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- --[[
- Script Name : Quests/FrostfangSea/tutorial_the_art_of_weapons.lua
- Script Purpose : Tutorial: The Art of Weapons
- Script Author : theFoof
- Script Date : 2013.10.19
- Script Notes :Edited 8/19/17 correct quest number in progress check and reload,
- Zone : Frostfang Sea
- Quest Giver : Glin Hammerhelm
- Preceded by : Tutorial: Learning to Cook
- Followed by : Tutorial: Scribing Scrolls
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 2)
- AddQuestStepCraft(Quest, 1, "I need to create an elm greatstaff using the woodworking table.", 1, 100, "I must follow the tutor's instructions to review the crafting process.", 622, 76153)
- AddQuestStepCraft(Quest, 2, "I must create a tin hand axe using the forge.", 1, 100, "I must follow the tutor's instructions to review the crafting process.", 2154, 89113)
- AddQuestStepCompleteAction(Quest, 1, "MadeStaff")
- AddQuestStepCompleteAction(Quest, 2, "MadeAxe")
- end
- function Accepted(Quest, QuestGiver, Player)
- end
- function Deleted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function MadeStaff(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have created an elm greatstaff.")
- ProgressCheck(Quest, QuestGiver, Player)
- end
- function MadeAxe(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I created a tin hand axe.")
- ProgressCheck(Quest, QuestGiver, Player)
- end
- function ProgressCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 94, 1) and QuestStepIsComplete(Player, 94, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have reviewed the process of crafting an item.")
- AddStep3(Quest, QuestGiver, Player)
- end
- end
- function AddStep3(Quest, QuestGiver, Player)
- SetCompleteFlag(Quest)
- AddQuestStepChat(Quest, 3, "I should return to the tutor with the weapons.", 1, "I should return to the tutor with my work.", 0, GetSpawnID(QuestGiver))
- AddQuestStepCompleteAction(Quest, 3, "CompleteQuest")
- end
- function CompleteQuest(Quest, QuestGiver, Player)
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 94, 1) then
- MadeStaff(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, 94, 2) then
- MadeAxe(Quest, QuestGiver, Player)
- end
- end
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