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- --[[
- Script Name : SpawnScripts/Sprawl/TrainerDurbok.lua
- Script Purpose : Trainer Durbok <Dreadnaught>
- Script Author : Scatman
- Script Date : 2008.09.29
- Script Notes :
- --]]
- local QUEST_1_FROM_KURDEK = 253
- local QUEST_3_FROM_KURDEK = 255
- local QUEST_1 = 260 -- repeatable
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange")
- ProvidesQuest(NPC, QUEST_1)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- local choice = math.random(1, 5)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quest/quest_trainer_durbok_callout_4b619d6e.mp3", "With my training, you Giantslayers might amount to something yet!", "agree", 677573718, 693214962, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quest/quest_trainer_durbok_callout_620ddf6f.mp3", "That's right, bob and weave.", "agree", 2563477319, 1972593588, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quest/quest_trainer_durbok_callout_6cf1b665.mp3", "Dominate your enemies through force!", "threaten", 2765968733, 31376268, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quest/quest_trainer_durbok_callout_d028d77b.mp3", "Parry and uppercut! Don't forget to use your jab!", "threaten", 1525930784, 909688040, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quest/quest_trainer_durbok_callout_f22abebb.mp3", "Tarden's laziness has been rubbing off on you Giantslayers!", "shakefist", 2685681648, 4087837540, Spawn)
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasCompletedQuest(Spawn, QUEST_1_FROM_KURDEK) or (HasQuest(Spawn, QUEST_1_FROM_KURDEK) and GetQuestStep(Spawn, QUEST_1_FROM_KURDEK) > 1) then
- if HasCompletedQuest(Spawn, QUEST_3_FROM_KURDEK) then
- if HasCompletedQuest(Spawn, QUEST_1) then
- -- repeatable
- elseif HasQuest(Spawn, QUEST_1) then
- OnQuest1(NPC, Spawn, conversation)
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok006.mp3", "", "", 2664707401, 3770487430, Spawn)
- AddConversationOption(conversation, "Enforcer Kurdek mentioned that you could use a hand.", "dlg_0_1")
- AddConversationOption(conversation, "Just passing through.")
- StartConversation(conversation, NPC, Spawn, "Ah, you again. What brings you back to this part of the Sprawl?")
- end
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok001.mp3", "", "", 3497395239, 3242764181, Spawn)
- AddConversationOption(conversation, "Sorry, I didn't mean to interrupt.")
- StartConversation(conversation, NPC, Spawn, "Hey! Can't you see I'm busy training these recruits how to fight?")
- end
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok001.mp3", "", "", 3497395239, 3242764181, Spawn)
- if HasQuest(Spawn, QUEST_1_FROM_KURDEK) and GetQuestStep(Spawn, QUEST_1_FROM_KURDEK) == 1 then
- AddConversationOption(conversation, "My name is " .. GetName(Spawn) .. ". Enforcer Kurdek sent me to ask how things are going.", "dlg_18_1")
- end
- AddConversationOption(conversation, "Sorry, I didn't mean to interrupt.")
- StartConversation(conversation, NPC, Spawn, "Hey! Can't you see I'm busy training these recruits how to fight?")
- end
-
- --[[
-
- if convo==2 then
- end
- if convo==3 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok012.mp3", "", "", 857680969, 589713294, Spawn)
- AddConversationOption(conversation, "Yes, I'm looking for more work to do.", "dlg_3_1")
- AddConversationOption(conversation, "No thanks.")
- StartConversation(conversation, NPC, Spawn, "Welcome back. Are you ready to put more of those scum back in their place?")
- end
- if convo==4 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok009.mp3", "", "", 2879942612, 4077208169, Spawn)
- AddConversationOption(conversation, "There are a few less troublemakers to worry about.", "dlg_4_1")
- AddConversationOption(conversation, "Not yet.")
- StartConversation(conversation, NPC, Spawn, "Hello again, adventurer. Have you finished thinning out the excess population around here?")
- end
- if convo==5 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok012.mp3", "", "", 857680969, 589713294, Spawn)
- AddConversationOption(conversation, "Yes, I'm looking for more work to do.", "dlg_5_1")
- AddConversationOption(conversation, "No thanks.")
- StartConversation(conversation, NPC, Spawn, "Welcome back. Are you ready to put more of those scum back in their place?")
- end
- if convo==6 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok009.mp3", "", "", 2879942612, 4077208169, Spawn)
- AddConversationOption(conversation, "Not yet.", "dlg_6_1")
- StartConversation(conversation, NPC, Spawn, "Hello again, adventurer. Have you finished thinning out the excess population around here?")
- end
- if convo==7 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok009.mp3", "", "", 2879942612, 4077208169, Spawn)
- AddConversationOption(conversation, "Not yet.", "dlg_7_1")
- StartConversation(conversation, NPC, Spawn, "Hello again, adventurer. Have you finished thinning out the excess population around here?")
- end
- if convo==8 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok009.mp3", "", "", 2879942612, 4077208169, Spawn)
- AddConversationOption(conversation, "There are a few less troublemakers to worry about.", "dlg_8_1")
- AddConversationOption(conversation, "Not yet.")
