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- --[[
- Script Name : Quests/Darklight/PublicService.lua
- Script Purpose : Handles the quest, "Public Service"
- Script Author : Cynnar
- Script Date : 8/30/2015
- Script Notes :
- Zone : Darklight Wood
- Quest Giver : Laexyra Y'Barriath
- Preceded by : Purposeful Trinkets
- Followed by : A Friendly Reminder
- --]]
- local PublicService = 150
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Destroy several purulent defenders", 8, 100, "I need to destroy a number of the undead soldiers north of T'Vatar Post.", 611, 340085)
- AddQuestStepKill(Quest, 2, "Destroy several moldering soldiers", 5, 100, "I need to destroy a number of the undead soldiers north of T'Vatar Post.", 611, 340084)
- AddQuestStepCompleteAction(Quest, 1, "PurulentDefenders")
- AddQuestStepCompleteAction(Quest, 2, "MolderingSoldiers")
- end
- function PurulentDefenders(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain the purulent defenders")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function MolderingSoldiers(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have slain the moldering soldiers")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, PublicService, 1) and QuestStepIsComplete(Player, PublicService, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the undead soldiers for Laexyra.")
- UndeadSoldiersComplete(Quest, QuestGiver, Player)
- end
- end
- function UndeadSoldiersComplete(Quest, QuestGiver, Player)
- SetCompleteFlag(Quest)
- AddQuestStepChat(Quest, 3, "Speak with Laexyra Y'Barriath", 1, "I should return to Laexyra Y'Barriath now that I have thinned out the undead.", 11, 340075)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I have thinned out the undead population north of T'Vatar Post.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if QuestStepIsComplete(Player, PublicService, 1) then
- PurulentDefenders(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, PublicService, 2) then
- MolderingSoldiers(Quest, QuestGiver, Player)
- end
- if Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- Say(QuestGiver, "Return to me when you are finished.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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