1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- --[[
- Script Name : LuckyLure.lua
- Script Purpose : Handles the quest, "Lucky Lure"
- Script Author : geordie0511
- Script Date : 12.03.2019
- Script Notes : edited by geordie0511
- Zone : Antonica
- Quest Giver : Blarton Blumble
- Preceded by : None
- Followed by : Fishing Hole Hunt
- --]]
- function Init(Quest)
- AddQuestStepHarvest(Quest, 1, "Find Blarton's fishing lure.", 1, 100, "I should search for Blarton's lost lure along the beach north of Windstalker Village in Antonica.", 1037, 121183)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found Blarton's fishing lure.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have found the lost fishing lure.")
- AddQuestStepChat(Quest, 2, "Return Blarton's lost fishing lure.", 1, "I have found the missing lure and must return it to Blarton in Windstalker Village.", 1037, 120163)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I brought the lure back to Blarton.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned Blarton's fishing lure.")
- UpdateQuestDescription(Quest, "I have retrieved Blarton's lost fishing lure and returned it to him. He seemed very happy about it. I wonder if he needs help with anything else.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|