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- --[[
- Script Name : <script-name>
- Script Purpose : <purpose>
- Script Author : <author-name>
- Script Date : <date>
- Script Notes : <special-instructions>
- --]]
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "wave", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "wave", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "wave", 0, 0, Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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