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- --[[
- Script Name : Quests/Oakmyst/clean_up.lua
- Script Purpose : Handles the quest, "Clean Up"
- Script Author : Scatman
- Script Date : 2009.10.08
-
- Zone : Oakmyst Forest
- Quest Giver: Lieutenant Charlin
- Preceded by: An Important Meeting (an_important_meeting.lua)
- Followed by: Reinforcements (reinforcements.lua)
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill Lieutenant Gnar'Sok. I can find him hiding in an alcove just northwest of The Western Falls.", 1, 100, "I need to take out the remaining gnoll lieutenants.", 1220, 1950086)
- AddQuestStepKill(Quest, 2, "I need to kill Lieutenant Chorsun. The path west from Lieutenant Charlin leads to him if I turn north before passing under the bridge.", 1, 100, "I need to take out the remaining gnoll lieutenants.", 1220, 1950085)
- AddQuestStepKill(Quest, 3, "I need to kill Lieutenant Scyn. He is hiding on a rocky hill southeast of Clearwater Pond.", 1, 100, "I need to take out the remaining gnoll lieutenants.", 1220, 1950084)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_KilledGnarSok")
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_KilledChorsun")
- AddQuestStepCompleteAction(Quest, 3, "Step3_Complete_KilledScyn")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_charlin/qey_adv01_oakmyst/quests/charlin/charlin024b.mp3", "", "", 2171842973, 3442277052, Player)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, QuestGiver, Player, "Taking them out will be a huge victory for us here, good luck.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_KilledGnarSok(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain Lieutenant Gnar'Sok.")
- if QuestIsComplete(Player, 208) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Step2_Complete_KilledChorsun(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have slain Lieutenant Chorsun.")
- if QuestIsComplete(Player, 208) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Step3_Complete_KilledScyn(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have slain Lieutenant Scyn.")
- if QuestIsComplete(Player, 208) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Multiple_Steps_Complete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain the three gnoll lieutenants.")
- AddQuestStepChat(Quest, 4, "I need to return to Lieutenant Charlin.", 1, "I need to bring the news of the slain lieutenants back to Lieutenant Charlin.", 0, 1950015)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have spoken with Lieutenant Charlin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Lieutenant Charlin.")
-
- UpdateQuestDescription(Quest, "I have slain all three of the gnoll lieutenants. With their deaths the Oakmyst Forest should be free of gnollish corruption for some time.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_KilledGnarSok(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_KilledChorsun(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3_Complete_KilledScyn(Quest, QuestGiver, Player)
- end
- end
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