279. SetSpeedX(x_speed);
  3280. SetSpeedY(y_speed);
  3281. SetSpeedZ(z_speed);
  3282. SetSideSpeed(side_speed);
  3283. pos_packet_speed = speed;
  3284. }
  3285. else {
  3286. SetSpeedX(0);
  3287. SetSpeedY(0);
  3288. SetSpeedZ(0);
  3289. SetSideSpeed(0);
  3290. pos_packet_speed = 0;
  3291. }
  3292. }
  3293. if (appearance.pos.grid_id != grid_id)
  3294. {
  3295. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3296. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3297. if (zone_script && lua_interface)
  3298. {
  3299. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3300. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3301. }
  3302. appearance.pos.grid_id = grid_id;
  3303. }
  3304. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3305. if (MakeRandomFloat(0, 100) < 25)
  3306. GetSkillByName("Swimming", true);
  3307. }
  3308. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3309. //update->PrintPacket();
  3310. //safe_delete(update);
  3311. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3312. }
  3313. int16 Player::GetLastMovementActivity(){
  3314. return last_movement_activity;
  3315. }
  3316. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3317. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3318. }
  3319. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3320. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3321. }
  3322. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3323. uchar* ret = 0;
  3324. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3325. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3326. return ret;
  3327. }
  3328. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3329. uchar* ret = 0;
  3330. if(spawn_info_packet_list.count(spawn_id) == 1)
  3331. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3332. return ret;
  3333. }
  3334. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3335. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3336. }
  3337. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3338. uchar* ret = 0;
  3339. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3340. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3341. return ret;
  3342. }
  3343. uchar* Player::GetTempInfoPacketForXOR(){
  3344. return spawn_tmp_info_xor_packet;
  3345. }
  3346. uchar* Player::GetTempVisPacketForXOR(){
  3347. return spawn_tmp_vis_xor_packet;
  3348. }
  3349. uchar* Player::GetTempPosPacketForXOR(){
  3350. return spawn_tmp_pos_xor_packet;
  3351. }
  3352. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3353. spawn_tmp_info_xor_packet = new uchar[size];
  3354. info_xor_size = size;
  3355. return spawn_tmp_info_xor_packet;
  3356. }
  3357. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3358. spawn_tmp_vis_xor_packet = new uchar[size];
  3359. vis_xor_size = size;
  3360. return spawn_tmp_vis_xor_packet;
  3361. }
  3362. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3363. spawn_tmp_pos_xor_packet = new uchar[size];
  3364. pos_xor_size = size;
  3365. return spawn_tmp_pos_xor_packet;
  3366. }
  3367. bool Player::CheckPlayerInfo(){
  3368. return info != 0;
  3369. }
  3370. bool Player::NeedsSpawnResent(Spawn* spawn){
  3371. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3372. }
  3373. bool Player::WasSentSpawn(int32 spawn_id){
  3374. bool ret;
  3375. info_mutex.readlock(__FUNCTION__, __LINE__);
  3376. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3377. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3378. return ret;
  3379. }
  3380. PlayerSkillList* Player::GetSkills(){
  3381. return &skill_list;
  3382. }
  3383. void Player::InCombat(bool val, bool range) {
  3384. if (val)
  3385. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3386. else
  3387. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3388. bool changeCombatState = false;
  3389. if((in_combat && !val) || (!in_combat && val))
  3390. changeCombatState = true;
  3391. in_combat = val;
  3392. if(in_combat)
  3393. AddIconValue(64);
  3394. else
  3395. RemoveIconValue(64);
  3396. if(changeCombatState)
  3397. SetRegenValues(GetInfoStruct()->get_effective_level());
  3398. charsheet_changed = true;
  3399. info_changed = true;
  3400. }
  3401. void Player::SetCharSheetChanged(bool val){
  3402. charsheet_changed = val;
  3403. }
  3404. bool Player::GetCharSheetChanged(){
  3405. return charsheet_changed;
  3406. }
  3407. bool Player::AdventureXPEnabled(){
  3408. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3409. }
  3410. bool Player::TradeskillXPEnabled() {
  3411. // TODO: need to identify the flag to togle tradeskill xp
  3412. return true;
  3413. }
  3414. void Player::set_character_flag(int flag){
  3415. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3416. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3417. if (flag > CF_MAXIMUM_FLAG) return;
  3418. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3419. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3420. charsheet_changed = true;
  3421. info_changed = true;
  3422. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3423. }
  3424. void Player::reset_character_flag(int flag){
  3425. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3426. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3427. if (flag > CF_MAXIMUM_FLAG) return;
  3428. if (flag < 32)
  3429. {
  3430. int8 origflag = GetInfoStruct()->get_flags();
  3431. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3432. }
  3433. else
  3434. {
  3435. int8 flag2 = GetInfoStruct()->get_flags2();
  3436. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3437. }
  3438. charsheet_changed = true;
  3439. info_changed = true;
  3440. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3441. }
  3442. void Player::toggle_character_flag(int flag){
  3443. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3444. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3445. if (flag > CF_MAXIMUM_FLAG) return;
  3446. if (flag < 32)
  3447. {
  3448. int32 origflag = GetInfoStruct()->get_flags();
  3449. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3450. }
  3451. else
  3452. {
  3453. int32 flag2 = GetInfoStruct()->get_flags2();
  3454. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3455. }
  3456. charsheet_changed = true;
  3457. info_changed = true;
  3458. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3459. }
  3460. bool Player::get_character_flag(int flag){
  3461. bool ret = false;
  3462. if (flag > CF_MAXIMUM_FLAG){
  3463. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3464. return ret;
  3465. }
  3466. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3467. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3468. return ret;
  3469. }
  3470. float Player::GetXPVitality(){
  3471. return GetInfoStruct()->get_xp_vitality();
  3472. }
  3473. float Player::GetTSXPVitality() {
  3474. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3475. }
  3476. bool Player::DoubleXPEnabled(){
  3477. return GetInfoStruct()->get_xp_vitality() > 0;
  3478. }
  3479. void Player::SetCharacterID(int32 new_id){
  3480. char_id = new_id;
  3481. }
  3482. int32 Player::GetCharacterID(){
  3483. return char_id;
  3484. }
  3485. float Player::CalculateXP(Spawn* victim){
  3486. if(AdventureXPEnabled() == false || !victim)
  3487. return 0;
  3488. float multiplier = 0;
  3489. float zone_xp_modifier = 1; // let's be safe!!
  3490. if( GetZone()->GetXPModifier() != 0 ) {
  3491. zone_xp_modifier = GetZone()->GetXPModifier();
  3492. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3493. }
  3494. switch(GetArrowColor(victim->GetLevel())){
  3495. case ARROW_COLOR_GRAY:
  3496. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3497. return 0.0f;
  3498. break;
  3499. case ARROW_COLOR_GREEN:
  3500. multiplier = 3.25;
  3501. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3502. break;
  3503. case ARROW_COLOR_BLUE:
  3504. multiplier = 3.5;
  3505. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3506. break;
  3507. case ARROW_COLOR_WHITE:
  3508. multiplier = 4;
  3509. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3510. break;
  3511. case ARROW_COLOR_YELLOW:
  3512. multiplier = 4.25;
  3513. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3514. break;
  3515. case ARROW_COLOR_ORANGE:
  3516. multiplier = 4.5;
  3517. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3518. break;
  3519. case ARROW_COLOR_RED:
  3520. multiplier = 6;
  3521. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3522. break;
  3523. }
  3524. float total = multiplier * 8;
  3525. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3526. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3527. total *= (victim->GetEncounterLevel() - 5);
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3529. }
  3530. else if(victim->GetEncounterLevel() <= 5) {
  3531. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3532. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3533. }
  3534. if(victim->GetHeroic() > 1) {
  3535. total *= victim->GetHeroic();
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3537. }
  3538. if(DoubleXPEnabled()) {
  3539. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3540. float percent = (((float)(total))/GetNeededXP()) *100;
  3541. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3542. float xp_vitality = GetXPVitality();
  3543. if(xp_vitality >= percent) {
  3544. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3545. total *= 2;
  3546. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3547. }
  3548. else {
  3549. total += ((GetXPVitality() / percent) *2)*total;
  3550. GetInfoStruct()->set_xp_vitality(0);
  3551. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3552. }
  3553. }
  3554. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3555. return total * world.GetXPRate() * zone_xp_modifier;
  3556. }
  3557. float Player::CalculateTSXP(int8 level){
  3558. if(TradeskillXPEnabled() == false)
  3559. return 0;
  3560. float multiplier = 0;
  3561. float zone_xp_modifier = 1; // let's be safe!!
