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- --[[
- Script Name : <script-name>
- Script Purpose : <purpose>
- Script Author : <author-name>
- Script Date : <date>
- Script Notes : <special-instructions>
- --]]
- function spawn(NPC)
- choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
-
- AddTimer(NPC, 10000, "InitialWait")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InitialWait(NPC)
- AddTimer(NPC, 1000, "CheckForCrabs")
- end
- function CheckForCrabs(NPC)
- Crab = GetSpawn(NPC, 2630015)
- if GetDistance(NPC, Crab) <= 5 and IsAlive(Crab) then
- KillSpawn(Crab, NPC, 1)
- else
- Crab2 = GetSpawn(NPC, 2630016)
- if GetDistance(NPC, Crab2) <= 5 and IsAlive(Crab2) then
- KillSpawn(Crab2, NPC, 1)
- end
- end
- AddTimer(NPC, 10000, "SetUpCheck")
- end
- function SetUpCheck(NPC)
- AddTimer(NPC, 1000, "CheckForCrabs")
- end
- function aggro(NPC, Spawn)
- chance = math.random(1, 100)
- if chance <= 30 then
- PlayFlavor(NPC, "voiceover/english/rok_combat_vo/a_spiroc/ft/_exp04/aviak/spiroc_victory_9f0466af.mp3", "Score one for the spiroc!", "", 2170775157, 841438160)
- end
- end
- function killed(NPC, Spawn)
- chance = math.random(1, 100)
- if chance <= 30 then
- PlayFlavor(NPC, "voiceover/english/rok_combat_vo/a_spiroc/ft/_exp04/aviak/spiroc_aggro_64bf7f6f.mp3", "I'm taking this one down!", "", 1322142455, 2874795880)
- end
- end
- function clockwise1(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 7 , y, z - 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 10, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 10, y, z + 9 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 8 , 2, math.random(5, 15))
- end
- function clockwise2(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 2 , y, z - 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 7 , y, z - 5 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z + 6 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 9 , y, z + 1 , 2, math.random(5, 15))
- end
- function counter_clockwise1(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 2, math.random(5, 15))
- end
- function counter_clockwise2(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 2 , y, z + 8 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 7 , y, z + 5 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z - 6 , 2, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 9 , y, z - 1 , 2, math.random(5, 15))
- end
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