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- --[[
- Script Name : SpawnScripts/ButcherblockMountains/IrontoeForewoman.lua
- Script Purpose : Irontoe Forewoman <The Irontoe Brigade>
- Script Author : jakejp
- Script Date : 2018.06.08
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local IrontoeBrigadeRequisitionLists = 282
- function spawn(NPC)
-
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = math.random(1,3)
-
- if HasQuest(Spawn, IrontoeBrigadeRequisitionLists) == true and GetQuestStep(Spawn, IrontoeBrigadeRequisitionLists) == 3 then
- AddConversationOption(conversation, "I am here to collect your requisition list.", "dlg_1_1")
- StartConversation(conversation, NPC, Spawn, "What do ya need?")
- else
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn)
- Say(NPC, "Well met!")
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn)
- Say(NPC, "The work never stops!")
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn)
- Say(NPC, "Kaladim WILL be ours!")
- end
- end
- end
- function dlg_1_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, IrontoeBrigadeRequisitionLists, 3)
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Thank you.", "dlg_1_2")
- StartConversation(conversation, NPC, Spawn, "Ah, great! Here you go.")
- end
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