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- --[[
- Script Name : SpawnScripts/GreaterFaydark/MerchantFallulah.lua
- Script Purpose : Merchant Fallulah
- Script Author : John Adams
- Script Date : 2009.03.01
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Your sister Melilah asked me...", "dlg_43_1")
- AddConversationOption(conversation, "Have a nice day!")
- StartConversation(conversation, NPC, Spawn, "Hello.")
- if convo==51 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Do you want to talk about it?", "dlg_51_1")
- AddConversationOption(conversation, "No problem.")
- StartConversation(conversation, NPC, Spawn, "Oh. It's you again. Listen, sorry about my outburst earlier.")
- end
- if convo==52 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Do you want to talk about it?", "dlg_52_1")
- AddConversationOption(conversation, "No problem.")
- StartConversation(conversation, NPC, Spawn, "Oh. It's you again. Listen, sorry about my outburst earlier.")
- end
- end
- function dlg_43_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "She just wanted me to...", "dlg_43_2")
- StartConversation(conversation, NPC, Spawn, "Oh, she did, did she? Well, if she wants to talk to me, she can jolly well come down here off her high...platform...and do so herself!")
- end
- function dlg_43_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Do you want to see it?", "dlg_43_3")
- StartConversation(conversation, NPC, Spawn, "Oh, I'm not angry with you! I'm angry with HER! Seasons go by without so much as a 'how're you doing' and then she sends a complete STRANGER to me with a note. A NOTE!")
- end
- function dlg_43_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "I'll let her know.", "dlg_43_4")
- StartConversation(conversation, NPC, Spawn, "No. Take it away. You can tell her no matter what excuses she makes, I want the clock. Got it?")
- end
- function dlg_52_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "That's what I thought. Melilah wants to start over with you.", "dlg_52_2")
- StartConversation(conversation, NPC, Spawn, "It's just...our father died and he was the last family Melilah and I had in Kelethin, except for each other. I've never had to run the shop before and it's been really frustrating to me.")
- end
- function dlg_52_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "I think you two are overdue for a long, sisterly talk.", "dlg_52_3")
- StartConversation(conversation, NPC, Spawn, "She does? I could really use the help! I mean...I miss her. And yes, I could use the help. She's always had a head for business. And I don't want the clock, I just want to be friends with her again.")
- end
- function dlg_52_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Good luck with your business...and your sister!", "dlg_52_4")
- StartConversation(conversation, NPC, Spawn, "Poor Melilah...all this time, I misjudged her. Thank you so much for getting us to see things straight. May Tunare's blessings be upon you!")
- end
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