ScionofDiscord.lua 2.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/FrostfangSea/ScionofDiscord.lua
  3. Script Purpose : Scion of Discord <Carnage Appraiser>
  4. Script Author : Foof
  5. Script Date : 2013.10.30
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. --[[
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. conversation = CreateConversation()
  17. local choice = math.random(1,2)
  18. if choice == 1 then
  19. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
  20. elseif choice == 2 then
  21. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
  22. else
  23. end
  24. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
  25. AddConversationOption(conversation, "Quite so.", "dlg_30_1")
  26. AddConversationOption(conversation, "I am not ready yet.")
  27. StartConversation(conversation, NPC, Spawn, "The will of Discord is to let your skill distinguish you from others. It is not just how you fight, but how often you are the source of death. Are you skilled enough to be considered among the elite?")
  28. end
  29. function dlg_30_1(NPC, Spawn)
  30. FaceTarget(NPC, Spawn)
  31. conversation = CreateConversation()
  32. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  33. AddConversationOption(conversation, "How can I show you? ", "dlg_30_2")
  34. AddConversationOption(conversation, "On second thought, I am not ready. Farewell. ")
  35. StartConversation(conversation, NPC, Spawn, "I bring favor to those that can back up their words, though your skill is yet to be seen. Consider your words or they will bring you shame! ")
  36. end
  37. function dlg_30_2(NPC, Spawn)
  38. FaceTarget(NPC, Spawn)
  39. conversation = CreateConversation()
  40. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  41. AddConversationOption(conversation, "Let us begin! ", "dlg_30_3")
  42. AddConversationOption(conversation, "I am not sure I can do that right now. Farewell. ")
  43. StartConversation(conversation, NPC, Spawn, "The test is simple: kill or be killed. Plenty of would-be slayers roam the battlefield as we speak. You must deliver death in order to be given rewards. Are you ready to back your words? ")
  44. end
  45. function dlg_30_3(NPC, Spawn)
  46. FaceTarget(NPC, Spawn)
  47. conversation = CreateConversation()
  48. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  49. StartConversation(conversation, NPC, Spawn, "Discord be with you!")
  50. end
  51. --]]
  52. --[[ raw_conversations
  53. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
  54. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
  55. --]]