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- --[[
- Script Name : SpawnScripts/Butcherblock/MizzenStaysail.lua
- Script Purpose : Mizzen Staysail <The Far Seas Trading Company>
- Script Author : jakejp
- Script Date : 2018.06.02
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local CaptainSays = 267
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasQuest(Spawn, CaptainSays) and GetQuestStep(Spawn, CaptainSays) == 2 then
- PlayFlavor(NPC, "mizzen_staysail/_exp03/exp03_rgn_butcherblock/staysail/staysail001.mp3", "", "", 1029519275, 2649145859, Spawn)
- AddConversationOption(conversation, "Orders from the Cap'n, Shorty!", "dlg_7_1")
- AddConversationOption(conversation, "I'll let you get back to your story.")
- StartConversation(conversation, NPC, Spawn, "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frik-fork! So I says to 'em...")
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "", "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frak-fork! So I says to 'em...", "", 1689589577, 4560189, Spawn)
- end
-
- end
- function dlg_7_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Cap'n says ta knock off the deck work an' brighten the clamp!", "WrongChoice")
- AddConversationOption(conversation, "Cap'n says ta brighten the clamp off an' work on the deck knock!", "WrongChoice")
- AddConversationOption(conversation, "Cap'n says to knock off the bright work an' clamp down the deck!", "dlg_7_2")
- StartConversation(conversation, NPC, Spawn, "Bah! I was just gettin' ta the good part. Alright then, if you be a representative of ta' Cap'n, then lemme 'ave it!")
- end
- function dlg_7_2(NPC, Spawn)
- SetStepComplete(Spawn, CaptainSays, 2)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Aye aye!")
- StartConversation(conversation, NPC, Spawn, "Well, why didn't you say so?! Tell the Cap'n I'll be right over!")
- end
- function WrongChoice(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Hmm, perhaps I mixed that one up. Let me start over.", "dlg_7_1")
- StartConversation(conversation, NPC, Spawn, "Whaaa? Ho ho ho. He he he. That thar is what we call a good fisherman's tale. Oooh-hoo. Too funny friend, too funny!")
- end
- --[[ raw_conversations
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "", "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frak-fork! So I says to 'em...", "", 1689589577, 4560189, Spawn)
- --]]
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