1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- --[[
- Script Name : Quests/ThunderingSteppes/AScryingShame.lua
- Script Author : Jabantiz
- Script Date : 2014.07.08 08:07:47
- Script Purpose :
- Zone : ThunderingSteppes
- Quest Giver: Tish Tickers (2490042)
- Preceded by: Watch your step in The Thundering Steppes, Part II
- Followed by: The Gnoll Cave
- --]]
- -- Quests
- local WatchYourStepInTheTSPartII = 100
- -- Items
- local AnAncientSilverCoin = 3513
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "Find five ancient silver coins for Tish.", 5, 100, "I must use the scrying stones that Tish gave me to try to find five ancient silver coins.", 2166, AnAncientSilverCoin)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have used the scrying stones to find the five ancient silver coins for Tish.")
- AddQuestStepChat(Quest, 2, "Return to Tish Tickers.", 1, "I must bring Tish her coins so that she can repay her debt and avoid a visit from the collection clockworks.", 11, 2490042)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- AddConversationOption(conversation, "Okay.")
- StartConversation(conversation, QuestGiver, Player, "Great! Thank you! Here, take these five scrying stones and see if you can get me my ancient silver coins. If you run out of stones, you might need to shop around and see if some of the local merchants have some. Please be fast. I don't want to get a visit from the clockworks...")
- SetStepComplete(Player, WatchYourStepInTheTSPartII, 1)
- end
- function Deleted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- end
- end
|