  3562. if( GetZone()->GetXPModifier() != 0 ) {
  3563. zone_xp_modifier = GetZone()->GetXPModifier();
  3564. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3565. }
  3566. sint16 diff = level - GetTSLevel();
  3567. if(GetTSLevel() < 10)
  3568. diff *= 3;
  3569. else if(GetTSLevel() <= 20)
  3570. diff *= 2;
  3571. if(diff >= 9)
  3572. multiplier = 6;
  3573. else if(diff >= 5)
  3574. multiplier = 4.5;
  3575. else if(diff >= 1)
  3576. multiplier = 4.25;
  3577. else if(diff == 0)
  3578. multiplier = 4;
  3579. else if(diff <= -11)
  3580. multiplier = 0;
  3581. else if(diff <= -6)
  3582. multiplier = 3.25;
  3583. else //if(diff < 0)
  3584. multiplier = 3.5;
  3585. float total = multiplier * 8;
  3586. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3587. if(DoubleXPEnabled()) {
  3588. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3589. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3590. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3591. float ts_xp_vitality = GetTSXPVitality();
  3592. if(ts_xp_vitality >= percent) {
  3593. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3594. total *= 2;
  3595. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3596. }
  3597. else {
  3598. total += ((GetTSXPVitality() / percent) *2)*total;
  3599. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3600. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3601. }
  3602. }
  3603. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3604. return total * world.GetXPRate() * zone_xp_modifier;
  3605. }
  3606. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3607. {
  3608. float xpDebt = GetXPDebt();
  3609. // not a real timestamp to work with
  3610. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3611. return;
  3612. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3613. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3614. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3615. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3616. return;
  3617. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3618. // not enough time passed to calculate debt xp recovered
  3619. if(periodsPassed < 1.0f)
  3620. return;
  3621. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3622. if(debtToSubtract >= xpDebt)
  3623. GetInfoStruct()->set_xp_debt(0.0f);
  3624. else
  3625. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3626. }
  3627. void Player::SetNeededXP(int32 val){
  3628. GetInfoStruct()->set_xp_needed(val);
  3629. }
  3630. void Player::SetNeededXP(){
  3631. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3632. // Get xp needed to get to the next level
  3633. int16 level = GetLevel() + 1;
  3634. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3635. if (level > 95)
  3636. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3637. else
  3638. SetNeededXP(m_levelXPReq[level]);
  3639. }
  3640. void Player::SetXP(int32 val){
  3641. GetInfoStruct()->set_xp(val);
  3642. }
  3643. void Player::SetNeededTSXP(int32 val) {
  3644. GetInfoStruct()->set_ts_xp_needed(val);
  3645. }
  3646. void Player::SetNeededTSXP() {
  3647. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3648. }
  3649. void Player::SetTSXP(int32 val) {
  3650. GetInfoStruct()->set_ts_xp(val);
  3651. }
  3652. float Player::GetXPDebt(){
  3653. return GetInfoStruct()->get_xp_debt();
  3654. }
  3655. int32 Player::GetNeededXP(){
  3656. return GetInfoStruct()->get_xp_needed();
  3657. }
  3658. int32 Player::GetXP(){
  3659. return GetInfoStruct()->get_xp();
  3660. }
  3661. int32 Player::GetNeededTSXP() {
  3662. return GetInfoStruct()->get_ts_xp_needed();
  3663. }
  3664. int32 Player::GetTSXP() {
  3665. return GetInfoStruct()->get_ts_xp();
  3666. }
  3667. bool Player::AddXP(int32 xp_amount){
  3668. MStats.lock();
  3669. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3670. MStats.unlock();
  3671. if(GetInfoStruct()->get_xp_debt())
  3672. {
  3673. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3674. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3675. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3676. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3677. {
  3678. GetInfoStruct()->set_xp_debt(0.0f);
  3679. if(amountRequiredClearDebt > xp_amount)
  3680. xp_amount = 0;
  3681. else
  3682. xp_amount -= amountRequiredClearDebt;
  3683. }
  3684. else
  3685. {
  3686. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3687. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3688. if(amountToTakeFromDebt > xp_amount)
  3689. xp_amount = 0;
  3690. else
  3691. xp_amount -= amountToTakeFromDebt;
  3692. }
  3693. }
  3694. // used up in xp debt
  3695. if(!xp_amount)
  3696. return true;
  3697. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3698. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3699. while((xp_amount + GetXP()) >= GetNeededXP()){
  3700. if (!CheckLevelStatus(GetLevel() + 1)) {
  3701. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3702. return false;
  3703. }
  3704. xp_amount -= GetNeededXP() - GetXP();
  3705. SetLevel(GetLevel() + 1);
  3706. }
  3707. SetXP(GetXP() + xp_amount);
  3708. GetPlayerInfo()->CalculateXPPercentages();
  3709. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3710. if(current_xp_percent >= miniding_min_percent){
  3711. SetHP(GetTotalHP());
  3712. SetPower(GetTotalPower());
  3713. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3714. }
  3715. return true;
  3716. }
  3717. bool Player::AddTSXP(int32 xp_amount){
  3718. MStats.lock();
  3719. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3720. MStats.unlock();
  3721. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3722. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3723. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3724. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3725. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3726. return false;
  3727. }
  3728. xp_amount -= GetNeededTSXP() - GetTSXP();
  3729. SetTSLevel(GetTSLevel() + 1);
  3730. SetTSXP(0);
  3731. SetNeededTSXP();
  3732. }
  3733. SetTSXP(GetTSXP() + xp_amount);
  3734. GetPlayerInfo()->CalculateXPPercentages();
  3735. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3736. if(current_xp_percent >= miniding_min_percent){
  3737. SetHP(GetTotalHP());
  3738. SetPower(GetTotalPower());
  3739. }
  3740. if (GetTradeskillClass() == 0){
  3741. SetTradeskillClass(1);
  3742. GetInfoStruct()->set_tradeskill_class1(1);
  3743. GetInfoStruct()->set_tradeskill_class2(1);
  3744. GetInfoStruct()->set_tradeskill_class3(1);
  3745. }
  3746. return true;
  3747. }
  3748. void Player::CalculateLocation(){
  3749. if(GetSpeed() > 0 ){
  3750. if(GetHeading() >= 270 && GetHeading() <= 360){
  3751. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3752. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3753. }
  3754. else if(GetHeading() >= 180 && GetHeading() < 270){
  3755. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3756. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3757. }
  3758. else if(GetHeading() >= 90 && GetHeading() < 180){
  3759. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3760. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3761. }
  3762. else if(GetHeading() >= 0 && GetHeading() < 90){
  3763. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3764. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3765. }
  3766. }
  3767. }
  3768. Spawn* Player::GetSpawnByIndex(int16 index){
  3769. Spawn* spawn = 0;
  3770. index_mutex.readlock(__FUNCTION__, __LINE__);
  3771. if(player_spawn_id_map.count(index) > 0)
  3772. spawn = player_spawn_id_map[index];
  3773. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3774. return spawn;
  3775. }
  3776. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3777. int16 val = 0;
  3778. index_mutex.readlock(__FUNCTION__, __LINE__);
  3779. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3780. val = player_spawn_reverse_id_map[spawn];
  3781. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3782. return val;
  3783. }
  3784. bool Player::WasSpawnRemoved(Spawn* spawn){
  3785. bool wasRemoved = false;
  3786. index_mutex.readlock(__FUNCTION__, __LINE__);
  3787. if(player_removed_spawns.count(spawn) > 0)
  3788. wasRemoved = true;
  3789. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3790. return wasRemoved;
  3791. }
  3792. void Player::RemoveSpawn(Spawn* spawn)
  3793. {
  3794. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3795. info_mutex.writelock(__FUNCTION__, __LINE__);
  3796. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3797. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3798. index_mutex.writelock(__FUNCTION__, __LINE__);
  3799. player_removed_spawns[spawn] = 1;
  3800. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3801. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3802. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3803. player_spawn_reverse_id_map.erase(spawn);
  3804. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3805. player_spawn_id_map.erase(spawn->GetID());
  3806. if (player_spawn_reverse_id_map.count(spawn))
  3807. player_spawn_reverse_id_map.erase(spawn);
  3808. int32 id = spawn->GetID();
  3809. if (spawn_info_packet_list.count(id))
  3810. spawn_info_packet_list.erase(id);
  3811. if (spawn_pos_packet_list.count(id))
  3812. spawn_pos_packet_list.erase(id);
  3813. if (spawn_vis_packet_list.count(id))
  3814. spawn_vis_packet_list.erase(id);
  3815. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3816. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3817. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3818. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3819. }
  3820. vector<int32> Player::GetQuestIDs(){
  3821. vector<int32> ret;
  3822. map<int32, Quest*>::iterator itr;
  3823. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3824. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3825. if(itr->second)
  3826. ret.push_back(itr->second->GetQuestID());
  3827. }
  3828. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3829. return ret;
  3830. }
  3831. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3832. vector<Quest*>* quest_updates = 0;
  3833. map<int32, Quest*>::iterator itr;
  3834. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3835. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3836. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3837. if(!quest_updates)
  3838. quest_updates = new vector<Quest*>();
  3839. quest_updates->push_back(itr->second);
  3840. }
  3841. }
  3842. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3843. return quest_updates;
  3844. }
  3845. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3846. map<int32, Quest*>::iterator itr;
  3847. vector<Quest*>* update_list = new vector<Quest*>;
  3848. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3849. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3850. if(itr->second){
  3851. if(item && qty > 0){
  3852. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3853. update_list->push_back(itr->second);
  3854. }
  3855. }
  3856. }
  3857. }
  3858. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3859. if(update_list && update_list->size() > 0){
  3860. Client* client = GetZone()->GetClientBySpawn(this);
  3861. if(client){
  3862. for(int8 i=0;i<update_list->size(); i++){
  3863. client->SendQuestUpdate(update_list->at(i));
  3864. client->SendQuestFailure(update_list->at(i));
  3865. }
  3866. }
  3867. }
  3868. update_list->clear();
  3869. safe_delete(update_list);
  3870. }
  3871. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3872. map<int32, Quest*>::iterator itr;
  3873. vector<Quest*>* update_list = new vector<Quest*>;
  3874. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3875. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3876. if(itr->second){
  3877. if(item && qty > 0){
  3878. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3879. update_list->push_back(itr->second);
  3880. }
  3881. }
  3882. }
  3883. }
  3884. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3885. if(update_list && update_list->size() > 0){
  3886. Client* client = GetZone()->GetClientBySpawn(this);
  3887. if(client){
  3888. for(int8 i=0;i<update_list->size(); i++){
  3889. client->SendQuestUpdate(update_list->at(i));
  3890. client->SendQuestFailure(update_list->at(i));
  3891. }
  3892. }
  3893. }
  3894. update_list->clear();
  3895. safe_delete(update_list);
  3896. }
  3897. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3898. vector<Quest*>* quest_updates = 0;
  3899. map<int32, Quest*>::iterator itr;
  3900. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3901. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3902. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3903. if (!quest_updates)
  3904. quest_updates = new vector<Quest*>();
  3905. quest_updates->push_back(itr->second);
  3906. }
  3907. }
  3908. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3909. return quest_updates;
  3910. }
  3911. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3912. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3913. Quest* quest = 0;
  3914. if(packet){
  3915. int16 total_quests_num = 0;
  3916. int16 total_completed_quests = 0;
  3917. map<int32, Quest*> total_quests = player_quests;
  3918. if(all_quests && completed_quests.size() > 0)
  3919. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3920. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3921. if(total_quests.size() > 0){
  3922. map<string, int16> quest_types;
  3923. map<int32, Quest*>::iterator itr;
  3924. int16 zone_id = 0;
  3925. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3926. if(itr->first && itr->second){
  3927. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3928. current_quest_id = itr->first;
  3929. if(itr->second->GetTurnedIn())
  3930. total_completed_quests++;
  3931. if(itr->second->GetType()){
  3932. if(quest_types.count(itr->second->GetType()) == 0){
  3933. quest_types[itr->second->GetType()] = zone_id;
  3934. zone_id++;
  3935. }
  3936. }
  3937. if(itr->second->GetZone()){
  3938. if(quest_types.count(itr->second->GetType()) == 0){
  3939. quest_types[itr->second->GetType()] = zone_id;
  3940. zone_id++;
  3941. }
  3942. }
  3943. total_quests_num++;
  3944. }
  3945. else
  3946. continue;
  3947. }
  3948. packet->setArrayLengthByName("num_quests", total_quests_num);
  3949. int16 i = 0;
  3950. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3951. if(i == 0 && quest_types.size() > 0){
  3952. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3953. map<string, int16>::iterator type_itr;
  3954. int16 x = 0;
  3955. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3956. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3957. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3958. x++;
  3959. }
  3960. }
  3961. if(itr->first == 0 || !itr->second)
  3962. continue;
  3963. if(!all_quests && !itr->second->GetUpdateRequired())
  3964. continue;
  3965. quest = itr->second;
  3966. if(!quest->GetDeleted())
  3967. packet->setArrayDataByName("active", 1, i);
  3968. packet->setArrayDataByName("name", quest->GetName(), i);
  3969. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3970. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3971. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3972. if(itr->second->GetCompleted())
  3973. packet->setArrayDataByName("completed", 1, i);
  3974. if(itr->second->GetTurnedIn()){
  3975. packet->setArrayDataByName("turned_in", 1, i);
  3976. packet->setArrayDataByName("completed", 1, i);
  3977. packet->setArrayDataByName("visible", 1, i);
  3978. packet->setArrayDataByName("unknown3", 1, i);
  3979. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3980. }
  3981. if (updated) {
  3982. packet->setArrayDataByName("quest_updated", 1, i);
  3983. packet->setArrayDataByName("journal_updated", 1, i);
  3984. }
  3985. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3986. packet->setArrayDataByName("day", quest->GetDay(), i);
  3987. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3988. packet->setArrayDataByName("year", quest->GetYear(), i);
  3989. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3990. int8 difficulty = 0;
  3991. string category = quest->GetType();
  3992. if(category == "Tradeskill")
  3993. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3994. else
  3995. difficulty = GetArrowColor(quest->GetQuestLevel());
  3996. packet->setArrayDataByName("difficulty", difficulty, i);
  3997. if (itr->second->GetEncounterLevel() > 4)
  3998. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3999. else
  4000. packet->setArrayDataByName("encounter_level", 4, i);
  4001. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4002. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4003. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4004. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4005. if(version >= 931 && quest->GetVisible()){
