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- --[[
- Script Name : SpawnScripts/SunkenCity/GerbardtheSnitch.lua
- Script Purpose : Gerbard the Snitch
- Script Author : neatz09
- Script Date : 2018.12.31
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local QUEST_1 = 387
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch000.mp3", "", "", 2512842567, 445857936, Spawn)
- AddConversationOption(conversation, "What happened?", "dlg_3_1")
- AddConversationOption(conversation, "That sounds like something I'd rather stay out of.")
- StartConversation(conversation, NPC, Spawn, "Oh no! I did it again! The boys back on the boat are gonna kill me!")
- if convo==5 then
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch000.mp3", "", "", 2512842567, 445857936, Spawn)
- AddConversationOption(conversation, "What happened?", "dlg_5_1")
- AddConversationOption(conversation, "That sounds like something I'd rather stay out of.")
- StartConversation(conversation, NPC, Spawn, "Oh no! I did it again! The boys back on the boat are gonna kill me!")
- end
- if convo==8 then
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch000.mp3", "", "", 2512842567, 445857936, Spawn)
- AddConversationOption(conversation, "I've returned with the pirate coins.", "dlg_8_1")
- AddConversationOption(conversation, "That sounds like something I'd rather stay out of.")
- StartConversation(conversation, NPC, Spawn, "Oh no! I did it again! The boys back on the boat are gonna kill me!")
- end
- if convo==15 then
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch000.mp3", "", "", 2512842567, 445857936, Spawn)
- AddConversationOption(conversation, "I've returned with the pirate coins.", "dlg_15_1")
- AddConversationOption(conversation, "That sounds like something I'd rather stay out of.")
- StartConversation(conversation, NPC, Spawn, "Oh no! I did it again! The boys back on the boat are gonna kill me!")
- end
- end
- function dlg_3_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch001.mp3", "", "", 2460257667, 2197101465, Spawn)
- AddConversationOption(conversation, "I'll do it, whats involved?", "dlg_3_2")
- AddConversationOption(conversation, "Not today, sorry.")
- StartConversation(conversation, NPC, Spawn, "I blew all my coins on a game of dice. I just need a few more pirate coins to throw in, and I'll earn back my money in no time! Will you help me out? My crew will toss me overboard if they find out how much money I lost!")
- end
- function dlg_3_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- OfferQuest(NPC, Spawn, QUEST_1)
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch002.mp3", "", "", 4172245160, 2238267271, Spawn)
- AddConversationOption(conversation, "Thanks, I'll search out some pirate coins.", "dlg_3_3")
- StartConversation(conversation, NPC, Spawn, "Where do you think they come from? They're pirate coins! Those undead buggers roam around where it's wet. I'd go get them myself, but I gambled my sword away in a sure bet.")
- end
- function dlg_5_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch001.mp3", "", "", 2460257667, 2197101465, Spawn)
- AddConversationOption(conversation, "I'll do it, whats involved?", "dlg_5_2")
- AddConversationOption(conversation, "Not today, sorry.")
- StartConversation(conversation, NPC, Spawn, "I blew all my coins on a game of dice. I just need a few more pirate coins to throw in, and I'll earn back my money in no time! Will you help me out? My crew will toss me overboard if they find out how much money I lost!")
- end
- function dlg_5_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch002.mp3", "", "", 4172245160, 2238267271, Spawn)
- AddConversationOption(conversation, "Thanks, I'll search out some pirate coins.", "dlg_5_3")
- StartConversation(conversation, NPC, Spawn, "Where do you think they come from? They're pirate coins! Those undead buggers roam around where it's wet. I'd go get them myself, but I gambled my sword away in a sure bet.")
- end
- function dlg_8_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch003.mp3", "", "", 1766615640, 492599183, Spawn)
- AddConversationOption(conversation, "Good luck.", "dlg_8_2")
- StartConversation(conversation, NPC, Spawn, "You're a lifesaver! Now it's time to win it all back.")
- end
- function dlg_15_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch003.mp3", "", "", 1766615640, 492599183, Spawn)
- AddConversationOption(conversation, "Good luck.", "dlg_15_2")
- StartConversation(conversation, NPC, Spawn, "You're a lifesaver! Now it's time to win it all back.")
- end
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