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- --[[
- Script Name : SpawnScripts/Graystone/TacklemasterMoyna.lua
- Script Purpose : Tacklemaster Moyna
- Script Author : Scatman
- Script Date : 2008.09.19
- Script Notes :
- --]]
- local QUEST_1 = 293
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- RandomVoice(NPC, Spawn)
- if HasQuest(Spawn, QUEST_1) and GetQuestStep(Spawn, QUEST_1) == 2 then
- AddConversationOption(conversation, "I've returned with the bait you requested.", "ReturnedWithBait")
- elseif not HasQuest(Spawn, QUEST_1) and not HasCompletedQuest(Spawn, QUEST_1) then
- AddConversationOption(conversation, "I'm interested in finding a little work around here.", "FindingWork")
- end
- PlayFlavor(NPC, "voiceover/english/tacklemaster_moyna/qey_village03/tacklemastermoyna.mp3", "", "", 2910658366, 1466320622, Spawn)
- AddConversationOption(conversation, "No thanks, not today.")
- StartConversation(conversation, NPC, Spawn, "Welcome to Graystone! With our Kerran population, the fish supply is never enough. If you're looking to fill that supply, you'll need some of my goods. Care to have a look?")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function RandomVoice(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1001.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "", "", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1001.mp3", "", "", 0, 0, Spawn)
- end
- end
- -----------------------------------------------------------------------------------------------------
- -- QUEST 1
- -----------------------------------------------------------------------------------------------------
- function FindingWork(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tacklemaster_moyna/qey_village03/tacklemastermoyna001.mp3", "", "", 530187050, 1736772086, Spawn)
- AddConversationOption(conversation, "Provided the job actually pays, I'll do it.", "ProvidedItPays")
- AddConversationOption(conversation, "No thanks, sounds icky.")
- StartConversation(conversation, NPC, Spawn, "You're in luck. I need more bait. If you're interested, you could fetch me some centipede meat. Ubani and Brice catch all the fish from the pier, and I always need more bait.")
- end
- function ProvidedItPays(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tacklemaster_moyna/qey_village03/tacklemastermoyna002.mp3", "", "", 3085757696, 757857128, Spawn)
- AddConversationOption(conversation, "I'll be back when I've got what you need.", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "It'll pay but not too well. The bait business is decent next to the pier, but the stuff isn't exactly worth its weight in platinum, if you know what I mean. I need you to gather some centipede meat for me from the Forest Ruins.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_1)
- end
- function ReturnedWithBait(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_1, 2)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Thank you Moyna!")
- StartConversation(conversation, NPC, Spawn, "Thank you! With this supply, I can keep my bait buckets filled for at least another day or two. Well done. Here's your reward as promised.")
- end
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