  4006. if (quest->GetCompletedFlag())
  4007. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4008. else if (quest->IsRepeatable())
  4009. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4010. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4011. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4012. if (quest->IsTracked())
  4013. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4014. else
  4015. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4016. if (quest->IsHidden() && !quest->GetTurnedIn())
  4017. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4018. }
  4019. else
  4020. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4021. if (itr->second->IsRepeatable())
  4022. packet->setArrayDataByName("repeatable", 1, i);
  4023. packet->setArrayDataByName("display_status", display_status, i);
  4024. i++;
  4025. }
  4026. //packet->setDataByName("unknown4", 0);
  4027. packet->setDataByName("visible_quest_id", current_quest_id);
  4028. }
  4029. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4030. packet->setDataByName("player_crc", crc);
  4031. packet->setDataByName("player_name", GetName());
  4032. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4033. packet->setDataByName("max_quests", 75);
  4034. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4035. #if EQDEBUG >= 9
  4036. packet->PrintPacket();
  4037. #endif
  4038. }
  4039. return packet;
  4040. }
  4041. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4042. if (!quest)
  4043. return 0;
  4044. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4045. if (packet) {
  4046. packet->setArrayLengthByName("num_quests", 1);
  4047. packet->setArrayLengthByName("num_quest_zones", 1);
  4048. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4049. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4050. if(!quest->GetDeleted() && !quest->GetCompleted())
  4051. packet->setArrayDataByName("active", 1);
  4052. packet->setArrayDataByName("name", quest->GetName());
  4053. // don't see these two in the struct
  4054. packet->setArrayDataByName("quest_type", quest->GetType());
  4055. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4056. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4057. if(quest->GetCompleted())
  4058. packet->setArrayDataByName("completed", 1);
  4059. if(quest->GetTurnedIn()) {
  4060. packet->setArrayDataByName("turned_in", 1);
  4061. packet->setArrayDataByName("completed", 1);
  4062. packet->setArrayDataByName("visible", 1);
  4063. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4064. }
  4065. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4066. packet->setArrayDataByName("day", quest->GetDay());
  4067. packet->setArrayDataByName("month", quest->GetMonth());
  4068. packet->setArrayDataByName("year", quest->GetYear());
  4069. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4070. int8 difficulty = 0;
  4071. string category = quest->GetType();
  4072. if(category == "Tradeskill")
  4073. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4074. else
  4075. difficulty = GetArrowColor(quest->GetQuestLevel());
  4076. packet->setArrayDataByName("difficulty", difficulty);
  4077. if (quest->GetEncounterLevel() > 4)
  4078. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4079. else
  4080. packet->setArrayDataByName("encounter_level", 4);
  4081. if (version >= 931) {
  4082. packet->setArrayDataByName("zonetype_id", 0);
  4083. packet->setArrayDataByName("zone_id", 0);
  4084. }
  4085. if(version >= 931 && quest->GetVisible()){
  4086. if (quest->GetCompletedFlag())
  4087. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4088. else if (quest->IsRepeatable())
  4089. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4090. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4091. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4092. if (quest->IsTracked())
  4093. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4094. else
  4095. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4096. if (quest->IsHidden() && !quest->GetTurnedIn())
  4097. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4098. }
  4099. else
  4100. packet->setArrayDataByName("visible", quest->GetVisible());
  4101. if (quest->IsRepeatable())
  4102. packet->setArrayDataByName("repeatable", 1);
  4103. packet->setArrayDataByName("display_status", display_status);
  4104. if (updated) {
  4105. packet->setArrayDataByName("quest_updated", 1);
  4106. packet->setArrayDataByName("journal_updated", 1);
  4107. }
  4108. if(version >= 546)
  4109. packet->setDataByName("unknown3", 1);
  4110. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4111. packet->setDataByName("player_crc", crc);
  4112. packet->setDataByName("player_name", GetName());
  4113. packet->setDataByName("used_quests", player_quests.size());
  4114. packet->setDataByName("unknown4a", 1);
  4115. packet->setDataByName("max_quests", 75);
  4116. }
  4117. return packet;
  4118. }
  4119. Quest* Player::SetStepComplete(int32 id, int32 step){
  4120. Quest* ret = 0;
  4121. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4122. if(player_quests.count(id) > 0){
  4123. if(player_quests[id]->SetStepComplete(step))
  4124. ret = player_quests[id];
  4125. }
  4126. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4127. return ret;
  4128. }
  4129. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4130. Quest* ret = 0;
  4131. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4132. if (player_quests.count(quest_id) > 0) {
  4133. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4134. ret = player_quests[quest_id];
  4135. }
  4136. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4137. return ret;
  4138. }
  4139. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4140. int32 ret = 0;
  4141. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4142. if (player_quests.count(quest_id) > 0)
  4143. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4144. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4145. return ret;
  4146. }
  4147. void Player::RemoveQuest(int32 id, bool delete_quest){
  4148. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4149. if(delete_quest){
  4150. safe_delete(player_quests[id]);
  4151. }
  4152. player_quests.erase(id);
  4153. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4154. SendQuestRequiredSpawns(id);
  4155. }
  4156. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4157. vector<Quest*>* quest_updates = 0;
  4158. map<int32, Quest*>::iterator itr;
  4159. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4160. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4161. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4162. if(!quest_updates)
  4163. quest_updates = new vector<Quest*>();
  4164. quest_updates->push_back(itr->second);
  4165. }
  4166. }
  4167. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4168. return quest_updates;
  4169. }
  4170. vector<Quest*>* Player::CheckQuestsFailures(){
  4171. vector<Quest*>* quest_failures = 0;
  4172. map<int32, Quest*>::iterator itr;
  4173. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4174. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4175. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4176. if(!quest_failures)
  4177. quest_failures = new vector<Quest*>();
  4178. quest_failures->push_back(itr->second);
  4179. }
  4180. }
  4181. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4182. return quest_failures;
  4183. }
  4184. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4185. vector<Quest*>* quest_updates = 0;
  4186. map<int32, Quest*>::iterator itr;
  4187. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4188. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4189. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4190. if(!quest_updates)
  4191. quest_updates = new vector<Quest*>();
  4192. quest_updates->push_back(itr->second);
  4193. }
  4194. }
  4195. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4196. return quest_updates;
  4197. }
  4198. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4199. bool reqMet = false;
  4200. map<int32, Quest*>::iterator itr;
  4201. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4202. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4203. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4204. reqMet = true;
  4205. break;
  4206. }
  4207. }
  4208. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4209. return reqMet;
  4210. }
  4211. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4212. vector<Quest*>* quest_updates = 0;
  4213. map<int32, Quest*>::iterator itr;
  4214. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4215. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4216. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4217. if(!quest_updates)
  4218. quest_updates = new vector<Quest*>();
  4219. quest_updates->push_back(itr->second);
  4220. }
  4221. }
  4222. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4223. return quest_updates;
  4224. }
  4225. int16 Player::GetTaskGroupStep(int32 quest_id){
  4226. Quest* quest = 0;
  4227. int16 step = 0;
  4228. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4229. if(player_quests.count(quest_id) > 0){
  4230. quest = player_quests[quest_id];
  4231. step = quest->GetTaskGroupStep();
  4232. }
  4233. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4234. return step;
  4235. }
  4236. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4237. bool ret = false;
  4238. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4239. if(player_quests.count(quest_id) > 0){
  4240. Quest* quest = player_quests[quest_id];
  4241. if ( quest != NULL )
  4242. ret = quest->GetQuestStepCompleted(step_id);
  4243. }
  4244. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4245. return ret;
  4246. }
  4247. int16 Player::GetQuestStep(int32 quest_id){
  4248. Quest* quest = 0;
  4249. int16 step = 0;
  4250. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4251. if(player_quests.count(quest_id) > 0){
  4252. quest = player_quests[quest_id];
  4253. step = quest->GetQuestStep();
  4254. }
  4255. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4256. return step;
  4257. }
  4258. map<int32, Quest*>* Player::GetPlayerQuests(){
  4259. return &player_quests;
  4260. }
  4261. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4262. return &completed_quests;
  4263. }
  4264. Quest* Player::GetCompletedQuest(int32 quest_id){
  4265. if(completed_quests.count(quest_id) > 0)
  4266. return completed_quests[quest_id];
  4267. return 0;
  4268. }
  4269. Quest* Player::GetQuest(int32 quest_id){
  4270. if(player_quests.count(quest_id) > 0)
  4271. return player_quests[quest_id];
  4272. return 0;
  4273. }
  4274. void Player::AddCompletedQuest(Quest* quest){
  4275. completed_quests[quest->GetQuestID()] = quest;
  4276. quest->SetSaveNeeded(true);
  4277. quest->SetTurnedIn(true);
  4278. if(quest->GetCompletedDescription())
  4279. quest->SetDescription(string(quest->GetCompletedDescription()));
  4280. quest->SetUpdateRequired(true);
  4281. }
  4282. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4283. if(current_quest_flagged.count(spawn) > 0){
  4284. current_quest_flagged.erase(spawn);
  4285. return true;
  4286. }
  4287. return false;
  4288. }
  4289. bool Player::CheckQuestRequired(Spawn* spawn){
  4290. if(spawn)
  4291. return spawn->MeetsSpawnAccessRequirements(this);
  4292. return false;
  4293. }
  4294. int8 Player::CheckQuestFlag(Spawn* spawn){
  4295. int8 ret = 0;
  4296. if (!spawn) {
  4297. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4298. return ret;
  4299. }
  4300. if(spawn->HasProvidedQuests()){
  4301. vector<int32>* quests = spawn->GetProvidedQuests();
  4302. Quest* quest = 0;
  4303. for(int32 i=0;i<quests->size();i++){
  4304. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4305. if(player_quests.count(quests->at(i)) > 0){
  4306. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4307. ret = 2;
  4308. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4309. break;
  4310. }
  4311. }
  4312. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4313. if (CanReceiveQuest(quests->at(i))){
  4314. master_quest_list.LockQuests();
  4315. quest = master_quest_list.GetQuest(quests->at(i), false);
  4316. master_quest_list.UnlockQuests();
  4317. if(quest){
  4318. int8 color = quest->GetFeatherColor();
  4319. // purple
  4320. if (color == 1)
  4321. ret = 16;
  4322. // green
  4323. else if (color == 2)
  4324. ret = 32;
  4325. // blue
  4326. else if (color == 3)
  4327. ret = 64;
  4328. // normal
  4329. else
  4330. ret = 1;
  4331. break;
  4332. }
  4333. }
  4334. }
  4335. }
  4336. map<int32, Quest*>::iterator itr;
  4337. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4338. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4339. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4340. ret = 2;
  4341. }
  4342. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4343. if(ret > 0)
  4344. current_quest_flagged[spawn] = true;
  4345. return ret;
  4346. }
  4347. bool Player::CanReceiveQuest(int32 quest_id){
  4348. bool passed = true;
  4349. int32 x;
  4350. master_quest_list.LockQuests();
  4351. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4352. master_quest_list.UnlockQuests();
  4353. if (!quest)
  4354. passed = false;
  4355. //check if quest is already completed, and not repeatable
  4356. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4357. passed = false;
  4358. //check if the player already has this quest
  4359. else if (player_quests.count(quest_id) > 0)
  4360. passed = false;
  4361. //Check Prereq Adv Levels
  4362. else if (quest->GetPrereqLevel() > GetLevel())
  4363. passed = false;
  4364. else if (quest->GetPrereqMaxLevel() > 0){
  4365. if (GetLevel() > quest->GetPrereqMaxLevel())
  4366. passed = false;
  4367. }
  4368. //Check Prereq TS Levels
  4369. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4370. passed = false;
  4371. else if (quest->GetPrereqMaxTSLevel() > 0){
  4372. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4373. passed = false;
  4374. }
  4375. // Check quest pre req
  4376. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4377. if(passed && prereq_quests && prereq_quests->size() > 0){
  4378. for(int32 x=0;x<prereq_quests->size();x++){
  4379. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4380. passed = false;
  4381. break;
  4382. }
  4383. }
  4384. }
  4385. //Check Prereq Classes
  4386. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4387. if(passed && prereq_classes && prereq_classes->size() > 0){
  4388. for(int32 x=0;x<prereq_classes->size();x++){
  4389. if(prereq_classes->at(x) == GetAdventureClass()){
  4390. passed = true;
  4391. break;
  4392. }
  4393. else
  4394. passed = false;
  4395. }
  4396. }
  4397. //Check Prereq TS Classes
  4398. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4399. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4400. for( x=0;x<prereq_tsclasses->size();x++){
  4401. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4402. passed = true;
  4403. break;
  4404. }
  4405. else
  4406. passed = false;
  4407. }
  4408. }
  4409. // Check model prereq
  4410. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4411. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4412. for(x=0;x<prereq_model_types->size();x++){
  4413. if(prereq_model_types->at(x) == GetModelType()){
  4414. passed = true;
  4415. break;
  4416. }
  4417. else
  4418. passed = false;
  4419. }
  4420. }
  4421. // Check faction pre req
  4422. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4423. if(passed && prereq_factions && prereq_factions->size() > 0){
  4424. sint32 val = 0;
  4425. for(x=0;x<prereq_factions->size();x++){
  4426. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4427. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4428. passed = true;
  4429. break;
  4430. }
  4431. else
  4432. passed = false;
  4433. }
  4434. }
  4435. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4436. // Check race pre req
  4437. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4438. if(passed && prereq_races && prereq_races->size() > 0){
  4439. for(x=0;x<prereq_races->size();x++){
  4440. if(prereq_races->at(x) == GetRace()){
  4441. passed = true;
  4442. break;
  4443. }
  4444. else
  4445. passed = false;
  4446. }
  4447. }
  4448. return passed;
  4449. }
  4450. void Player::ClearRemovedSpawn(Spawn* spawn){
  4451. index_mutex.writelock(__FUNCTION__, __LINE__);
  4452. if(player_removed_spawns.count(spawn) > 0)
  4453. player_removed_spawns.erase(spawn);
  4454. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4455. }
  4456. bool Player::ShouldSendSpawn(Spawn* spawn){
  4457. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4458. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4459. try
  4460. {
  4461. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4462. return true;
  4463. }
  4464. catch (...)
