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- --[[
- Script Name : SapswillVillageMusician.lua
- Script Purpose : Spawn script for Sapswill musician.
- Script Author : Scatman
- Script Date : 2009.01.11
- Script Notes :
- --]]
- local ADiplomaticMission = 166
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if HasCompletedQuest(Spawn, ADiplomaticMission) or HasQuest(Spawn, ADiplomaticMission) then
- QuestTalk(NPC, Spawn)
- else
- NormalTalk(NPC, Spawn)
- end
-
-
- end
- function NormalTalk(NPC, Spawn)
- FaceTarget(NPC, Spawn)
-
- choice = math.random(1, 3)
- if choice == 1 then
- Say(NPC, "What you mean backwards? Expert I am!")
- else
- Say(NPC, "Course I know what I'm doing! What you mean backwards?")
- end
- end
- function QuestTalk(NPC, Spawn)
- if HasQuest(Spawn, ADiplomaticMission) and not QuestStepIsComplete(Spawn, ADiplomaticMission, 1) then
- SetStepComplete(Spawn, ADiplomaticMission, 1)
- end
-
- FaceTarget(NPC, Spawn)
-
- choice = math.random(1, 3)
- if choice == 1 then
- Say(NPC, "I play special tune for diplomats!")
- else
- Say(NPC, "Happy meeting, diplomat!")
- end
- end
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