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- --[[
- Script Name : SpawnScripts/Oakmyst/ToppaDoppster.lua
- Script Purpose : Toppa Doppster
- Script Author : Scatman
- Script Date : 2009.09.19
- Updated by :ememjr
- Updated Date :2017.05.04
- Update NOtes : updated quest number
- Script Notes :
- --]]
- function spawn(NPC)
- ProvidesQuest(NPC, 231)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- RandomGreeting(NPC, Spawn)
- if HasCompletedQuest(Spawn, 231) then
- Say(NPC, "You'll be a hero among my friends!")
- elseif HasQuest(Spawn, 231) then
- if GetQuestStep(Spawn, 231) == 1 then
- AddConversationOption(conversation, "Not yet.")
- elseif GetQuestStep(Spawn, 231) == 2 then
- AddConversationOption(conversation, "Yes, here it is.", "YesHereItIs")
- end
- StartConversation(conversation, NPC, Spawn, "Did you get the glowmyst juice?")
- else
- AddConversationOption(conversation, "What do you need?", "WhatDoYouNeed")
- AddConversationOption(conversation, "Sorry, not now.")
- StartConversation(conversation, NPC, Spawn, "You there! Do you think you can help me?")
- end
- end
- function RandomGreeting(NPC, Spawn)
- choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3", "", "", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3", "", "", 0, 0, Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- ------------------------------------------------------------------------------------------------------------
- -- QUEST 1
- ------------------------------------------------------------------------------------------------------------
- function WhatDoYouNeed(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "But what?", "ButWhat")
- StartConversation(conversation, NPC, Spawn, "My friends sent me out to collect some glowmyst juice from the beetles here in Oakmyst. You see, we're trying to start our own tavern and we're working on our craft. I was sent out here to collect some glowmyst juice, but...")
- end
- function ButWhat(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I could get the juice for you.", "ICouldGetJuice")
- AddConversationOption(conversation, "Good luck figuring it out.")
- StartConversation(conversation, NPC, Spawn, "These bugs are so disgusting! I can't stand touching them. Don't even get me started on extracting their fluid sacs.")
- end
- function ICouldGetJuice(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll be right back with them.", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "Would you? That would be wonderful! I need ten glowmyst fluid sacs.")
- end
- function YesHereItIs(NPC, Spawn)
- SetStepComplete(Spawn, 231, 2)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Glad to hear it!")
- StartConversation(conversation, NPC, Spawn, "Wonderful! Thank you so much! My friends will be pleased!")
- end
- function OfferQuest1(NPC, Spawn)
- OfferQuest(NPC, Spawn, 231)
- end
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