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- --[[
- Script Name : StoptheProblemattheSource.lua
- Script Purpose : Handles the quest, "Stop the Problem at the Source"
- Script Author : FeaRFx
- Script Date : 26/01/2017
- Script Notes :
- Zone : Darklight Wood
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- local StopTheProblem = 198
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill Alerica.", 1, 100, "I need to take out the Sableflame adherents and Alerica.", 11, 340128)
- AddQuestStepKill(Quest, 2, "I need to kill Sableflame adherents.", 8, 100, "I need to take out the Sableflame adherents and Alerica.", 611, 340126)
- AddQuestStepCompleteAction(Quest, 1, "KillAlerica")
- AddQuestStepCompleteAction(Quest, 2, "KillMobs")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, StopTheProblem, 1) and QuestStepComplete(Player, StopTheProblem, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain Alerica and the adherents.")
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function KillAlerica(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain Alerica.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function KillMobs(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have slain the Sableflame adherents.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- --UpdateQuestStepDescription(Quest, 3, "I have spoken with Gaussnitra V'Kilana.")
- --UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Gaussnitra V'Kilana.")
- --UpdateQuestDescription(Quest, "I have slain Alerica and the Sableflame adherents.")
- SetCompleteFlag(Quest, Player)
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if QuestStepIsComplete(Player, StopTheProblem, 1) then
- KillAlerica(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, StopTheProblem, 2) then
- KillMobs(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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