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InnkeeperJerbenSleepwell.lua 1.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/Starcrest/InnkeeperJerbenSleepwell.lua
  3. Script Purpose : Innkeeper Jerben Sleepwell <Housing>
  4. Script Author : John Adams
  5. Script Date : 2008.09.23
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. conversation = CreateConversation()
  16. PlayFlavor(NPC, "innkeeper_jerben_sleepwell/qey_village02/innkeeper010.mp3", "", "", 3595889549, 3697050857, Spawn)
  17. AddConversationOption(conversation, "Yes, please.")
  18. AddConversationOption(conversation, "No thank you.")
  19. StartConversation(conversation, NPC, Spawn, "Hello " .. GetName(Spawn) .. ", I am the Innkeeper for this village. We have received word of your arrival and have a room prepared for you. Would you like to know more about housing?")
  20. end
  21. --[[ raw_conversations
  22. PlayFlavor(NPC, "voiceover/english/innkeeper_jerben_sleepwell/qey_village02/100_innkeeper_callout_ce8f52eb.mp3", "It's been so long since I've had one of my wife's special desserts! I want some crunchies! Will you help me get more crunchies?", "", 943990017, 651455380, Spawn)
  23. --]]