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- --[[
- Script Name : Quests/Graystone/in_the_drink.lua
- Script Purpose : Handles the quest, "In the Drink"
- Script Author : Scatman
- Script Date : 2009.09.27
-
- Zone : Graystone Yard
- Quest Giver: Shipping Coordinator
- Preceded by: Late Shipment (late_shipment.lua)
- Followed by: Visiting a Friend (visiting_a_friend.lua)
- --]]
- -- Quest ID's
- local IN_THE_DRINK = 291
- -- Item ID's
- local LOCATION_BUOYS = 9109
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to attatch a location buoy to the first crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0)
- AddQuestStep(Quest, 2, "I need to attatch a location buoy to the second crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0)
- AddQuestStep(Quest, 3, "I need to attatch a location buoy to the third crate lost in the water", 1, 100, "I need to attatch a location buoy to each of the three lost boxes in the water.", 0)
- AddQuestStepCompleteAction(Quest, 1, "step1_complete_buoy1Attatched")
- AddQuestStepCompleteAction(Quest, 2, "step2_complete_buoy2Attatched")
- AddQuestStepCompleteAction(Quest, 3, "step3_complete_buoy3Attatched")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- -- Location Buoys
- if not HasItem(Player, LOCATION_BUOYS, 1) then
- SummonItem(Player, LOCATION_BUOYS, 1)
- end
- AddConversationOption(conversation, "Ok.")
- StartConversation(conversation, QuestGiver, Player, "Come back as soon as you've connected the last of them.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function step1_complete_buoy1Attatched(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have attached a location buoy to the first crate.")
-
- if QuestIsComplete(Player, IN_THE_DRINK) then
- all_buoys_placed(Quest, QuestGiver, Player)
- end
- end
- function step2_complete_buoy2Attatched(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have attached a location buoy to the second crate.")
-
- if QuestIsComplete(Player, IN_THE_DRINK) then
- all_buoys_placed(Quest, QuestGiver, Player)
- end
- end
- function step3_complete_buoy3Attatched(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have attached a location buoy to the third crate.")
-
- if QuestIsComplete(Player, IN_THE_DRINK) then
- all_buoys_placed(Quest, QuestGiver, Player)
- end
- end
- function all_buoys_placed(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have attatched a location buoy to each of the lost boxes.")
-
- -- Location Buoys
- while HasItem(Player, LOCATION_BUOYS) do
- RemoveItem(Player, LOCATION_BUOYS)
- end
-
- AddQuestStepChat(Quest, 4, "I need to tell the Shipping Coordinator that everything is hooked up.", 1, "I have recovered Burk's package, along with other portions of the missing shipment, from the water.", 0, 2350004)
- AddQuestStepCompleteAction(Quest, 4, "step4_complete_talkedToCoordinator")
- end
- function step4_complete_talkedToCoordinator(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have spoken to the Shipping Coordinator.")
-
- AddQuestStepChat(Quest, 5, "I need to give Burk his package.", 1, "I have recovered Burk's package, along with other portions of the missing shipment, from the water.", 0, 2350007)
- AddQuestStepCompleteAction(Quest, 5, "quest_complete")
- end
- function quest_complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have given Burk his package.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have given Burk his package.")
- UpdateQuestDescription(Quest, "I helped the Shipping Coordinator take care of the sunk cargo. I also found Burk's shipment and got it to him.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- step1_complete_buoy1Attatched(Quest, QuestGiver, Player)
- elseif Step == 2 then
- step2_complete_buoy2Attatched(Quest, QuestGiver, Player)
- elseif Step == 3 then
- step3_complete_buoy3Attatched(Quest, QuestGiver, Player)
- elseif Step == 4 then
- step4_complete_talkedToCoordinator(Quest, QuestGiver, Player)
- end
- end
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