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- --[[
- Script Name : SpawnScripts/Nettleville/WillimBarclay.lua
- Script Purpose : Willim Barclay
- Script Author : Scatman
- Script Date : 2009.08.08
- Script Notes :
- --]]
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/willim_barclay/qey_village01/willimbarclay000.mp3", "", "", 3397569626, 186458292, Spawn)
- AddConversationOption(conversation, "I see.")
- StartConversation(conversation, NPC, Spawn, "Perhaps we can speak another time? I have to allocate the barley, inventory the chicken feed, and distribute the wool.")
- end
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