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- --[[
- Script Name : SpawnScripts/Nettleville/DarianWells.lua
- Script Purpose : Darian Wells <General Goods>
- Script Author : Scatman
- Script Date : 2009.08.12
- Script Notes :
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- local chance = math.random(0, 100)
- if chance <= 25 then
- Talk(NPC, Spawn)
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- Talk(NPC, Spawn)
- end
- function Talk(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = math.random(1, 4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 507535350, 484861631, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 1383875147, 384287053, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 515505319, 274009138, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 3492716408, 910029111, Spawn)
- end
- end
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