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- --[[
- Script Name : SpawnScripts/ButcherblockMountains/ThayvlUlthonis.lua
- Script Purpose : Thayvl Ulthonis
- Script Author : jakejp
- Script Date : 2018.06.17
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local StockComponents = 345
- function spawn(NPC)
- ProvidesQuest(NPC, StockComponents)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasCompletedQuest(Spawn, StockComponents) == false and HasQuest(Spawn, StockComponents) == false and CanReceiveQuest(Spawn, StockComponents) == true then
- -- Offer first quest if not completed or started
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1008.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What are you seeking?", "dlg_5_1")
- AddConversationOption(conversation, "Spell components?", "dlg_5_4")
- StartConversation(conversation, NPC, Spawn, "A thousand curses on the Master! A mage of my stature shouldn't have to stoop so low as to be forced to collect spell components for his experiments.")
- elseif GetQuestStep(Spawn, StockComponents) == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1008.mp3", "", "", 0, 0, Spawn)
- Say(NPC, "Do not return until you have gathered all the wandering essence dust that I require!")
- elseif GetQuestStep(Spawn, StockComponents) == 2 then
- SetStepComplete(Spawn, StockComponents, 2)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1008.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Indeed.")
- AddConversationOption(conversation, "Um, I've actually heard otherwise but... Nevermind.")
- StartConversation(conversation, NPC, Spawn, "Good. The Master will be most pleased with me. Perhaps now, after securing his trust I can... well, my plans are of little matter to you. Here take this. Let it not be said that the Teir'Dal do not keep their word.")
- elseif HasCompletedQuest(Spawn, StockComponents) == true then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1008.mp3", "", "", 0, 0, Spawn)
- Say(NPC, "Your efforts are appreciated. If the Master demands another cadaver, I'll make sure you're not it.")
- end
- end
- function dlg_5_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "For a reward I might be able to collect the essence dust for you.", "GiveStockComponents")
- AddConversationOption(conversation, "Interesting. What sort of spell is he preparing?", "dlg_5_3")
- StartConversation(conversation, NPC, Spawn, "My... benefactor is most insistent that I gather the dust from the wandering essences that meander throughout these mountains. Something about their nature adds to the potency of a spell he is creating.")
- end
- function AcceptedDialogue(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "We have a deal. I will return with a large amount of dust shortly.")
- StartConversation(conversation, NPC, Spawn, "Hmm. Alright, I might be able to part with a trinket of sorts in exchange for your help. The sooner I have all the material components I've been... asked to bring back, the sooner I can return to... home. Yes, home.")
- end
- function dlg_5_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Fine, fine. Though, for a reward I might be able to collect the essence dust for you.", "GiveStockComponents")
- StartConversation(conversation, NPC, Spawn, "Many questions should remain unanswered, my friend. I've seen the Master kill people for asking too much. I'll not risk a similar fate in divulging secrets to a newly met adventurer.")
- end
- function dlg_5_4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Yes, I've seen that. What other components are there?", "dlg_5_5")
- AddConversationOption(conversation, "Actually, I'm not looking for a lesson on spell casting. What are you out doing out here?", "dlg_5_1")
- StartConversation(conversation, NPC, Spawn, "Yes, often times special components are required to cast a spell. As an adventurer you no doubt have come across mages who use verbal components when they cast a spell.")
- end
- function dlg_5_5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Yes, I've seen that. What other components are there?", "dlg_5_6")
- AddConversationOption(conversation, "Actually, I'm not looking for a lesson on spell casting. What are you out doing out here?", "dlg_5_1")
- StartConversation(conversation, NPC, Spawn, "A mage might also be required to gesture or, more simply put, move one's hands in a particular fashion to complete a spell. This type of component is called a somatic component.")
- end
- function dlg_5_6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "So what sort of component are you gathering?", "dlg_5_1")
- StartConversation(conversation, NPC, Spawn, "The third type of component, which happens to be the type I've been sent to these acursed mountains to harvest, is the material type. A pinch of dirt from a particular location, the wing of a shriller, or a gem are all examples.")
- end
- function GiveStockComponents(NPC, Spawn)
- OfferQuest(NPC, Spawn, StockComponents)
- end
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