  4465. {
  4466. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4467. }
  4468. return false;
  4469. }
  4470. int8 Player::GetArrowColor(int8 spawn_level){
  4471. int8 color = 0;
  4472. sint16 diff = spawn_level - GetLevel();
  4473. if(GetLevel() < 10)
  4474. diff *= 3;
  4475. else if(GetLevel() <= 20)
  4476. diff *= 2;
  4477. if(diff >= 9)
  4478. color = ARROW_COLOR_RED;
  4479. else if(diff >= 5)
  4480. color = ARROW_COLOR_ORANGE;
  4481. else if(diff >= 1)
  4482. color = ARROW_COLOR_YELLOW;
  4483. else if(diff == 0)
  4484. color = ARROW_COLOR_WHITE;
  4485. else if(diff <= -11)
  4486. color = ARROW_COLOR_GRAY;
  4487. else if(diff <= -6)
  4488. color = ARROW_COLOR_GREEN;
  4489. else //if(diff < 0)
  4490. color = ARROW_COLOR_BLUE;
  4491. return color;
  4492. }
  4493. int8 Player::GetTSArrowColor(int8 level){
  4494. int8 color = 0;
  4495. sint16 diff = level - GetTSLevel();
  4496. if(GetLevel() < 10)
  4497. diff *= 3;
  4498. else if(GetLevel() <= 20)
  4499. diff *= 2;
  4500. if(diff >= 9)
  4501. color = ARROW_COLOR_RED;
  4502. else if(diff >= 5)
  4503. color = ARROW_COLOR_ORANGE;
  4504. else if(diff >= 1)
  4505. color = ARROW_COLOR_YELLOW;
  4506. else if(diff == 0)
  4507. color = ARROW_COLOR_WHITE;
  4508. else if(diff <= -11)
  4509. color = ARROW_COLOR_GRAY;
  4510. else if(diff <= -6)
  4511. color = ARROW_COLOR_GREEN;
  4512. else //if(diff < 0)
  4513. color = ARROW_COLOR_BLUE;
  4514. return color;
  4515. }
  4516. void Player::AddCoins(int64 val){
  4517. int32 tmp = 0;
  4518. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4519. if(val >= 1000000){
  4520. tmp = val / 1000000;
  4521. val -= tmp*1000000;
  4522. GetInfoStruct()->add_coin_plat(tmp);
  4523. }
  4524. if(val >= 10000){
  4525. tmp = val / 10000;
  4526. val -= tmp*10000;
  4527. GetInfoStruct()->add_coin_gold(tmp);
  4528. }
  4529. if(val >= 100){
  4530. tmp = val / 100;
  4531. val -= tmp*100;
  4532. GetInfoStruct()->add_coin_silver(tmp);
  4533. }
  4534. GetInfoStruct()->add_coin_copper(val);
  4535. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4536. if(new_copper_value >= 100){
  4537. tmp = new_copper_value/100;
  4538. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4539. GetInfoStruct()->add_coin_silver(tmp);
  4540. }
  4541. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4542. if(new_silver_value >= 100){
  4543. tmp = new_silver_value/100;
  4544. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4545. GetInfoStruct()->add_coin_gold(tmp);
  4546. }
  4547. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4548. if(new_gold_value >= 100){
  4549. tmp = new_gold_value/100;
  4550. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4551. GetInfoStruct()->add_coin_plat(tmp);
  4552. }
  4553. charsheet_changed = true;
  4554. }
  4555. bool Player::RemoveCoins(int64 val){
  4556. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4557. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4558. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4559. total_coins += GetInfoStruct()->get_coin_copper();
  4560. if(total_coins >= val){
  4561. total_coins -= val;
  4562. GetInfoStruct()->set_coin_plat(0);
  4563. GetInfoStruct()->set_coin_gold(0);
  4564. GetInfoStruct()->set_coin_silver(0);
  4565. GetInfoStruct()->set_coin_copper(0);
  4566. AddCoins(total_coins);
  4567. return true;
  4568. }
  4569. return false;
  4570. }
  4571. bool Player::HasCoins(int64 val) {
  4572. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4573. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4574. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4575. total_coins += GetInfoStruct()->get_coin_copper();
  4576. if(total_coins >= val)
  4577. return true;
  4578. return false;
  4579. }
  4580. bool Player::HasPendingLootItems(int32 id){
  4581. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4582. }
  4583. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4584. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4585. }
  4586. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4587. vector<Item*>* ret = 0;
  4588. if(pending_loot_items.count(id) > 0){
  4589. ret = new vector<Item*>();
  4590. map<int32, bool>::iterator itr;
  4591. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4592. if(master_item_list.GetItem(itr->first))
  4593. ret->push_back(master_item_list.GetItem(itr->first));
  4594. }
  4595. }
  4596. return ret;
  4597. }
  4598. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4599. if(pending_loot_items.count(id) > 0){
  4600. pending_loot_items[id].erase(item_id);
  4601. if(pending_loot_items[id].size() == 0)
  4602. pending_loot_items.erase(id);
  4603. }
  4604. }
  4605. void Player::RemovePendingLootItems(int32 id){
  4606. if(pending_loot_items.count(id) > 0)
  4607. pending_loot_items.erase(id);
  4608. }
  4609. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4610. if(items){
  4611. Item* item = 0;
  4612. for(int32 i=0;i<items->size();i++){
  4613. item = items->at(i);
  4614. if(item)
  4615. pending_loot_items[id][item->details.item_id] = true;
  4616. }
  4617. }
  4618. }
  4619. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4620. if (statistics.count(stat_id) == 0) {
  4621. Statistic* stat = new Statistic;
  4622. stat->stat_id = stat_id;
  4623. stat->stat_value = stat_value;
  4624. stat->stat_date = stat_date;
  4625. stat->save_needed = false;
  4626. statistics[stat_id] = stat;
  4627. }
  4628. }
  4629. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4630. if (statistics.count(stat_id) == 0)
  4631. AddPlayerStatistic(stat_id, 0, 0);
  4632. Statistic* stat = statistics[stat_id];
  4633. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4634. stat->stat_date = Timer::GetUnixTimeStamp();
  4635. stat->save_needed = true;
  4636. }
  4637. void Player::WritePlayerStatistics() {
  4638. map<int32, Statistic*>::iterator stat_itr;
  4639. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4640. Statistic* stat = stat_itr->second;
  4641. if (stat->save_needed) {
  4642. stat->save_needed = false;
  4643. database.WritePlayerStatistic(this, stat);
  4644. }
  4645. }
  4646. }
  4647. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4648. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4649. return statistics[stat_id]->stat_value;
  4650. return 0;
  4651. }
  4652. void Player::RemovePlayerStatistics() {
  4653. map<int32, Statistic*>::iterator stat_itr;
  4654. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4655. safe_delete(stat_itr->second);
  4656. statistics.clear();
  4657. }
  4658. void Player::SetGroup(PlayerGroup* new_group){
  4659. group = new_group;
  4660. }
  4661. /*PlayerGroup* Player::GetGroup(){
  4662. return group;
  4663. }*/
  4664. bool Player::IsGroupMember(Entity* player) {
  4665. bool ret = false;
  4666. if (GetGroupMemberInfo() && player) {
  4667. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4668. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4669. /*deque<GroupMemberInfo*>::iterator itr;
  4670. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4671. for (itr = members->begin(); itr != members->end(); itr++) {
  4672. GroupMemberInfo* gmi = *itr;
  4673. if (gmi->client && gmi->client->GetPlayer() == player) {
  4674. ret = true;
  4675. break;
  4676. }
  4677. }
  4678. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4679. }
  4680. return ret;
  4681. }
  4682. void Player::SetGroupInformation(PacketStruct* packet){
  4683. int8 det_count = 0;
  4684. Entity* member = 0;
  4685. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4686. if (GetGroupMemberInfo()) {
  4687. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4688. if (group)
  4689. {
  4690. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4691. deque<GroupMemberInfo*>* members = group->GetMembers();
  4692. deque<GroupMemberInfo*>::iterator itr;
  4693. GroupMemberInfo* info = 0;
  4694. int x = 0;
  4695. for (itr = members->begin(); itr != members->end(); itr++) {
  4696. info = *itr;
  4697. if (info == GetGroupMemberInfo()) {
  4698. if (info->leader)
  4699. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4700. continue;
  4701. }
  4702. else {
  4703. if (info->leader)
  4704. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4705. }
  4706. member = info->member;
  4707. if (member && member->GetZone() == GetZone()) {
  4708. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4709. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4710. if (member->HasPet()) {
  4711. if (member->GetPet())
  4712. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4713. else
  4714. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4715. }
  4716. else
  4717. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4718. //Send detriment counts as 255 if all dets of that type are incurable
  4719. det_count = member->GetTraumaCount();
  4720. if (det_count > 0) {
  4721. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4722. det_count = 255;
  4723. }
  4724. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4725. det_count = member->GetArcaneCount();
  4726. if (det_count > 0) {
  4727. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4728. det_count = 255;
  4729. }
  4730. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4731. det_count = member->GetNoxiousCount();
  4732. if (det_count > 0) {
  4733. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4734. det_count = 255;
  4735. }
  4736. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4737. det_count = member->GetElementalCount();
  4738. if (det_count > 0) {
  4739. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4740. det_count = 255;
  4741. }
  4742. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4743. det_count = member->GetCurseCount();
  4744. if (det_count > 0) {
  4745. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4746. det_count = 255;
  4747. }
  4748. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4749. }
  4750. else {
  4751. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4752. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4753. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4754. }
  4755. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4756. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4757. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4758. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4759. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4760. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4761. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4762. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4763. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4764. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4765. x++;
  4766. }
  4767. }
  4768. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4769. }
  4770. //packet->PrintPacket();
  4771. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4772. }
  4773. PlayerItemList* Player::GetPlayerItemList(){
  4774. return &item_list;
  4775. }
  4776. void Player::ResetRemovedSpawns(){
  4777. player_removed_spawns.clear();
  4778. }
  4779. void Player::ResetSavedSpawns(){
  4780. ResetRemovedSpawns();
  4781. info_mutex.writelock(__FUNCTION__, __LINE__);
  4782. spawn_info_packet_list.clear();
