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- --[[
- Script Name : SpawnScripts/Graystone/MarusDonoval.lua
- Script Purpose : Marus Donoval
- Script Author : Scatman
- Script Date : 2009.09.27
- Script Notes :
- --]]
- -- Quest ID's
- local A_TIME_FOR_FIGHTING = 289
- local LATE_SHIPMENT = 290
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if HasCompletedQuest(Spawn, A_TIME_FOR_FIGHTING) then
- if HasCompletedQuest(Spawn, LATE_SHIPMENT) then
- WellLookWhoItIs(NPC, Spawn)
- elseif HasQuest(Spawn, LATE_SHIPMENT) then
- if GetQuestStep(Spawn, LATE_SHIPMENT) >= 6 then
- WellLookWhoItIs(NPC, Spawn)
- else
- Say(NPC, "Hah, that was great! You're alright you know that?", Spawn)
- end
- else
- Say(NPC, "Hah, that was great! You're alright you know that?", Spawn)
- end
- elseif HasQuest(Spawn, A_TIME_FOR_FIGHTING) then
- HeyRelaxingHereWithQuest(NPC, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001.mp3", "Hey! I'm relaxing here.", "", 1272547244, 528166171, Spawn)
- end
- end
- function healthchanged(NPC, Spawn)
- local hp_percent = GetHP(NPC) / GetMaxHP(NPC)
- if hp_percent <= 0.25 then
- SpawnSet(NPC, "attackable", 0)
- SpawnSet(NPC, "show_level", 0)
- AddTimer(NPC, 500, "StopAttacking", 1, Spawn)
- end
- end
- function StopAttacking(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quest_marus_donoval_fightover_c271419f.mp3", "Alright, alright. I'd say that's enough.", "", 2321626411, 1133430573, Spawn)
- ClearHate(NPC)
- ClearEncounter(NPC)
- end
- function HeyRelaxingHereWithQuest(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if not QuestStepIsComplete(Spawn, A_TIME_FOR_FIGHTING, 1) then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001.mp3", "", "", 1272547244, 528166171, Spawn)
- AddConversationOption(conversation, "Is someone making cheese in here?", "dlg_4_1")
- AddConversationOption(conversation, "Do you get paid to sit around all day doing nothing?", "dlg_1_1")
- AddConversationOption(conversation, "Your father was a slacker, too, wasn't he?", "dlg_2_1")
- AddConversationOption(conversation, "Well why don't you relax somewhere else, buddy?", "dlg_3_1")
- StartConversation(conversation, NPC, Spawn, "Hey! I'm relaxing here.")
- else
- Say(NPC, "Hah, that was great! You're alright you know that?", Spawn)
- end
- end
- ---------------------------------------------------------------------------------------------
- -- QUEST 1
- ---------------------------------------------------------------------------------------------
- function dlg_1_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer1.mp3", "", "", 1797143757, 3864854180, Spawn)
- AddConversationOption(conversation, "Hmm.")
- StartConversation(conversation, NPC, Spawn, "Eh, I'm a hard worker. My boss knows that.")
- end
- function dlg_2_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer2.mp3", "", "", 283337044, 2652532195, Spawn)
- AddConversationOption(conversation, "Really?")
- StartConversation(conversation, NPC, Spawn, "My father built the floor you're standing on, for all you know!")
- end
- function dlg_3_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer3.mp3", "", "", 3193402669, 2023299810, Spawn)
- AddConversationOption(conversation, "Whoops.")
- StartConversation(conversation, NPC, Spawn, "Hah hah! I like you!")
- end
- function dlg_4_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval002.mp3", "", "", 2325284648, 2510217170, Spawn)
- AddConversationOption(conversation, "Oh, never mind, I think that smell is your feet.", "dlg_4_2")
- StartConversation(conversation, NPC, Spawn, "I don't think so.")
- end
- function dlg_4_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval003.mp3", "", "", 1447882078, 784389169, Spawn)
- AddConversationOption(conversation, "I thought someone was making cheese because of that horrible smell, but now that I'm closer to you I believe the smell is your feet.", "dlg_4_3")
- AddConversationOption(conversation, "Nothing, sorry, I'll be going.")
- StartConversation(conversation, NPC, Spawn, "What did you say?")
- end
- function dlg_4_3(NPC, Spawn)
- SetStepComplete(Spawn, A_TIME_FOR_FIGHTING, 1)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- SpawnSet(NPC, "attackable", 1)
- SpawnSet(NPC, "show_level", 1)
- AddHate(Spawn, NPC, 100)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval003a.mp3", "", "", 129148664, 3190606304, Spawn)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, NPC, Spawn, "Ooh, that's a good one.")
- end
- -----------------------------------------------------------------------------------------------------------------------
- -- QUEST 2
- -----------------------------------------------------------------------------------------------------------------------
- function WellLookWhoItIs(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval004.mp3", "", "", 2785464919, 2918822894, Spawn)
-
- if GetQuestStep(Spawn, LATE_SHIPMENT) == 6 then
- AddConversationOption(conversation, "Sometimes, yes. Right now I need to ask you about a package though.", "AskAboutPackage")
- end
-
- AddConversationOption(conversation, "Yeah, let's go!", "LetsGo")
- AddConversationOption(conversation, "Nope, not anymore.")
- StartConversation(conversation, NPC, Spawn, "Well look who it is. Still fighting?")
- end
- function LetsGo(NPC, Spawn)
- SpawnSet(NPC, "attackable", 1)
- SpawnSet(NPC, "show_level", 1)
- AddHate(Spawn, NPC, 100)
- end
- function AskAboutPackage(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval005.mp3", "", "", 297443074, 3794904170, Spawn)
- AddConversationOption(conversation, "There was a package for Burk Stoneshatter. The shipment was GG4QC and it was reported as being unloaded but isn't in overflow, and isn't on the docks, and hasn't been delivered. The Shipping Coordinator said I should speak with you.", "dlg_20_2")
- StartConversation(conversation, NPC, Spawn, "I can help. What do you need?")
- end
- function dlg_20_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval006.mp3", "", "", 3783525520, 2258184655, Spawn)
- AddConversationOption(conversation, "In the water? Oh no.", "dlg_20_3")
- StartConversation(conversation, NPC, Spawn, "GG4QC you say? Yeah, I know the one. Three crates, it was. I do remember unloading them. If what you say is true then I think they may have taken a bath, hah hah!")
- end
- function dlg_20_3(NPC, Spawn)
- SetStepComplete(Spawn, LATE_SHIPMENT, 6)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval007.mp3", "", "", 313118896, 4113217971, Spawn)
- AddConversationOption(conversation, "All right. Thanks.")
- StartConversation(conversation, NPC, Spawn, "These things happen, you know. You should go talk to the Shipping Coordinator if you ever want to get that shipment.")
- end
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