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- --[[
- Script Name : StockComponents.lua
- Script Purpose : jakejp
- Script Author : QuestParser (Replace this)
- Script Date : 6/17/2018
- Script Notes :
- Zone : Butcherblock Mountains
- Quest Giver : Thayvl Ulthonis
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Collect dust from several wisps.", 10, 100, "Thayvl has asked me to collect the dust from several wisps found here in the Butcherblock Mountains.", 342, 1080261, 1081126, 1080072, 1081100)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected dust from several wisps.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the dust from several slain wisps.")
- AddQuestStepChat(Quest, 2, "Speak with Thayvl Ulthonis.", 1, "I need to return to Thayvl Ulthonis. He can be found in the Butcherblock highlands.", 11, 1080130)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Thayvl Ulthonis.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I presented Thayvl with a large amount of wandering essence dust.")
- UpdateQuestDescription(Quest, "Who says a Teir'Dal can't keep their word? Thayvl rewarded me well for my efforts.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "", "", "", 0, 0, Player)
- AddConversationOption(conversation, "We have a deal. I will return with a large amount of dust shortly.")
- StartConversation(conversation, QuestGiver, Player, "Hmm. Alright, I might be able to part with a trinket of sorts in exchange for your help. The sooner I have all the material components I've been... asked to bring back, the sooner I can return to... home. Yes, home.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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