1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- --[[
- Script Name : Quests/TimorousDeep/disrupting_haoaeran_rituals.lua
- Script Purpose : Handles the quest, "Disrupting Haoaeran Rituals"
- Script Author : Scatman
- Script Date : 2009.02.06
-
- Zone : Timorous Deep
- Quest Giver: Primary Conzuk Zum'Ha
- Preceded by: Disrupting Haoaeran Studies (disrupting_haoaeran_studies.lua)
- Followed by: Further Assistance to Chrykori Island (further_assistance_to_chrykori_island.lua)
- --]]
- function Init(Quest)
- -- Earring of Zum'Ha
- -- Ritualist's Skullcap
- -- Timeworn Necklace
- AddQuestStepKill(Quest, 1, "I need to interrupt the Haoaeran rituals being performed south of the Timeworn Pools.", 1, 100, ".", 611, 2630090)
- AddQuestStepCompleteAction(Quest, 1, "step1_complete_interruptedRituals")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(Player, "voiceover/english/rok_questvo/primary_conzuk_zum_ha/_exp04/exp04_rgn_timorous_deep/chrykori_tie/zumha/zumha005.mp3", "", "", 3636164534, 195709571, Player)
- AddConversationOption(conversation, "I will be as swift as I can.")
- StartConversation(conversation, QuestGiver, Player, "And be swift about it! There's obviously far more to the spiroc than we had thought. The more " .. GetName(Spawn) .. ". we give the Haoaerans to experiment with artifacts of power, the more likely they are to turn this power against us -- effectively!")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function step1_complete_interruptedRituals(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain the power infused Haoaeran.")
-
- AddQuestStepChat(Quest, 2, "I need to return to Primary Zum'Ha.", 1, ".", 0, 2630042)
- AddQuestStepCompleteAction(Quest, 2, "quest_complete")
- end
- function quest_complete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I have stopped the strange ritual.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- step1_complete_interruptedRituals(Quest, QuestGiver, Player)
- end
- end
|