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- --[[
- Script Name: SpawnScripts/Commonlands/GerunPontian.lua
- Script Purpose: Gerun Pontian
- Script Author: vo1d
- Script Date: 10/8/2019
- Script Notes: n/a
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local SpeckledRattlerVenom = 375
- function spawn(NPC)
- spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- if HasCompletedQuest(Spawn, SpeckledRattlerVenom) == false and HasQuest(Spawn, SpeckledRattlerVenom) == false then
- Dialog.AddDialog("Gerun Pontian of the Militia. I watch the gates. I assure you a more dreary job does not exist in all of D'Lere.")
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3", 0, 0)
- Dialog.AddOption("What makes it so dreary?", "dlg_2")
- Dialog.AddOption("I have to go.")
- Dialog.Start()
- elseif GetQuestStep(Spawn, SpeckledRattlerVenom) == 1 then
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Did you get the venom?")
- Dialog.AddOption("Not yet.")
- Dialog.Start()
- elseif GetQuestStep(Spawn, SpeckledRattlerVenom) == 2 then
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Did you get the venom?")
- Dialog.AddOption("Yes, here it is.", "CompleteSpeckledRattlerVenom")
- Dialog.Start()
- elseif HasCompletedQuest(Spawn, SpeckledRattlerVenom) == true then
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3", 0, 0)
- end
- end
- function dlg_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Who attacks the gates of Freeport? Orcs? Dervish Cutthroats? Qeynosians? Hah! The only good thing about this post is it gives me a lot of time. And even the most daft of fools knows that time equals money.")
- Dialog.AddVoiceover("", "", 0)
- Dialog.AddOption("How does this post turn profit?", "dlg_3")
- Dialog.Start()
- end
- function dlg_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Like I said, I've got free time. So while I'm out here I can acquire commodities that I can then sell to the merchants of Freeport. If I can't be out there earning glory, I'll stay back here and earn coin. Care to help?")
- Dialog.AddOption("What do you need?", "dlg_4")
- Dialog.AddOption("No thanks.")
- Dialog.Start()
- end
- function dlg_4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Venom has been selling quite nicely. There are quite a few speckled rattlers around here. They're a great source of venom. If you bring me back the venom from eight of them I'll give you a portion of what the profit will be. Sound good?")
- Dialog.AddOption("Sure.", "OfferSpeckledRattlerVenom")
- Dialog.Start()
- end
- function dlg_5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Great! I'll be here, of course.")
- Dialog.AddVoiceover("", "", 0)
- Dialog.AddOption("I'll be back.")
- Dialog.Start()
- end
- function OfferSpeckledRattlerVenom(NPC, Spawn)
- OfferQuest(NPC, Spawn, SpeckledRattlerVenom)
- end
- function CompleteSpeckledRattlerVenom(NPC, Spawn)
- SetStepComplete(Spawn, SpeckledRattlerVenom, 2)
- PlaySound(NPC, "sounds/ui/gui_quest_complete.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Good work. You've made us both quite a bit of coin. Thanks for the help. I'm sorry that my tasks have been so dull, it's hard to pull the important missions when you're a lowly gate patrol. I do have something a bit more exciting if you're interested.")
- Dialog.AddOption("What is it?")
- Dialog.AddOption("No thanks.")
- Dialog.Start()
- end
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