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- --[[
- Script Name : SpawnScripts/ButcherblockMountains/IrontoeForeman.lua
- Script Purpose : Irontoe Foreman <The Irontoe Brigade>
- Script Author : jakejp
- Script Date : 2018.06.08
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local IrontoeBrigadeRequisitionLists = 282
- function spawn(NPC)
-
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = math.random(1,3)
-
- if HasQuest(Spawn, IrontoeBrigadeRequisitionLists) == true and GetQuestStep(Spawn, IrontoeBrigadeRequisitionLists) == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "I am here for your requisition list.", "dlg_3_1")
- StartConversation(conversation, NPC, Spawn, "Yeah?")
- else
- if choice == 1 then
- PlayFlavor(NPC, "", "I hope we get those shovels we need.", "", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Not much to see in here. It's pretty boring.", "", 1689589577, 4560189, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Hello there!", "", 1689589577, 4560189, Spawn)
- end
- end
- end
- function dlg_3_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, IrontoeBrigadeRequisitionLists, 2)
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, NPC, Spawn, "Ah, so you guys can tell us we don't have the budget... I know the drill, here ya go.")
- end
- --[[ raw_conversations
- PlayFlavor(NPC, "", "Why must you bother me?", "", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "What is it? What do you want?", "", 1689589577, 4560189, Spawn)
- --]]
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