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- --[[
- Script Name : SpawnScripts/Baubbleshire/SageXoort.lua
- Script Purpose : Sage Xoort
- Script Author : John Adams
- Script Date : 2008.09.23
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- -- Quest ID's
- local EMBERS_FOR_XOOT = 333 -- was 57
- function spawn(NPC)
- ProvidesQuest(NPC, EMBERS_FOR_XOOT)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
-
- if not HasCompletedQuest(Spawn, EMBERS_FOR_XOOT) then
- Begin(NPC, Spawn, conversation)
- else
- DoneQuests(NPC, Spawn)
- end
- end
- function Begin(NPC, Spawn, conversation)
- if not HasQuest(Spawn, EMBERS_FOR_XOOT) and not HasCompletedQuest(Spawn, EMBERS_FOR_XOOT) and GetLevel(Spawn) >= 5 then
- AddConversationOption(conversation, "I was just looking at what you were writing there.", "LookingAtWriting")
- elseif HasQuest(Spawn, EMBERS_FOR_XOOT) and GetQuestStep(Spawn, EMBERS_FOR_XOOT) == 2 then
- AddConversationOption(conversation, "I'm actually the one that's of service here!", "ImOfService")
- end
-
- AddConversationOption(conversation, "I'm just looking around, thanks. ")
- StartConversation(conversation, NPC, Spawn, "Hello there! How can I be of service?")
- end
- function LookingAtWriting(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "What's wrong with fire as a power source?", "WhatsWrongWithFire")
- AddConversationOption(conversation, "I don't know. Good luck with that.")
- StartConversation(conversation, NPC, Spawn, "Nothing much, just a schematic I'm working on. I can't find a power source for it ... Oh, Solusek's flame! How in the name of Brell can I make this thing work?")
- end
- function WhatsWrongWithFire(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll get some.", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "Fire's no good. It doesn't get hot enough or burn long enough. WAIT! HAH! Oh, you're right! I need a special type of coal. You thought of it, so you can fetch it. I need still-burning embers from the forgotten guardians in the Forest Ruins.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, EMBERS_FOR_XOOT)
- end
- function ImOfService(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Here you are. ", "HereYouAre")
- StartConversation(conversation, NPC, Spawn, "So, you return with the coals ... I hope you didn't get burned! Let me take a look...")
- end
- function HereYouAre(NPC, Spawn)
- SetStepComplete(Spawn, EMBERS_FOR_XOOT, 2)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Thanks, it's appreciated.")
- StartConversation(conversation, NPC, Spawn, "Oh yes! These shall work nicely! Tell you what -- take this money for your work. I planned on buying a spell for creating a power source but because of your smart thinking and hard work, I need no spell!")
- end
- function DoneQuests(NPC, Spawn)
- choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "", "Oh to Drunder with this! How will I ever be able to get this thing working?", "frustrated", 1689589577, 4560189, Spawn)
- else
- Say(NPC, "Oops! Sorry friend! I thought you were someone else. Good day now!")
- end
- end
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