  4783. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4784. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4785. spawn_vis_packet_list.clear();
  4786. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4787. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4788. spawn_pos_packet_list.clear();
  4789. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4790. index_mutex.writelock(__FUNCTION__, __LINE__);
  4791. player_spawn_reverse_id_map.clear();
  4792. player_spawn_id_map.clear();
  4793. player_spawn_id_map[1] = this;
  4794. player_spawn_reverse_id_map[this] = 1;
  4795. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4796. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4797. player_spawn_quests_required.clear();
  4798. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4799. if(info)
  4800. info->RemoveOldPackets();
  4801. safe_delete_array(movement_packet);
  4802. safe_delete_array(old_movement_packet);
  4803. }
  4804. void Player::SetReturningFromLD(bool val){
  4805. if(val && val != returning_from_ld)
  4806. {
  4807. if(GetPlayerItemList())
  4808. GetPlayerItemList()->ResetPackets();
  4809. GetEquipmentList()->ResetPackets();
  4810. GetAppearanceEquipmentList()->ResetPackets();
  4811. skill_list.ResetPackets();
  4812. safe_delete_array(spell_orig_packet);
  4813. safe_delete_array(spell_xor_packet);
  4814. spell_orig_packet=0;
  4815. spell_xor_packet=0;
  4816. spell_count = 0;
  4817. reset_character_flag(CF_IS_SITTING);
  4818. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4819. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4820. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4821. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4822. SetTempVisualState(0);
  4823. safe_delete_array(spawn_tmp_info_xor_packet);
  4824. safe_delete_array(spawn_tmp_vis_xor_packet);
  4825. safe_delete_array(spawn_tmp_pos_xor_packet);
  4826. spawn_tmp_info_xor_packet = 0;
  4827. spawn_tmp_vis_xor_packet = 0;
  4828. spawn_tmp_pos_xor_packet = 0;
  4829. pos_xor_size = 0;
  4830. info_xor_size = 0;
  4831. vis_xor_size = 0;
  4832. spawn_index = 0;
  4833. }
  4834. returning_from_ld = val;
  4835. }
  4836. bool Player::IsReturningFromLD(){
  4837. return returning_from_ld;
  4838. }
  4839. void Player::AddFriend(const char* name, bool save){
  4840. if(name){
  4841. if(save)
  4842. friend_list[name] = 1;
  4843. else
  4844. friend_list[name] = 0;
  4845. }
  4846. }
  4847. bool Player::IsFriend(const char* name){
  4848. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4849. return true;
  4850. return false;
  4851. }
  4852. void Player::RemoveFriend(const char* name){
  4853. if(friend_list.count(name) > 0)
  4854. friend_list[name] = 2;
  4855. }
  4856. map<string, int8>* Player::GetFriends(){
  4857. return &friend_list;
  4858. }
  4859. void Player::AddIgnore(const char* name, bool save){
  4860. if(name){
  4861. if(save)
  4862. ignore_list[name] = 1;
  4863. else
  4864. ignore_list[name] = 0;
  4865. }
  4866. }
  4867. bool Player::IsIgnored(const char* name){
  4868. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4869. return true;
  4870. return false;
  4871. }
  4872. void Player::RemoveIgnore(const char* name){
  4873. if(name && ignore_list.count(name) > 0)
  4874. ignore_list[name] = 2;
  4875. }
  4876. map<string, int8>* Player::GetIgnoredPlayers(){
  4877. return &ignore_list;
  4878. }
  4879. bool Player::CheckLevelStatus(int16 new_level) {
  4880. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4881. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4882. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4883. return false;
  4884. return true;
  4885. }
  4886. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4887. Skill* ret = skill_list.GetSkillByName(name);
  4888. if(check_update)
  4889. {
  4890. if(skill_list.CheckSkillIncrease(ret))
  4891. CalculateBonuses();
  4892. }
  4893. return ret;
  4894. }
  4895. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4896. Skill* ret = skill_list.GetSkill(id);
  4897. if(check_update)
  4898. {
  4899. if(skill_list.CheckSkillIncrease(ret))
  4900. CalculateBonuses();
  4901. }
  4902. return ret;
  4903. }
  4904. void Player::SetRangeAttack(bool val){
  4905. range_attack = val;
  4906. }
  4907. bool Player::GetRangeAttack(){
  4908. return range_attack;
  4909. }
  4910. bool Player::AddMail(Mail* mail) {
  4911. bool ret = false;
  4912. if (mail) {
  4913. mail_list.Put(mail->mail_id, mail);
  4914. ret = true;
  4915. }
  4916. return ret;
  4917. }
  4918. MutexMap<int32, Mail*>* Player::GetMail() {
  4919. return &mail_list;
  4920. }
  4921. Mail* Player::GetMail(int32 mail_id) {
  4922. Mail* mail = 0;
  4923. if (mail_list.count(mail_id) > 0)
  4924. mail = mail_list.Get(mail_id);
  4925. return mail;
  4926. }
  4927. void Player::DeleteMail(bool from_database) {
  4928. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4929. while (itr.Next())
  4930. DeleteMail(itr->first, from_database);
  4931. mail_list.clear();
  4932. }
  4933. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4934. if (mail_list.count(mail_id) > 0) {
  4935. if (from_database)
  4936. database.DeletePlayerMail(mail_list.Get(mail_id));
  4937. mail_list.erase(mail_id);
  4938. }
  4939. }
  4940. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4941. //if ( GetGroup() == NULL )
  4942. return NULL;
  4943. /*GroupMemberInfo* info = 0;
  4944. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4945. info = GetGroup()->members[i];
  4946. if(info == group_member_info)
  4947. continue;
  4948. // if the client exists, they are attached to a player,
  4949. // the player is currently in an instance, which has the same zone id (for that instance type)
  4950. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4951. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4952. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4953. {
  4954. return info->client->GetPlayer()->GetZone();
  4955. }
  4956. }
  4957. // no member is in an instance with this zone id
  4958. return NULL;*/
  4959. }
  4960. /* CharacterInstances */
  4961. CharacterInstances::CharacterInstances() {
  4962. m_instanceList.SetName("Mutex::m_instanceList");
  4963. }
  4964. CharacterInstances::~CharacterInstances() {
  4965. RemoveInstances();
  4966. }
  4967. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4968. InstanceData data;
  4969. data.db_id = db_id;
  4970. data.instance_id = instance_id;
  4971. data.zone_id = zone_id;
  4972. data.zone_instance_type = zone_instancetype;
  4973. data.zone_name = zone_name;
  4974. data.last_success_timestamp = last_success_timestamp;
  4975. data.last_failure_timestamp = last_failure_timestamp;
  4976. data.success_lockout_time = success_lockout_time;
  4977. data.failure_lockout_time = failure_lockout_time;
  4978. instanceList.push_back(data);
  4979. }
  4980. void CharacterInstances::RemoveInstances() {
  4981. instanceList.clear();
  4982. }
  4983. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4984. vector<InstanceData>::iterator itr;
  4985. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4986. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4987. InstanceData* data = &(*itr);
  4988. if (data->zone_id == zone_id) {
  4989. instanceList.erase(itr);
  4990. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4991. return true;
  4992. }
  4993. }
  4994. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4995. return false;
  4996. }
  4997. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4998. vector<InstanceData>::iterator itr;
  4999. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5000. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5001. InstanceData* data = &(*itr);
  5002. if (data->instance_id == instance_id) {
  5003. instanceList.erase(itr);
  5004. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5005. return true;
  5006. }
  5007. }
  5008. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5009. return false;
  5010. }
  5011. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5012. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5013. for(int32 i = 0; i < instanceList.size(); i++) {
  5014. InstanceData* data = &instanceList.at(i);
  5015. if (data->zone_id == zone_id) {
  5016. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5017. return data;
  5018. }
  5019. }
  5020. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5021. return 0;
  5022. }
  5023. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5024. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5025. for(int32 i = 0; i < instanceList.size(); i++) {
  5026. InstanceData* data = &instanceList.at(i);
  5027. if (data->db_id == db_id) {
  5028. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5029. return data;
  5030. }
  5031. }
  5032. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5033. return 0;
  5034. }
  5035. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5036. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5037. for(int32 i = 0; i < instanceList.size(); i++) {
  5038. InstanceData* data = &instanceList.at(i);
  5039. if (data->instance_id == instance_id) {
  5040. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5041. return data;
  5042. }
  5043. }
  5044. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5045. return 0;
  5046. }
  5047. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5048. vector<InstanceData> ret;
  5049. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5050. for (int32 i = 0; i < instanceList.size(); i++) {
  5051. InstanceData* data = &instanceList.at(i);
  5052. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5053. ret.push_back(*data);
  5054. }
  5055. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5056. return ret;
  5057. }
  5058. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5059. vector<InstanceData> ret;
  5060. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5061. for (int32 i = 0; i < instanceList.size(); i++) {
  5062. InstanceData* data = &instanceList.at(i);
  5063. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5064. ret.push_back(*data);
  5065. }
  5066. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5067. return ret;
  5068. }
  5069. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5070. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5071. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5072. // delete instance from `instances` if no more characters assigned to it
  5073. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5074. for (int32 i = 0; i < instanceList.size(); i++) {
  5075. InstanceData* data = &instanceList.at(i);
  5076. // Check to see if we have a valid instance and if it is persistant
  5077. if (data->instance_id > 0) {
  5078. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5079. // Check max duration (last success + success time)
  5080. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5081. // Max duration has passed, instance has expired lets remove the player from it,
  5082. // this will also delete the instace if all players have been removed from it
  5083. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5084. data->instance_id = 0;
  5085. }
  5086. }
  5087. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5088. // Need to check lockout instance ids to ensure they are still valid.
