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- --[[
- Script Name: GetheHuggs.lua
- Script Purpose: Collections for evil island
- Script Author: John Adams
- Script Date: 2008.09.02
- Script Notes: Auto-Generated Conversation from PacketParser Data
- --]]
- local GetheHuggs = 2780039
- function spawn(NPC)
- MovementLoopAddLocation(NPC, 5.65, -6.50, 208.26, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 0.71, -5.83, 198.18, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 10.66, -6.90, 200.55, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 18.65, -6.87, 194.36, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 26.80, -6.86, 187.05, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 31.08, -6.24, 197.45, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 9.11, -6.80, 206.29, 2, 10, "Gather")
- -- return to spawn point and hang out.
- MovementLoopAddLocation(NPC, -6.18, -4.96, 218.46, 2, 0)
- MovementLoopAddLocation(NPC, -5.91, -4.96, 218.24, 2, 30)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- --[[ random greeting?
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "", 0, 0, Spawn)
- --]]
- -- No Collections Completed
- AddConversationOption(conversation, "I don't have any at the moment.", "dlg_1_1")
- StartConversation(conversation, NPC, Spawn, "Hello there! If you have any collections that you've completed, I can take them off your hands and reward you for your time. I'm just crazy for collections!")
- -- Collection(s) to hand in
- --AddConversationOption(conversation, "I have a collection for you.", "dlg_8_1")
- --AddConversationOption(conversation, "I don't have any at the moment.")
- --StartConversation(conversation, NPC, Spawn, "Hello there! If you have any collections that you've completed, I can take them off your hands and reward you for your time. I'm just crazy for collections!")
- end
- function dlg_8_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- -- no playflavor()
- AddConversationOption(conversation, "Okay, bye!")
- StartConversation(conversation, NPC, Spawn, "This is a magnificent find! Here, take this for all your hard work.")
- end
- function Gather(NPC)
- GatherSpawn = GetSpawn(NPC, GetheHuggs ) -- Get Gethe Huggs
- SpawnSet(GatherSpawn, "visual_state", "2809") -- Start gathering
- AddTimer(NPC, 5000, "stop_gathering") -- for 5 seconds, then stop
- end
- function stop_gathering(NPC)
- GatherSpawn = GetSpawn(NPC, GetheHuggs ) -- get Gethe Huggs
- SpawnSet(GatherSpawn, "visual_state", "0") -- Stop her from gathering
- end
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