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- --[[
- Script Name : IgnarSteadirt.lua
- Script Purpose : Ignar Steadirt
- Script Author : Jabantiz
- Script Date : 08/29/2019
- Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The great Qeynos Claymore -- folks come from all over to pray here.")
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", 0, 0)
- Dialog.AddOption("Is that why you are here?", "dlg_2")
- Dialog.AddOption("Well, not me. At least, not right now.")
- Dialog.Start()
- --[[ Say() from this NPC
- Say(NPC, "That is a shame. Please leave me to my prayers.", Spawn)
- Orphaned PlayFlavors
- PlayFlavor(NPC, "", "Hmm, I'll keep praying then. Good day.", "", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "Return when you are ready, but be quick. They grow stronger by the hour.", "", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "voiceover/english/ignar_steadirt/antonica/quest/045_dwarf_ignar_steadirt_g1_onstage7_68f3d9e4.mp3", "Well? Have you spoken with the dwarven centurion yet? His name's Grimbold Steadirt -- you can't miss him, he's near the gates to Firemyst.", "", 1513486151, 2077778983, Spawn)
- PlayFlavor(NPC, "voiceover/english/ignar_steadirt/antonica/quest/045_dwarf_ignar_steadirt_g1_shame_b6fbc6ba.mp3", "That is a shame. Please leave me to my prayers.", "", 2730895874, 3053314534, Spawn)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- --]]
- end
- function dlg_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I came here seeking strength to defeat my enemies.")
- Dialog.AddVoiceover("", "", 0)
- Dialog.AddOption("Who are your enemies?", "dlg_3")
- Dialog.Start()
- end
- function dlg_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I pray for the strength to conquer the undead, but they are not just my enemies; the undead are the enemies of us all. Several days ago, patrols were sent to see how our battle against the undead was faring. And I -- I have the most disagreeable task of all. I have to stand here and wait for the reports to return. Me! Standing around waiting when there's undead to cleave! Pah!")
- Dialog.AddVoiceover("", "", 0)
- Dialog.AddOption("Wish I had time to help. Perhaps later.")
- Dialog.Start()
- end
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