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- --[[
- Script Name : KnocktheFightOutofEm.lua
- Script Purpose : Handles the quest, "Knock the Fight Out of 'Em"
- Script Author : jakejp
- Script Date : 12/28/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Imperidus
- Preceded by : Stepping Up The Offensive
- Followed by : Vengeance For Shoreside
- --]]
- local KnocktheFightOutofEm = 392
- local LieutenantImperidus = 1270031
- local OrcCauldron = 1270075
- local OrcKnight = 1270076
- local WorshipIdol = 1270074
- local WineCask = 1270073
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "Throw dirt in the orcs' dinner pot", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 650, OrcCauldron)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepObtainItem(Quest, 2, "Deface the statue of an orc knight", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 1214, OrcKnight)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepObtainItem(Quest, 3, "Deface a Lonetusk worship idol", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 1058, WorshipIdol)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- AddQuestStepObtainItem(Quest, 4, "Poke a hole in the orcs' wine cask", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2287, WineCask)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, KnocktheFightOutofEm, 1) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 2) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 3) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 4) then
- NextStep(Quest, QuestGiver, Player)
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I threw dirt in the orcs' dinner pot. Take that, orcs!")
- CheckProgress(Quest, QuestGiver, Player)
-
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have defaced the statue of an orc knight.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have defaced an idol that the Lonetusk seem to worship.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I poked a hole in the orcs' wine cask. Now they'll be thirsty!")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function NextStep(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I found and defaced many objects the orcs hold dear. Hopefully this takes the fight out of them.")
- AddQuestStepChat(Quest, 5, "Report to Lieutenant Imperidus", 1, "Having defaced the orc artifacts, I should return to Lieutenant Imperidus at the second outpost in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantImperidus)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "I have reported back to Lieutenant Imperidus.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have reported back to Lieutenant Imperidus.")
- UpdateQuestDescription(Quest, "I followed the orders of Lieutenant Imperidus, defacing statues the Lonetusk orcs use to inspire their troops. I also threw dirt into their food and drained their supply of wine. Hopefully the lieutenant's plan will work and my actions will have takens some of the fight out of the orcs.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_imperidus/fprt_adv04_ruins/revamp/lieutenant_imperidus009.mp3", "", "", 3046376303, 2999823619, Player)
- AddConversationOption(conversation, "Do you really think wrecking statues and ruining food is going to ensure victory?", "dlg_3_8")
- AddConversationOption(conversation, "I'll get to it.")
- StartConversation(conversation, QuestGiver, Player, "Our surest path to victory is to take the fight out of them. Go out there and face the Lonetusk, and deface any statues you see. Seek out their supplies of food and drink and spoil them. Without symbols of victory to inspire them and food in their bellies, their spirits will crumble and they will become easy pickings for us.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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