  5089. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5090. data->instance_id = 0;
  5091. }
  5092. }
  5093. }
  5094. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5095. /*for(int32 i=0;i<instanceList->size();i++)
  5096. {
  5097. bool valuesUpdated = false;
  5098. InstanceData data = instanceList->at(i);
  5099. if ( data.grant_reenter_time_left > 0 )
  5100. {
  5101. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5102. data.grant_reenter_time_left = 0;
  5103. else
  5104. data.grant_reenter_time_left -= msDiff;
  5105. valuesUpdated = true;
  5106. }
  5107. if ( data.grant_reset_time_left > 0 )
  5108. {
  5109. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5110. data.grant_reset_time_left = 0;
  5111. else
  5112. data.grant_reset_time_left -= msDiff;
  5113. valuesUpdated = true;
  5114. }
  5115. if ( data.lockout_time > 0 )
  5116. {
  5117. if ( ( data.lockout_time - msDiff ) < 1 )
  5118. {
  5119. data.lockout_time = 0;
  5120. // this means that their timer ran out and we need to clear it from db and player
  5121. RemoveInstanceByInstanceID(data.instance_id);
  5122. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5123. }
  5124. else
  5125. data.lockout_time -= msDiff;
  5126. valuesUpdated = true;
  5127. }
  5128. if ( valuesUpdated )
  5129. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5130. }*/
  5131. }
  5132. int32 CharacterInstances::GetInstanceCount() {
  5133. return instanceList.size();
  5134. }
  5135. void Player::SetPlayerAdventureClass(int8 new_class){
  5136. SetAdventureClass(new_class);
  5137. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5138. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5139. GetInfoStruct()->set_class3(new_class);
  5140. charsheet_changed = true;
  5141. if(GetZone())
  5142. GetZone()->TriggerCharSheetTimer();
  5143. }
  5144. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5145. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5146. }
  5147. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5148. return GetSkills()->GetSkillBonus(spell_id);
  5149. }
  5150. void Player::RemoveSkillBonus(int32 spell_id) {
  5151. GetSkills()->RemoveSkillBonus(spell_id);
  5152. }
  5153. bool Player::HasFreeBankSlot() {
  5154. return item_list.HasFreeBankSlot();
  5155. }
  5156. int8 Player::FindFreeBankSlot() {
  5157. return item_list.FindFreeBankSlot();
  5158. }
  5159. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5160. Title* new_title = new Title;
  5161. new_title->SetID(title_id);
  5162. new_title->SetName(name);
  5163. new_title->SetPrefix(prefix);
  5164. new_title->SetSaveNeeded(save_needed);
  5165. player_titles_list.Add(new_title);
  5166. }
  5167. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5168. }
  5169. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5170. // Check to see if the player already has the language
  5171. if (HasLanguage(id))
  5172. return;
  5173. // Doesn't already have the language so add it
  5174. Language* new_language = new Language;
  5175. new_language->SetID(id);
  5176. new_language->SetName(name);
  5177. player_languages_list.Add(new_language);
  5178. if (save_needed)
  5179. database.SaveCharacterLang(GetCharacterID(), id);
  5180. }
  5181. bool Player::HasLanguage(int32 id){
  5182. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5183. list<Language*>::iterator itr;
  5184. Language* language = 0;
  5185. bool ret = false;
  5186. for(itr = languages->begin(); itr != languages->end(); itr++){
  5187. language = *itr;
  5188. if(language->GetID() == id){
  5189. ret = true;
  5190. break;
  5191. }
  5192. }
  5193. return ret;
  5194. }
  5195. bool Player::HasLanguage(const char* name){
  5196. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5197. list<Language*>::iterator itr;
  5198. Language* language = 0;
  5199. bool ret = false;
  5200. for(itr = languages->begin(); itr != languages->end(); itr++){
  5201. language = *itr;
  5202. if(!strncmp(language->GetName(), name, strlen(name))){
  5203. ret = true;
  5204. break;
  5205. }
  5206. }
  5207. return ret;
  5208. }
  5209. void Player::AddPassiveSpell(int32 id, int8 tier)
  5210. {
  5211. // Add the spell to the list of passives this player currently has
  5212. // list is used for quickly going over only the passive spells the
  5213. // player has instead of going through all their spells.
  5214. passive_spells.push_back(id);
  5215. Client* client = GetZone()->GetClientBySpawn(this);
  5216. // Don not apply passives if the client is null, zoning, or reviving
  5217. if (client == NULL || client->IsZoning() || IsResurrecting())
  5218. return;
  5219. Spell* spell = 0;
  5220. spell = master_spell_list.GetSpell(id, tier);
  5221. if (spell) {
  5222. SpellProcess* spellProcess = 0;
  5223. // Get the current zones spell process
  5224. spellProcess = GetZone()->GetSpellProcess();
  5225. // Cast the spell, CastPassives() bypasses the spell queue
  5226. spellProcess->CastPassives(spell, this);
  5227. }
  5228. }
  5229. void Player::ApplyPassiveSpells()
  5230. {
  5231. Spell* spell = 0;
  5232. SpellBookEntry* spell2 = 0;
  5233. vector<int32>::iterator itr;
  5234. SpellProcess* spellProcess = 0;
  5235. spellProcess = GetZone()->GetSpellProcess();
  5236. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5237. {
  5238. spell2 = GetSpellBookSpell((*itr));
  5239. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5240. if (spell) {
  5241. spellProcess->CastPassives(spell, this);
  5242. }
  5243. }
  5244. }
  5245. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5246. {
  5247. Spell* spell = 0;
  5248. spell = master_spell_list.GetSpell(id, tier);
  5249. if (spell) {
  5250. SpellProcess* spellProcess = 0;
  5251. spellProcess = GetZone()->GetSpellProcess();
  5252. spellProcess->CastPassives(spell, this, true);
  5253. if (remove_from_list) {
  5254. vector<int32>::iterator remove;
  5255. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5256. if (remove != passive_spells.end())
  5257. passive_spells.erase(remove);
  5258. }
  5259. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5260. }
  5261. }
  5262. void Player::RemoveAllPassives()
  5263. {
  5264. vector<int32>::iterator itr;
  5265. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5266. RemoveSpellBookEntry((*itr), false);
  5267. passive_spells.clear();
  5268. }
  5269. void Player::ResetPetInfo() {
  5270. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5271. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5272. GetInfoStruct()->set_pet_movement(0);
  5273. GetInfoStruct()->set_pet_behavior(0);
  5274. GetInfoStruct()->set_pet_health_pct(0.0f);
  5275. GetInfoStruct()->set_pet_power_pct(0.0f);
  5276. // Make sure the values get sent to the client
  5277. SetCharSheetChanged(true);
  5278. }
  5279. bool Player::HasRecipeBook(int32 recipe_id){
  5280. return recipebook_list.HasRecipeBook(recipe_id);
  5281. }
  5282. bool Player::DiscoveredLocation(int32 locationID) {
  5283. bool ret = false;
  5284. // No discovery type entry then return false
  5285. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5286. return false;
  5287. // Is a discovery type entry but not a location subtype return false
  5288. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5289. return false;
  5290. vector<HistoryData*>::iterator itr;
  5291. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5292. if ((*itr)->Value == locationID) {
  5293. ret = true;
  5294. break;
  5295. }
  5296. }
  5297. return ret;
  5298. }
  5299. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5300. switch (type) {
  5301. case HISTORY_TYPE_NONE:
  5302. HandleHistoryNone(subtype, value, value2);
  5303. break;
  5304. case HISTORY_TYPE_DEATH:
  5305. HandleHistoryDeath(subtype, value, value2);
  5306. break;
  5307. case HISTORY_TYPE_DISCOVERY:
  5308. HandleHistoryDiscovery(subtype, value, value2);
  5309. break;
  5310. case HISTORY_TYPE_XP:
  5311. HandleHistoryXP(subtype, value, value2);
  5312. break;
  5313. default:
  5314. // Not a valid history event so return out before trying to save into the db
  5315. return;
  5316. }
  5317. }
  5318. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5319. }
  5320. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5321. }
  5322. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5323. switch (subtype) {
  5324. case HISTORY_SUBTYPE_NONE:
  5325. break;
  5326. case HISTORY_SUBTYPE_ADVENTURE:
  5327. break;
  5328. case HISTORY_SUBTYPE_TRADESKILL:
  5329. break;
  5330. case HISTORY_SUBTYPE_QUEST:
  5331. break;
  5332. case HISTORY_SUBTYPE_AA:
  5333. break;
  5334. case HISTORY_SUBTYPE_ITEM:
  5335. break;
  5336. case HISTORY_SUBTYPE_LOCATION: {
  5337. HistoryData* hd = new HistoryData;
  5338. hd->Value = value;
  5339. hd->Value2 = value2;
  5340. hd->EventDate = Timer::GetUnixTimeStamp();
  5341. strcpy(hd->Location, GetZone()->GetZoneName());
  5342. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5343. break;
  5344. }
  5345. default:
  5346. // Invalid subtype, default to NONE
  5347. break;
  5348. }
  5349. }
  5350. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5351. switch (subtype) {
  5352. case HISTORY_SUBTYPE_NONE:
  5353. break;
  5354. case HISTORY_SUBTYPE_ADVENTURE: {
  5355. HistoryData* hd = new HistoryData;
  5356. hd->Value = value;
  5357. hd->Value2 = value2;
  5358. hd->EventDate = Timer::GetUnixTimeStamp();
  5359. strcpy(hd->Location, GetZone()->GetZoneName());
  5360. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5361. }
  5362. break;
  5363. case HISTORY_SUBTYPE_TRADESKILL:
  5364. break;
  5365. case HISTORY_SUBTYPE_QUEST:
  5366. break;
  5367. case HISTORY_SUBTYPE_AA:
  5368. break;
  5369. case HISTORY_SUBTYPE_ITEM:
  5370. break;
  5371. case HISTORY_SUBTYPE_LOCATION:
  5372. break;
  5373. default:
  5374. // Invalid subtype, default to NONE
  5375. break;
  5376. }
  5377. }
  5378. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5379. m_characterHistory[type][subtype].push_back(hd);
  5380. }
  5381. void Player::SaveHistory() {
  5382. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5383. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5384. map<int8, vector<HistoryData*> >::iterator itr2;
  5385. vector<HistoryData*>::iterator itr3;
  5386. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5387. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5388. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5389. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5390. }
  5391. }
  5392. }
  5393. }
  5394. void Player::InitXPTable() {
  5395. m_levelXPReq[2] = 600;
  5396. m_levelXPReq[3] = 800;
  5397. m_levelXPReq[4] = 1000;
  5398. m_levelXPReq[5] = 1400;
  5399. m_levelXPReq[6] = 1800;
  5400. m_levelXPReq[7] = 2200;
  5401. m_levelXPReq[8] = 2600;
  5402. m_levelXPReq[9] = 3000;
  5403. m_levelXPReq[10] = 3400;
  5404. m_levelXPReq[11] = 3800;
  5405. m_levelXPReq[12] = 4200;
  5406. m_levelXPReq[13] = 4600;
  5407. m_levelXPReq[14] = 5000;
  5408. m_levelXPReq[15] = 5500;
  5409. m_levelXPReq[16] = 6000;
  5410. m_levelXPReq[17] = 6500;
  5411. m_levelXPReq[18] = 7000;
  5412. m_levelXPReq[19] = 7500;
  5413. m_levelXPReq[20] = 8000;
  5414. m_levelXPReq[21] = 8500;
  5415. m_levelXPReq[22] = 9000;
  5416. m_levelXPReq[23] = 9500;
  5417. m_levelXPReq[24] = 10000;
  5418. m_levelXPReq[25] = 10500;
  5419. m_levelXPReq[26] = 11000;
  5420. m_levelXPReq[27] = 11750;
  5421. m_levelXPReq[28] = 12500;
  5422. m_levelXPReq[29] = 13250;
  5423. m_levelXPReq[30] = 14000;
  5424. m_levelXPReq[31] = 14750;
  5425. m_levelXPReq[32] = 15500;
  5426. m_levelXPReq[33] = 16250;
  5427. m_levelXPReq[34] = 17000;
  5428. m_levelXPReq[35] = 17750;
  5429. m_levelXPReq[36] = 18500;
  5430. m_levelXPReq[37] = 19250;
  5431. m_levelXPReq[38] = 20000;
  5432. m_levelXPReq[39] = 20750;
  5433. m_levelXPReq[40] = 21500;
  5434. m_levelXPReq[41] = 22250;
  5435. m_levelXPReq[42] = 23000;
  5436. m_levelXPReq[43] = 24000;
  5437. m_levelXPReq[44] = 25000;
  5438. m_levelXPReq[45] = 26000;
  5439. m_levelXPReq[46] = 27000;
  5440. m_levelXPReq[47] = 28000;
  5441. m_levelXPReq[48] = 29250;
  5442. m_levelXPReq[49] = 30500;
  5443. m_levelXPReq[50] = 32000;
