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- --[[
- Script Name : Quests/Baubbleshire/scraptastic.lua
- Script Purpose : Handles the quest, "Scraptastic!"
- Script Author : Scatman
- Script Date : 2009.09.27
-
- Zone : The Baubbleshire
- Quest Giver: Neezer Grund
- Preceded by: None
- Followed by: Nogginspark Reactors (nogginspark_reactors.lua)
- --]]
- -- Item ID's
- local SCRAP_METAL = 11996
- function Init(Quest)
- -- Scrap Metal
- AddQuestStepHarvest(Quest, 1, "I need to collect some scrap metal for Neezer Grund.", 7, 100, "I need to scour the Baubbleshire for some scrap metal.", 64, SCRAP_METAL)
- AddQuestStepCompleteAction(Quest, 1, "step1_complete_gotMetal")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/neezer_grund/qey_village06/quests/neezer_grund/neezer_grund022a.mp3", "", "", 2015655109, 4127478341, Player)
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "Don't forget to check in the water!")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove Scrap Metal
- while HasItem(Player, SCRAP_METAL) do
- RemoveItem(Player, SCRAP_METAL)
- end
- end
- function step1_complete_gotMetal(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected some scrap metal.")
-
- AddQuestStepChat(Quest, 2, "I need to return this scrap metal to Neezer Grund.", 1, "I need to scour the Baubbleshire for some scrap metal.", 0, 2380038)
- AddQuestStepCompleteAction(Quest, 2, "quest_complete")
- end
- function quest_complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have given Neezer the scrap metal he asked for.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected some scrap metal for Neezer Grund.")
-
- -- Remove Scrap Metal
- while HasItem(Player, SCRAP_METAL) do
- RemoveItem(Player, SCRAP_METAL)
- end
- UpdateQuestDescription(Quest, "I have collected the scrap metal for Neezer.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- step1_complete_gotMetal(Quest, QuestGiver, Player)
- end
- end
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