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- --[[
- Script Name : SpawnScripts/Butcherblock/TallyTopgallant.lua
- Script Purpose : Tally Topgallant <The Far Seas Trading Company>
- Script Author : jakejp
- Script Date : 2018.06.02
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local CaptainSays = 267
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if HasQuest(Spawn, CaptainSays) and GetQuestStep(Spawn, CaptainSays) == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1001.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Orders from the Cap'n, m'lady!", "dlg_8_1")
- AddConversationOption(conversation, "Oh, you caught me! I'll be leaving now.")
- StartConversation(conversation, NPC, Spawn, "Aye, wot do we got 'ere? Some land lubber think they can git the drop on ole Tally Topgallant? Ha ha! I think not!")
- else
- PlayFlavor(NPC, "", "Aye, wot do we got 'ere? Some land lubber think they can git the drop on ole Tally Topgallant? Ha ha! I think not!", "", 1689589577, 4560189, Spawn)
- end
- end
- function dlg_8_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Cap'n wants you ta lash up an' stow 'afore you batten down the hatches!", "dlg_8_2")
- AddConversationOption(conversation, "Cap'n wants you ta stow the hatches 'afore you batten down the lash!", "WrongChoice")
- AddConversationOption(conversation, "Cap'n wants you ta lash up the batten 'afore you stow the hatches.", "WrongChoice")
- StartConversation(conversation, NPC, Spawn, "Hmph. He best pay me 'afor he can expect me ta take another run aboard that floatin' heap he be callin' a ship. Now then, wot's the Cap'n got ta say ta me?")
- end
- function dlg_8_2(NPC, Spawn)
- SetStepComplete(Spawn, CaptainSays, 3)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "I'll report back to the Cap'n at once!")
- StartConversation(conversation, NPC, Spawn, "Aye, that's wot he always be tellin' me. Day in an' day out. Tell the Cap'n I'll be there promptly. Blimmey, I'm gettin' too old for this 'ere kinda work.")
- end
- function WrongChoice(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Wait, let me try that again!", "dlg_8_1")
- StartConversation(conversation, NPC, Spawn, "Is this some sorta joke? Let me guess, one too many hits wit a belay pin got you all scrambled in yer noggin', right? You ain't talk to no Cap'n I work for! Off wit ye!")
- end
- --[[ raw_conversations
- PlayFlavor(NPC, "", "Aye, wot do we got 'ere? Some land lubber think they can git the drop on ole Tally Topgallant? Ha ha! I think not!", "", 1689589577, 4560189, Spawn)
- --]]
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