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- --[[
- Script Name : Quests/Caves/elements_of_a_ritual.lua
- Script Purpose : Handles the quest, "Elements of a Ritual"
- Script Author : Scatman
- Script Date : 2009.10.08
-
- Zone : The Caves
- Quest Giver: Consul Bree
- Preceded by: Hit Them Where it Hurts (hit_them_where_it_hurts.lua)
- Followed by: High Shaman of the Rockpaw (high_shaman_of_the_rockpaw.lua)
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Emma Torque.", 1, "I need to acquire the object necessary to get a river stone from a river behemoth from Emma Torque.", 0, 1970012)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_SpokeWithEmma")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/consul_bree/qey_adv03_caves/quests/bree/bree_012a.mp3", "", "", 2607411936, 2666860100, Player)
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "Speak with Emma about the river stone. I believe she has been working on something.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_SpokeWithEmma(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Emma Torque.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have acquired the Drawing Ray.")
- AddQuestStepKill(Quest, 2, "I need to collect five crown scales from albino pythons here in the Caves.", 5, 100, "I need to collect the items necessary for the summoning ritual.", 84, 1970013)
- AddQuestStepObtainItem(Quest, 3, "I need to collect incantation dust from the Rockpaw camps.", 1, 100, "I need to collect the items necessary for the summoning ritual.", 10, 7103)
- AddQuestStepObtainItem(Quest, 4, "I need to collect a river stone from a river behemoth. I will need to use Emma's device on the remains of one to get the stone.", 1, 100, "I need to collect the items necessary for the summoning ritual.", 769, 10068)
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_KilledSnakes")
- AddQuestStepCompleteAction(Quest, 3, "Step3_Complete_GotDust")
- AddQuestStepCompleteAction(Quest, 4, "Step4_Complete_GotStone")
- end
- function Step2_Complete_KilledSnakes(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have collected five crown scales.")
- if QuestIsComplete(Player, 225) then
- MultipleStepsComplete(Quest, QuestGiver, Player)
- end
- end
- function Step3_Complete_GotDust(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have collected incantation dust from the Rockpaw camps.")
- if QuestIsComplete(Player, 225) then
- MultipleStepsComplete(Quest, QuestGiver, Player)
- end
- end
- function Step4_Complete_GotStone(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have collected a river stone.")
- if QuestIsComplete(Player, 225) then
- MultipleStepsComplete(Quest, QuestGiver, Player)
- end
- end
- function MultipleStepsComplete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 2, "I have collected the necessary items.")
- AddQuestStepChat(Quest, 5, "I need to return to Consul Bree.", 1, "I need to return to Consul Bree now that I have collected all of the needed items.", 0, 1970010)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- Incantation Dust
- while HasItem(Player, 7103) do
- RemoveItem(Player, 7103)
- end
- -- river stone
- while HasItem(Player, 10068) do
- RemoveItem(Player, 10068)
- end
- UpdateQuestStepDescription(Quest, 5, "I have spoken with Consul Bree.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I have spoken with Consul Bree.")
- UpdateQuestDescription(Quest, "Now that I have gotten all of the items required for the ritual, I will be able to summon Zen'Durath.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_SpokeWithEmma(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_KilledSnakes(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3_Complete_GotDust(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4_Complete_GotStone(Quest, QuestGiver, Player)
- end
- end
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