DrystanSeaside.lua 1.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/WillowWood/DrystanSeaside.lua
  3. Script Purpose : Drystan Seaside <General Goods>
  4. Script Author : Scatman
  5. Script Date : 2009.09.15
  6. Script Notes :
  7. --]]
  8. function spawn(NPC)
  9. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function InRange(NPC, Spawn)
  15. if math.random(0, 100) <= 25 then
  16. PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_aoi_gm_c5e79ff5.mp3", "Hello there! Can I interest you in some of the finest merchandise this side of Norrath?", "wave", 1293853317, 115757857, Spawn)
  17. end
  18. end
  19. function LeaveRange(NPC, Spawn)
  20. end
  21. function hailed(NPC, Spawn)
  22. FaceTarget(NPC, Spawn)
  23. local choice = math.random(1, 4)
  24. if choice == 1 then
  25. PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 397083190, 607860501, Spawn)
  26. elseif choice == 2 then
  27. PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 3839095688, 1767190740, Spawn)
  28. elseif choice == 3 then
  29. PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1745995078, 3389510546, Spawn)
  30. elseif choice == 4 then
  31. PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2835834469, 3534853920, Spawn)
  32. end
  33. end