  5444. m_levelXPReq[51] = 33750;
  5445. m_levelXPReq[52] = 35750;
  5446. m_levelXPReq[53] = 38000;
  5447. m_levelXPReq[54] = 40500;
  5448. m_levelXPReq[55] = 42500;
  5449. m_levelXPReq[56] = 45500;
  5450. m_levelXPReq[57] = 48500;
  5451. m_levelXPReq[58] = 51500;
  5452. m_levelXPReq[59] = 54500;
  5453. m_levelXPReq[60] = 57500;
  5454. m_levelXPReq[61] = 60500;
  5455. m_levelXPReq[62] = 63500;
  5456. m_levelXPReq[63] = 66500;
  5457. m_levelXPReq[64] = 70000;
  5458. m_levelXPReq[65] = 73500;
  5459. m_levelXPReq[66] = 77000;
  5460. m_levelXPReq[67] = 80500;
  5461. m_levelXPReq[68] = 84000;
  5462. m_levelXPReq[69] = 87500;
  5463. m_levelXPReq[70] = 91000;
  5464. m_levelXPReq[71] = 94500;
  5465. m_levelXPReq[72] = 98000;
  5466. m_levelXPReq[73] = 101500;
  5467. m_levelXPReq[74] = 105000;
  5468. m_levelXPReq[75] = 108500;
  5469. m_levelXPReq[76] = 116500;
  5470. m_levelXPReq[77] = 132500;
  5471. m_levelXPReq[78] = 152500;
  5472. m_levelXPReq[79] = 172500;
  5473. m_levelXPReq[80] = 192500;
  5474. m_levelXPReq[81] = 212500;
  5475. m_levelXPReq[82] = 232500;
  5476. m_levelXPReq[83] = 252500;
  5477. m_levelXPReq[84] = 272500;
  5478. m_levelXPReq[85] = 292500;
  5479. m_levelXPReq[86] = 312500;
  5480. m_levelXPReq[87] = 332500;
  5481. m_levelXPReq[88] = 352500;
  5482. m_levelXPReq[89] = 372500;
  5483. m_levelXPReq[90] = 392500;
  5484. m_levelXPReq[91] = 863550;
  5485. m_levelXPReq[92] = 949905;
  5486. m_levelXPReq[93] = 1044895;
  5487. m_levelXPReq[94] = 1149385;
  5488. m_levelXPReq[95] = 1264323;
  5489. }
  5490. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5491. bool locked = true;
  5492. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5493. if (player_spawn_quests_required.size() > 0 ) {
  5494. ZoneServer* zone = GetZone();
  5495. Client* client = zone->GetClientBySpawn(this);
  5496. if (!client){
  5497. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5498. return;
  5499. }
  5500. int xxx = player_spawn_quests_required.count(quest_id);
  5501. if (player_spawn_quests_required.count(quest_id) > 0){
  5502. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5503. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5504. Spawn* spawn = 0;
  5505. vector<int32>::iterator itr;
  5506. for (itr = spawns.begin(); itr != spawns.end();){
  5507. spawn = zone->GetSpawnByID(*itr);
  5508. if (spawn)
  5509. zone->SendSpawnChanges(spawn, client, false, true);
  5510. else {
  5511. itr = spawns.erase(itr);
  5512. continue;
  5513. }
  5514. itr++;
  5515. }
  5516. locked = false;
  5517. }
  5518. }
  5519. if (locked)
  5520. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5521. }
  5522. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5523. bool locked = true;
  5524. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5525. if (player_spawn_history_required.size() > 0) {
  5526. ZoneServer* zone = GetZone();
  5527. Client* client = zone->GetClientBySpawn(this);
  5528. if (!client){
  5529. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5530. return;
  5531. }
  5532. if (player_spawn_history_required.count(event_id) > 0){
  5533. vector<int32> spawns = *player_spawn_history_required[event_id];
  5534. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5535. Spawn* spawn = 0;
  5536. vector<int32>::iterator itr;
  5537. for (itr = spawns.begin(); itr != spawns.end();){
  5538. spawn = zone->GetSpawnByID(*itr);
  5539. if (spawn)
  5540. zone->SendSpawnChanges(spawn, client, false, true);
  5541. else {
  5542. itr = spawns.erase(itr);
  5543. continue;
  5544. }
  5545. itr++;
  5546. }
  5547. locked = false;
  5548. }
  5549. }
  5550. if (locked)
  5551. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5552. }
  5553. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5554. if(!spawn || !quest_id)
  5555. return;
  5556. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5557. if(player_spawn_quests_required.count(quest_id) == 0)
  5558. player_spawn_quests_required[quest_id] = new vector<int32>;
  5559. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5560. int32 current_spawn = 0;
  5561. for(int32 i=0;i<quest_spawns->size();i++){
  5562. current_spawn = quest_spawns->at(i);
  5563. if (current_spawn == spawn->GetID()){
  5564. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5565. return;
  5566. }
  5567. }
  5568. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5569. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5570. }
  5571. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5572. if (!spawn || !event_id)
  5573. return;
  5574. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5575. if (player_spawn_history_required.count(event_id) == 0)
  5576. player_spawn_history_required[event_id] = new vector<int32>;
  5577. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5578. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5579. if (itr == history_spawns->end())
  5580. history_spawns->push_back(spawn->GetID());
  5581. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5582. }
  5583. int32 PlayerInfo::GetBoatSpawn(){
  5584. return boat_spawn;
  5585. }
  5586. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5587. if(spawn)
  5588. boat_spawn = spawn->GetID();
  5589. else
  5590. boat_spawn = 0;
  5591. }
  5592. void PlayerInfo::RemoveOldPackets(){
  5593. safe_delete_array(changes);
  5594. safe_delete_array(orig_packet);
  5595. safe_delete_array(pet_changes);
  5596. safe_delete_array(pet_orig_packet);
  5597. changes = 0;
  5598. orig_packet = 0;
  5599. pet_changes = 0;
  5600. pet_orig_packet = 0;
  5601. }
  5602. PlayerControlFlags::PlayerControlFlags(){
  5603. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5604. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5605. flags_changed = false;
  5606. flag_changes.clear();
  5607. current_flags.clear();
  5608. }
  5609. PlayerControlFlags::~PlayerControlFlags(){
  5610. flag_changes.clear();
  5611. current_flags.clear();
  5612. }
  5613. bool PlayerControlFlags::ControlFlagsChanged(){
  5614. bool ret;
  5615. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5616. ret = flags_changed;
  5617. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5618. return ret;
  5619. }
  5620. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5621. if (!param || !param_value)
  5622. return;
  5623. bool active_changed = false;
  5624. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5625. active_changed = (current_flags[param][param_value] != is_active);
  5626. if (active_changed){
  5627. current_flags[param][param_value] = is_active;
  5628. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5629. flag_changes[param][param_value] = is_active ? 1 : 0;
  5630. flags_changed = true;
  5631. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5632. }
  5633. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5634. }
  5635. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5636. if (!client)
  5637. return;
  5638. map<int8, int8>* ptr = 0;
  5639. map<int8, map<int8, int8> >::iterator itr;
  5640. map<int8, int8>::iterator itr2;
  5641. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5642. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5643. ptr = &itr->second;
  5644. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5645. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5646. }
  5647. }
  5648. flag_changes.clear();
  5649. flags_changed = false;
  5650. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5651. }
  5652. bool Player::ControlFlagsChanged(){
  5653. return control_flags.ControlFlagsChanged();
  5654. }
  5655. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5656. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5657. }
  5658. void Player::SendControlFlagUpdates(Client* client){
  5659. control_flags.SendControlFlagUpdates(client);
  5660. }
  5661. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5662. mLUAHistory.writelock();
  5663. if (m_charLuaHistory.count(event_id) > 0) {
  5664. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5665. safe_delete(history);
  5666. mLUAHistory.releasewritelock();
  5667. return;
  5668. }
  5669. m_charLuaHistory.insert(make_pair(event_id,history));
  5670. mLUAHistory.releasewritelock();
  5671. }
  5672. void Player::SaveLUAHistory() {
  5673. mLUAHistory.readlock();
  5674. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5675. map<int32, LUAHistory*>::iterator itr;
  5676. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5677. if (itr->second->SaveNeeded) {
  5678. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5679. itr->second->SaveNeeded = false;
  5680. }
  5681. }
  5682. mLUAHistory.releasereadlock();
  5683. }
  5684. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5685. mLUAHistory.writelock();
  5686. LUAHistory* hd = 0;
  5687. if (m_charLuaHistory.count(event_id) > 0)
  5688. hd = m_charLuaHistory[event_id];
  5689. else {
  5690. hd = new LUAHistory;
  5691. m_charLuaHistory.insert(make_pair(event_id,hd));
  5692. }
  5693. hd->Value = value;
  5694. hd->Value2 = value2;
  5695. hd->SaveNeeded = true;
  5696. mLUAHistory.releasewritelock();
  5697. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5698. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5699. mLUAHistory.readlock();
  5700. SendHistoryRequiredSpawns(event_id);
  5701. mLUAHistory.releasereadlock();
  5702. }
  5703. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5704. LUAHistory* ret = 0;
  5705. mLUAHistory.readlock();
  5706. if (m_charLuaHistory.count(event_id) > 0)
  5707. ret = m_charLuaHistory[event_id];
  5708. mLUAHistory.releasereadlock();
  5709. return ret;
  5710. }
  5711. bool Player::CanSeeInvis(Entity* target)
  5712. {
  5713. if (!target->IsStealthed() && !target->IsInvis())
  5714. return true;
  5715. if (target->IsStealthed() && HasSeeHideSpell())
  5716. return true;
  5717. else if (target->IsInvis() && HasSeeInvisSpell())
  5718. return true;
  5719. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5720. if (radius == 0) // radius of 0 is always seen
  5721. return true;
  5722. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5723. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5724. return true;
  5725. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5726. Item* item = 0;
  5727. vector<Item*>* equipped_list = GetEquippedItemList();
  5728. bool seeInvis = false;
  5729. bool seeStealth = false;
  5730. for (int32 i = 0; i < equipped_list->size(); i++)
  5731. {
  5732. item = equipped_list->at(i);
  5733. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5734. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5735. if (target->IsStealthed() && seeStealth)
  5736. return true;
  5737. else if (target->IsInvis() && seeInvis)
  5738. return true;
  5739. }
  5740. return false;
  5741. }
  5742. // returns true if we need to update target info due to see invis status change
  5743. bool Player::CheckChangeInvisHistory(Entity* target)
  5744. {
  5745. std::map<int32, bool>::iterator it;
  5746. it = target_invis_history.find(target->GetID());
  5747. if (it != target_invis_history.end())
  5748. {
  5749. //canSeeStatus
  5750. if (it->second)
  5751. {
  5752. if (!this->CanSeeInvis(target))
  5753. {
  5754. UpdateTargetInvisHistory(target->GetID(), false);
  5755. return true;
  5756. }
  5757. else
  5758. return false;
  5759. }
  5760. else
  5761. {
  5762. if (this->CanSeeInvis(target))
  5763. {
  5764. UpdateTargetInvisHistory(target->GetID(), true);
  5765. return true;
  5766. }
  5767. else
  5768. return false;
  5769. }
  5770. }
  5771. if (!this->CanSeeInvis(target))
  5772. UpdateTargetInvisHistory(target->GetID(), false);
  5773. else
  5774. UpdateTargetInvisHistory(target->GetID(), true);
  5775. return true;
  5776. }
  5777. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5778. {
  5779. target_invis_history[targetID] = canSeeStatus;
  5780. }
  5781. void Player::RemoveTargetInvisHistory(int32 targetID)
  5782. {
  5783. target_invis_history.erase(targetID);
  5784. }
  5785. void Player::SetSpawnMap(Spawn* spawn)
  5786. {
  5787. index_mutex.writelock(__FUNCTION__, __LINE__);
  5788. spawn_id += 1;
  5789. if (spawn_index == 255)
  5790. spawn_index += 1; //just so we dont have to worry about overloading
