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- --[[
- Script Name : SpawnScripts/Sprawl/GatekeeperMalren.lua
- Script Purpose : Gatekeeper Malren <Freeport Militia>
- Script Author : Scatman
- Script Date : 2009.07.26
- Script Notes :
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if GetLevel(Spawn) < 12 then
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malren/fprt_adv03_sprawl/quest/warning_malren_warning_6607638a.mp3", "Beyond this gate lies a warzone! Beware!", "brandish", 3114668751, 2889688375, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malren/fprt_adv03_sprawl/quest/warning_malren_warning_2d5ced43.mp3", "Heed my warning! Beware the danger ahead, adventurer!", "no", 1710591431, 2684761663, Spawn)
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if GetLevel(Spawn) < 12 then
- AddConversationOption(conversation, "What do you mean?", "WhatDoYouMean")
- AddConversationOption(conversation, "Thanks for the warning.")
- StartConversation(conversation, NPC, Spawn, "Be wary, adventurer. Great danger lies beyond this gate!")
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malora/fprt_adv03_sprawl/quests/protector_malora004.mp3", "", "", 1115741315, 3103270743, Spawn)
- AddConversationOption(conversation, "Be well, Malren.")
- StartConversation(conversation, NPC, Spawn, "It is my duty to ensure the safety of less-experienced adventurers. Someone of your skill need not worry about traveling beyond this gate.")
- end
- end
- function WhatDoYouMean(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- AddConversationOption(conversation, "Where should I go once I get to a district?", "OnceGetDestrict")
- AddConversationOption(conversation, "I will do so.")
- StartConversation(conversation, NPC, Spawn, "This gate leads to the Freeport Ruins which is currently under attack. If you seek to travel there, I highly recommend you go back through Big Bend or Scale Yard instead.")
- end
- function OnceGetDestrict(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- AddConversationOption(conversation, "Why is travel beyond this gate so dangerous?", "WhySoDangerous")
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, NPC, Spawn, "Make your way to the docks in either district, then use the bell to summon transport outside of freeport. You can select the Ruins as your destination.")
- end
- function WhySoDangerous(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- AddConversationOption(conversation, "Thanks for the advice, Malren.")
- StartConversation(conversation, NPC, Spawn, "Traveling through this gate isn't very safe unless you bring a group of friends with you. Some very powerful orcs are clashing with the Freeport Militia just beyond it. Entering the Ruins by way of the docks is a much wiser approach.")
- end
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