1234567891011121314151617181920212223242526272829303132333435363738394041 |
- --[[
- Script Name : SpawnScripts/SourceEvil/VithLTar.lua
- Script Purpose : Make Vith attackable and spawns adds
- Script Author : Jabantiz
- Script Date : 9/10/2016
- Script Notes : BeginAttack() is called from a timer function set in eviltotem.lua
- --]]
- local Priest1ID = 433225
- local Priest2ID = 433226
- local PetID = 2540008
- function BeginAttack(NPC, Spawn)
- local zone = GetZone(NPC)
- local Priest1 = SpawnByLocationID(zone, Priest1ID)
- local Priest2 = SpawnByLocationID(zone, Priest2ID)
-
- SpawnSet(NPC, "attackable", 1)
- SpawnSet(NPC, "show_level", 1)
- SpawnSet(NPC, "targetable", 1)
- SpawnSet(NPC, "visual_state", 0)
- SpawnSet(NPC, "faction", 1)
-
- PlayFlavor(NPC, "", "Now rot like your friends!", "", 1689589577, 4560189)
- Attack(NPC, Spawn)
-
- local Pet = GetSpawn(NPC, PetID)
- if Pet ~= nil then
- SpawnSet(Pet, "faction", 1)
- Attack(Pet, Spawn)
- end
-
- if Priest1 ~= nil then
- Attack(Priest1, Spawn)
- end
-
- if Priest2 ~= nil then
- Attack(Priest2, Spawn)
- end
-
- end
|