1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- --[[
- Script Name : LukursAntiques.lua
- Script Purpose : Handles the quest, "Lukur's Antiques"
- Script Author : Neatz09
- Script Date : 12/27/2018
- Script Notes : Auto generated with QuestParser.
- Zone : Sunken City
- Quest Giver : Lukur
- Preceded by : None
- Followed by : None
- --]]
- local Lukur = 1240020
- local BloodMask
- local ShadowedMask
- local DawnMask
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "I need to find the Blood Mask.", 1, 100, "I need to find three ceremonial masks in the Sunken City. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 878, BloodMask)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/optional1/lukur/fprt_adv01_sunken/lukur002.mp3", "", "", 2636400793, 1337735741, Player)
- AddConversationOption(conversation, "Thanks, I'll start searching the area.")
- StartConversation(conversation, QuestGiver, Player, "I need to add a few specific relics to my collection. Return when you fulfill my order.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found the Blood Mask.")
- AddQuestStepObtainItem(Quest, 2, "I need to find the Shadowed Mask.", 1, 100, "I need to find three ceremonial masks in the Sunken City. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 879, ShadowedMask)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I found the Shadowed Mask.")
- AddQuestStepObtainItem(Quest, 3, "I need to find the Dawn Mask.", 1, 100, "I need to find three ceremonial masks in the Sunken City. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 880, DawnMask)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I found the Dawn Mask.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found three ceremonial masks.")
- AddQuestStepChat(Quest, 4, "I need to return to Lukur.", 1, "I need to return to Lukur in the Sunken City. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 11, Lukur)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I returned to Lukur.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Lukur.")
- UpdateQuestDescription(Quest, "I found the three ceremonial masks that Lukur needed.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|