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- --[[
- Script Name : SpawnScripts/Generic/movement_circle_medium.lua
- Script Purpose : Randomly chooses a medium circle for the spawn to take
- Script Author : theFoof
- Script Date : 2013.5.22
- Script Notes : larger version of movement_cirlce_small.lua (written by Scatman)
- --]]
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function spawn(NPC)
- SpawnChooseRandomMovement(NPC)
- end
- function SpawnChooseRandomMovement(NPC)
- local choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
- end
- function clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 12 , y, z - 13 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 10 , y, z - 15, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 15, y, z + 14 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 10 , y, z + 13 , 2, math.random(5, 15))
- end
- function clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 7 , y, z - 13 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 12 , y, z - 10 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z + 11 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 14 , y, z + 6 , 2, math.random(5, 15))
- end
- function counter_clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 12 , y, z + 13 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 10 , y, z + 15, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 15, y, z - 14 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 10 , y, z - 13 , 2, math.random(5, 15))
- end
- function counter_clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 7 , y, z + 13 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 12 , y, z + 10 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z - 11 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 14 , y, z - 6 , 2, math.random(5, 15))
- end
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