123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- --[[
- Script Name : SpawnScripts/Generic/MovementCircleSmall.lua
- Script Purpose : Randomly chooses a small circle for the spawn to take
- Script Author : Scatman
- Script Date : 2009.10.27
- Script Notes :
- --]]
- function SpawnChooseRandomMovement(NPC)
- local choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
- end
- function clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 7 , y, z - 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 10, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 10, y, z + 9 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 8 , 2, math.random(5, 15))
- end
- function clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 2 , y, z - 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 7 , y, z - 5 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z + 6 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 9 , y, z + 1 , 2, math.random(5, 15))
- end
- function counter_clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 2, math.random(5, 15))
- end
- function counter_clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 2 , y, z + 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 7 , y, z + 5 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z - 6 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 9 , y, z - 1 , 2, math.random(5, 15))
- end
|