  5791. int32 tmp_id = spawn_id;
  5792. player_spawn_id_map[tmp_id] = spawn;
  5793. if(player_spawn_reverse_id_map.count(spawn))
  5794. player_spawn_reverse_id_map.erase(spawn);
  5795. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5796. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5797. }
  5798. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5799. {
  5800. NPC* npc = new NPC();
  5801. string newName(GetName());
  5802. newName.append("'s spirit shard");
  5803. strcpy(npc->appearance.name, newName.c_str());
  5804. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5805. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5806. if(primary_command_list){
  5807. npc->SetPrimaryCommands(primary_command_list);
  5808. npc->primary_command_list_id = result.GetInt32(9);
  5809. }
  5810. if(secondary_command_list){
  5811. npc->SetSecondaryCommands(secondary_command_list);
  5812. npc->secondary_command_list_id = result.GetInt32(10);
  5813. }*/
  5814. npc->appearance.level = GetLevel();
  5815. npc->appearance.race = GetRace();
  5816. npc->appearance.gender = GetGender();
  5817. npc->appearance.adventure_class = GetAdventureClass();
  5818. //npc->appearance.lua_race_id = result.GetInt16(74);
  5819. npc->appearance.model_type = GetModelType();
  5820. npc->appearance.soga_model_type = GetSogaModelType();
  5821. npc->appearance.display_name = 1;
  5822. npc->features.hair_type = GetHairType();
  5823. npc->features.hair_face_type = GetFacialHairType();
  5824. npc->features.wing_type = GetWingType();
  5825. npc->features.chest_type = GetChestType();
  5826. npc->features.legs_type = GetLegsType();
  5827. npc->features.soga_hair_type = GetSogaHairType();
  5828. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5829. npc->appearance.attackable = 0;
  5830. npc->appearance.show_level = 1;
  5831. npc->appearance.targetable = 1;
  5832. npc->appearance.show_command_icon = 1;
  5833. npc->appearance.display_hand_icon = 0;
  5834. npc->appearance.hide_hood = GetHideHood();
  5835. npc->size = GetSize();
  5836. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5837. npc->appearance.action_state = appearance.action_state;
  5838. npc->appearance.visual_state = 6193; // ghostly look
  5839. npc->appearance.mood_state = appearance.mood_state;
  5840. npc->appearance.emote_state = appearance.emote_state;
  5841. npc->appearance.pos.state = appearance.pos.state;
  5842. npc->appearance.activity_status = appearance.activity_status;
  5843. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5844. npc->SetPrefixTitle(GetPrefixTitle());
  5845. npc->SetSuffixTitle(GetSuffixTitle());
  5846. npc->SetLastName(GetLastName());
  5847. npc->SetX(origX);
  5848. npc->SetY(origY);
  5849. npc->SetZ(origZ);
  5850. npc->SetHeading(origHeading);
  5851. npc->SetSpawnOrigX(origX);
  5852. npc->SetSpawnOrigY(origY);
  5853. npc->SetSpawnOrigZ(origZ);
  5854. npc->SetSpawnOrigHeading(origHeading);
  5855. npc->appearance.pos.grid_id = origGridID;
  5856. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5857. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5858. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5859. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5860. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5861. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5862. npc->SetShardID(dbid);
  5863. npc->SetShardCharID(GetCharacterID());
  5864. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5865. if(script)
  5866. npc->SetSpawnScript(script);
  5867. return npc;
  5868. }
  5869. void Player::SaveSpellEffects()
  5870. {
  5871. if(stop_save_spell_effects)
  5872. {
  5873. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5874. return;
  5875. }
  5876. SpellProcess* spellProcess = 0;
  5877. // Get the current zones spell process
  5878. spellProcess = GetZone()->GetSpellProcess();
  5879. Query savedEffects;
  5880. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5881. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5882. InfoStruct* info = GetInfoStruct();
  5883. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5884. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5885. for(int i = 0; i < 45; i++) {
  5886. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5887. {
  5888. Spawn* spawn = nullptr;
  5889. int32 target_char_id = 0;
  5890. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5891. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5892. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5893. target_char_id = ((Player*)spawn)->GetCharacterID();
  5894. int32 timestamp = 0xFFFFFFFF;
  5895. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5896. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5897. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5898. if(caster_char_id == 0)
  5899. continue;
  5900. Query effectSave;
  5901. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5902. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5903. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5904. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5905. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5906. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5907. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5908. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5909. }
  5910. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5911. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5912. int32 target_char_id = 0;
  5913. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5914. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5915. else if(!info->maintained_effects[i].spell->initial_target)
  5916. target_char_id = GetCharacterID();
  5917. else if(spawn && spawn->IsPlayer())
  5918. target_char_id = ((Player*)spawn)->GetCharacterID();
  5919. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5920. target_char_id = 0xFFFFFFFF;
  5921. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5922. int32 timestamp = 0xFFFFFFFF;
  5923. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5924. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5925. Query effectSave;
  5926. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5927. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5928. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5929. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5930. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5931. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5932. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5933. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5934. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5935. bool firstTarget = true;
  5936. map<Spawn*, int8> targetsInserted;
  5937. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5938. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5939. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5940. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5941. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5942. {
  5943. int32 tmpCharID = 0;
  5944. int8 type = 0;
  5945. if(targetsInserted.find(spawn) != targetsInserted.end())
  5946. continue;
  5947. if(spawn->IsPlayer())
  5948. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5949. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5950. {
  5951. tmpCharID = 0xFFFFFFFF;
  5952. }
  5953. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5954. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5955. {
  5956. type = ((Entity*)spawn)->GetPetType();
  5957. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5958. tmpCharID = petOwner->GetCharacterID();
  5959. }
  5960. if(!firstTarget)
  5961. insertTargets.append(", ");
  5962. targetsInserted.insert(make_pair(spawn, true));
  5963. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5964. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5965. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5966. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5967. firstTarget = false;
  5968. }
  5969. }
  5970. multimap<int32,int8>::iterator entries;
  5971. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5972. {
  5973. if(!firstTarget)
  5974. insertTargets.append(", ");
  5975. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5976. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5977. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5978. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5979. firstTarget = false;
  5980. }
  5981. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5982. if(!firstTarget)
  5983. {
  5984. Query targetSave;
  5985. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5986. }
  5987. }
  5988. }
  5989. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5990. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5991. }
  5992. void Player::MentorTarget()
  5993. {
  5994. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5995. {
  5996. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5997. reset_mentorship = true;
  5998. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5999. }
  6000. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6001. {
  6002. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6003. {
  6004. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6005. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6006. {
  6007. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6008. return;
  6009. }
  6010. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6011. {
  6012. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id &&
  6013. client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone())
  6014. {
  6015. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6016. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6017. }
  6018. }
  6019. }
  6020. }
  6021. }
  6022. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6023. {
  6024. RemoveSpells();
  6025. if(client->GetPlayer()->GetGroupMemberInfo())
  6026. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6027. InfoStruct* info = GetInfoStruct();
  6028. info->set_effective_level(effective_level);
  6029. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6030. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6031. client->GetPlayer()->CalculateBonuses();
  6032. client->GetPlayer()->SetHP(GetTotalHP());
  6033. client->GetPlayer()->SetPower(GetTotalPower());
  6034. info->set_agi_base(effective_level * 2 + 15);
  6035. info->set_intel_base(effective_level * 2 + 15);
  6036. info->set_wis_base(effective_level * 2 + 15);
  6037. info->set_str_base(effective_level * 2 + 15);
  6038. info->set_sta_base(effective_level * 2 + 15);
  6039. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6040. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6041. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6042. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6043. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6044. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6045. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6046. GetClient()->ClearSentItemDetails();
  6047. if(GetClient())
  6048. {
  6049. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6050. if (app) {
  6051. GetClient()->QueuePacket(app);
  6052. }
  6053. }
  6054. GetEquipmentList()->SendEquippedItems(this);
  6055. }
  6056. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6057. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6058. GetInfoStruct()->set_effective_level(level);
  6059. }
  6060. SetInfo(&appearance.level, level, setUpdateFlags);
  6061. SetXP(0);
  6062. SetNeededXP();
  6063. }
  6064. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6065. if(item_list.AddItem(item)) {
  6066. item->save_needed = true;
  6067. SetEquippedItemAppearances();
  6068. packets->push_back(equipList->serialize(version, this));
  6069. packets->push_back(item->serialize(version, false));
  6070. if(to_item)
  6071. packets->push_back(to_item->serialize(version, false, this));
  6072. packets->push_back(item_list.serialize(this, version));
  6073. return true;
  6074. }
  6075. else {
  6076. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6077. }
  6078. return false;
  6079. }