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- --[[
- Script Name : Quests/Ruins/pounding_the_enemy.lua
- Script Purpose : Handles the quest, "Pounding the Enemy"
- Script Author : Scatman
- Script Date : 2009.07.28
-
- Zone : The Ruins
- Quest Giver: Lieutenant Argosian
- Preceded by: Pawns in the Game (pawns_in_the_game.lua)
- Followed by: Prophet and Loss (prophet_and_loss.lua)
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must defeat five Brokentusk guards.", 5, 100, "I have been ordered to defeat the Brokentusk orcs and defend the vagrant squatters.", 2489, 1270035, 1270045, 1270095, 1270044)
- AddQuestStepKill(Quest, 2, "I must defeat five Brokentusk warriors.", 5, 100, "I have been ordered to defeat the Brokentusk orcs and defend the vagrant squatters.", 2489, 1270037, 1270056)
- AddQuestStepKill(Quest, 3, "I must defend the vagrants by slaying their overseer.", 1, 100, "I have been ordered to defeat the Brokentusk orcs and defend the vagrant squatters.", 2489, 1270010)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_KilledGuards")
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_KilledWarriors")
- AddQuestStepCompleteAction(Quest, 3, "Step3_Complete_KilledOverseer")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_argosian/fprt_adv04_ruins/revamp/lieutenant_argosian015b.mp3", "", "", 102436079, 1387861460, Player)
- AddConversationOption(conversation, "I will.")
- StartConversation(conversation, QuestGiver, Player, "I knew I could count on you. Return to me when the orcs have paid for their crimes.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_KilledGuards(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have defeated five Brokentusk guards")
-
- if QuestIsComplete(Player, 264) then
- KilledAllOrcs(Quest, QuestGiver, Player)
- end
- end
- function Step2_Complete_KilledWarriors(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have defeated five Brokentusk warriors.")
-
- if QuestIsComplete(Player, 264) then
- KilledAllOrcs(Quest, QuestGiver, Player)
- end
- end
- function Step3_Complete_KilledOverseer(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have slain the orc overseer.")
-
- if QuestIsComplete(Player, 264) then
- KilledAllOrcs(Quest, QuestGiver, Player)
- end
- end
- function KilledAllOrcs(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have defeated the orcs, keeping the vagrants safe for now.")
-
- AddQuestStepChat(Quest, 4, "I must report back to Lieutenant Argosian.", 1, "I should return to the lieutenant and report that the vagrants are safe for now.", 0, 1270031)
- AddQuestStepCompleteAction(Quest, 4, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have reported back to Lieutenant Argosian.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Lieutenant Argosian.")
- GiveQuestReward(Quest, Player)
- UpdateQuestDescription(Quest, "I defeated a variety of Brokentusk orcs and kept the squatters safe in the Ruins. The threat is far from over, however.")
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_KilledGuards(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_KilledWarriors(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3_Complete_KilledOverseer(Quest, QuestGiver, Player)
- end
- end
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