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- --[[
- Script Name : SpawnScripts/FrostfangSea/QstRedbladeX3RevampBarricade.lua
- Script Purpose : handles the barricade spawn on Pilgrims' Landing
- Script Author : theFoof
- Script Date : 2013.5.6
- Script Notes :
- --]]
- local BoatloadWork = 4
- function spawn(NPC, Player)
- SpawnSet(NPC, "activity_state", "0")
- AddSpawnAccess(NPC, NPC)
- SetPlayerProximityFunction(NPC, 50, "CheckQuest", "CheckQuest")
- if HasCompletedQuest(Player, BoatloadWork) or GetQuestStep(Player, BoatloadWork) == 4 then
- AddSpawnAccess(NPC, Player)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function CheckQuest(NPC, Player)
- if HasCompletedQuest(Player, BoatloadWork) or GetQuestStep(Player, BoatloadWork) == 4 then
- AddSpawnAccess(NPC, Player)
- end
- end
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