- StartConversation(conversation, NPC, Spawn, "Hello again, adventurer. Have you finished thinning out the excess population around here?")
- end
- if convo==9 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok012.mp3", "", "", 857680969, 589713294, Spawn)
- AddConversationOption(conversation, "Yes, I'm looking for more work to do.", "dlg_9_1")
- AddConversationOption(conversation, "No thanks.")
- StartConversation(conversation, NPC, Spawn, "Welcome back. Are you ready to put more of those scum back in their place?")
- end
- if convo==18 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok001.mp3", "", "", 3497395239, 3242764181, Spawn)
- AddConversationOption(conversation, "My name is Whipew. Enforcer Kurdek sent me to ask how things are going.", "dlg_18_1")
- AddConversationOption(conversation, "Sorry, I didn't mean to interrupt.")
- StartConversation(conversation, NPC, Spawn, "Hey! Can't you see I'm busy training these recruits how to fight?")
- end
- if convo==19 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok001.mp3", "", "", 3497395239, 3242764181, Spawn)
- AddConversationOption(conversation, "Sorry, I didn't mean to interrupt.", "dlg_19_1")
- StartConversation(conversation, NPC, Spawn, "Hey! Can't you see I'm busy training these recruits how to fight?")
- end
- --]]
- end
- -------------------------------------------------------------------------------------------------------------------
- -- QUEST_1_FROM_KURDEK
- -------------------------------------------------------------------------------------------------------------------
- function dlg_18_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok002.mp3", "", "", 3758292268, 2300851073, Spawn)
- AddConversationOption(conversation, "So how goes the training?", "dlg_18_2")
- AddConversationOption(conversation, "It sounds like a bother, so never mind.")
- StartConversation(conversation, NPC, Spawn, "That figures. Kurdek can't be bothered to ask me himself, eh? Fine, I suppose I can tell you instead.")
- end
- function dlg_18_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok003.mp3", "", "", 641451677, 496874931, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_18_3")
- AddConversationOption(conversation, "That doesn't sound like my problem.")
- StartConversation(conversation, NPC, Spawn, "There are a few worthwhile Giantslayers here, but for the most part they're too sloppy to ever become Dreadnaughts. I don't really blame them, though. Clearly they aren't getting the proper direction.")
- end
- function dlg_18_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok004.mp3", "", "", 321268147, 2623146346, Spawn)
- AddConversationOption(conversation, "What do you think should be done about it?", "dlg_18_4")
- AddConversationOption(conversation, "Good luck with that.")
- StartConversation(conversation, NPC, Spawn, "The one who claims to be the leader of the Giantslayers is a worthless barbarian named Brutemaster Tarden. I think he cares more about extorting money from the locals than he does about making sure his gang controls the Black Magi and the Dervish.")
- end
- function dlg_18_4(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_1_FROM_KURDEK, 1)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok005.mp3", "", "", 768810452, 746067812, Spawn)
- AddConversationOption(conversation, "I'll let him know.")
- StartConversation(conversation, NPC, Spawn, "I recommend that we strike a little fear into Tarden so that he remembers who's really in charge around here. Tell Enforcer Kurdek that it's time to teach that lazy Giantslayer a lesson he won't soon forget.")
- end
- -------------------------------------------------------------------------------------------------------------------
- -- QUEST 1
- -------------------------------------------------------------------------------------------------------------------
- function dlg_0_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok007.mp3", "", "", 3620375691, 3328248556, Spawn)
- AddConversationOption(conversation, "You've got a deal.", "OfferQuest1")
- AddConversationOption(conversation, "No thanks.")
- StartConversation(conversation, NPC, Spawn, "Aye, some of the rival gangs are interfering with my ability to train the Giantslayers. I'd pay you well if you would get rid of some of them for me.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_1)
- end
- function OnQuest1(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok009.mp3", "", "", 2879942612, 4077208169, Spawn)
- if GetQuestStep(Spawn, QUEST_1) == 2 then
- AddConversationOption(conversation, "There are a few less troublemakers to worry about.", "dlg_2_1")
- end
- AddConversationOption(conversation, "Not yet.")
- StartConversation(conversation, NPC, Spawn, "Hello again, adventurer. Have you finished thinning out the excess population around here?")
- end
- function dlg_2_1(NPC, Spawn)
- SetStepComlete(Spawn, QUEST_1, 2)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok010.mp3", "", "", 1104739099, 151745645, Spawn)
- AddConversationOption(conversation, "I'll check back.", "dlg_2_2")
- StartConversation(conversation, NPC, Spawn, "Great news! As promised, here's your reward. If you're available, I might have more work for you in the future.")
- end
- --[[
- function dlg_5_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_durbok/fprt_adv03_sprawl/quests/trainer_durbok008.mp3", "", "", 2693497223, 3993753671, Spawn)
- AddConversationOption(conversation, "Will do.", "dlg_5_2")
- StartConversation(conversation, NPC, Spawn, "Sounds good. I'll jot down the particulars in your journal. Come back to me for payment when you're finished showing those scum who's boss.")
- end
- --]]
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