123456789101112131415161718192021222324252627282930313233343536373839404142 |
- --[[
- Script Name : SpawnScripts/Darklight/aCommonerPanicked_(8).lua
- Script Purpose : Panicked commoners before completing quest, "Reclaiming the Sablevein Tear"
- Script Author : Cynnar
- Script Date : 10/16/2015
- Script Notes : a commoner (spawn_id 340017) (spawn_location_id 579575)
- Script Notes : Location is in Hate's Envy
- --]]
- local SealingTheRift = 122
- local ReclaimingTheSableveinTear = 124
- function spawn(NPC, Player)
- AddSpawnAccess(NPC, NPC)
- SetPlayerProximityFunction(NPC, 50, "QuestCheck", "QuestCheck")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function QuestCheck(NPC, Player)
- if not HasCompletedQuest(Player, ReclaimingTheSableveinTear) then
- AddSpawnAccess(NPC, Player)
- MovementLoopAddLocation(NPC, -381.35, -62.87, 230.78, 4, 1)
- MovementLoopAddLocation(NPC, -372.50, -62.87, 238.39, 4, 1)
- MovementLoopAddLocation(NPC, -373.73, -62.87, 229.14, 4, 1)
- MovementLoopAddLocation(NPC, -382.43, -62.87, 239.71, 4, 1)
- MovementLoopAddLocation(NPC, -372.71, -62.87, 234.79, 4, 1)
- MovementLoopAddLocation(NPC, -378.37, -62.87, 227.58, 4, 1)
- MovementLoopAddLocation(NPC, -374.99, -62.87, 241.18, 4, 1)
- MovementLoopAddLocation(NPC, -374.23, -62.87, 233.35, 4, 1)
- else
- RemoveSpawnAccess(NPC, Player)
- end
- end
- function animation(NPC, Player)
- AddSpawnAccess(NPC, Player)
- PlayFlavor(NPC, "", "", "frustrated", 0, 0)
-
- end
|