asummonedcoldainspirit.lua 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. --[[
  2. Script Name : SpawnScripts/FrostfangSea/asummonedcoldainspirit.lua
  3. Script Purpose : for the spawn "a summoned coldain spirit"
  4. Script Author : theFoof
  5. Script Date : 2013.6.6
  6. Script Notes :
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function killed(NPC, Spawn)
  17. PlayAnimation(NPC, 10893)
  18. PlayAnimation(Spawn, 18414)
  19. local choice = math.random(1,6)
  20. if choice == 1 then
  21. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_23b35126.mp3", "Where do ya think you're going?", "", 706272128, 909565004, Spawn)
  22. elseif choice == 2 then
  23. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_9de55a3e.mp3", "There they are! Let's get em!", "", 3246206943, 366784514, Spawn)
  24. elseif choice == 3 then
  25. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_ab9057d3.mp3", "Looking for me? ", "", 438949611, 3910736957, Spawn)
  26. elseif choice == 4 then
  27. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_4a1ceaef.mp3", "Ha! I'm not done yet. Get back up!", "", 458619926, 239663782, Spawn)
  28. elseif choice == 5 then
  29. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_d6c773c7.mp3", "I didn't think I hit em that hard.", "", 3680771732, 663911723, Spawn)
  30. else
  31. PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_d6c773c7.mp3", "I didn't think I hit em that hard.", "", 3680771732, 663911723, Spawn)
  32. end
  33. end