Entity.cpp 132 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int32_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::get_mitigation_pve, &info_struct);
  235. get_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::get_mitigation_pvp, &info_struct);
  236. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  237. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  238. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  239. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  240. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  241. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  242. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  243. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  244. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  245. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  246. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  247. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  248. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  249. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  250. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  251. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  252. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  253. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  254. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  255. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  256. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  257. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  258. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  259. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  260. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  261. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  262. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  263. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  264. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  265. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  266. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  267. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  268. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  269. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  270. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  271. get_int32_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  272. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  273. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  274. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  275. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  276. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  277. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  278. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  279. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  280. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  281. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  282. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  283. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  284. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  285. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  286. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  287. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  288. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  289. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  290. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  291. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  292. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  293. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  294. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  297. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  298. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  299. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  300. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  301. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  302. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  303. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  304. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  305. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  306. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  307. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  308. get_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::get_friendly_target_npc, &info_struct);
  309. get_int32_funcs["last_claim_time"] = l::bind(&InfoStruct::get_last_claim_time, &info_struct);
  310. get_int8_funcs["engaged_encounter"] = l::bind(&InfoStruct::get_engaged_encounter, &info_struct);
  311. get_int8_funcs["first_world_login"] = l::bind(&InfoStruct::get_first_world_login, &info_struct);
  312. get_int8_funcs["reload_player_spells"] = l::bind(&InfoStruct::get_reload_player_spells, &info_struct);
  313. get_string_funcs["action_state"] = l::bind(&InfoStruct::get_action_state, &info_struct);
  314. get_string_funcs["combat_action_state"] = l::bind(&InfoStruct::get_combat_action_state, &info_struct);
  315. /** SETS **/
  316. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  317. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  318. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  319. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  320. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  321. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  322. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  323. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  324. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  325. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  326. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  327. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  328. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  329. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  330. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  331. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  332. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  333. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  334. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  335. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  336. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  337. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  338. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  339. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  340. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  341. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  342. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  343. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  344. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  345. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  346. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  347. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  348. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  349. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  350. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  351. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  352. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  353. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  354. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  355. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  356. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  357. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  358. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  359. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  360. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  361. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  362. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  363. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  364. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  365. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  366. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  367. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  368. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  369. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  370. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  371. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  372. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  373. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  374. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  375. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  376. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  377. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  378. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  379. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  380. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  381. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  382. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  383. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  384. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  385. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  386. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  387. set_int32_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  388. // int8 account_age_bonus_[19];
  389. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  390. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  391. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  392. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  393. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  394. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  395. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  396. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  397. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  398. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  399. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  400. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  401. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  402. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  403. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  404. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  405. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  406. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  407. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  408. set_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::set_mitigation_pve, &info_struct, l::_1);
  409. set_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::set_mitigation_pvp, &info_struct, l::_1);
  410. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  411. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  412. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  413. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  414. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  415. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  416. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  417. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  418. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  419. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  420. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  421. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  422. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  423. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  424. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  425. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  426. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  427. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  428. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  429. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  430. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  431. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  432. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  433. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  434. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  435. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  436. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  437. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  438. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  439. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  440. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  441. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  442. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  443. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  444. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  445. set_int32_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  446. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  447. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  448. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  449. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  450. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  451. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  452. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  453. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  454. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  455. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  456. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  457. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  458. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  459. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  460. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  461. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  462. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  463. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  464. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  465. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  466. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  467. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  468. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  469. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  470. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  471. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  472. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  473. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  474. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  475. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  476. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  477. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  478. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  479. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  480. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  481. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  482. set_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::set_friendly_target_npc, &info_struct, l::_1);
  483. set_int32_funcs["last_claim_time"] = l::bind(&InfoStruct::set_last_claim_time, &info_struct, l::_1);
  484. set_int8_funcs["engaged_encounter"] = l::bind(&InfoStruct::set_engaged_encounter, &info_struct, l::_1);
  485. set_int8_funcs["first_world_login"] = l::bind(&InfoStruct::set_first_world_login, &info_struct, l::_1);
  486. set_int8_funcs["reload_player_spells"] = l::bind(&InfoStruct::set_reload_player_spells, &info_struct, l::_1);
  487. set_string_funcs["action_state"] = l::bind(&InfoStruct::set_action_state, &info_struct, l::_1);
  488. set_string_funcs["combat_action_state"] = l::bind(&InfoStruct::set_combat_action_state, &info_struct, l::_1);
  489. }
  490. bool Entity::HasMoved(bool include_heading){
  491. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  492. return false;
  493. bool ret_val = true;
  494. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  495. ret_val = false;
  496. }
  497. last_x = GetX();
  498. last_y = GetY();
  499. last_z = GetZ();
  500. last_heading = GetHeading();
  501. return ret_val;
  502. }
  503. int16 Entity::GetStr(){
  504. return GetInfoStruct()->get_str();
  505. }
  506. int16 Entity::GetSta(){
  507. return GetInfoStruct()->get_sta();
  508. }
  509. int16 Entity::GetInt(){
  510. return GetInfoStruct()->get_intel();
  511. }
  512. int16 Entity::GetWis(){
  513. return GetInfoStruct()->get_wis();
  514. }
  515. int16 Entity::GetAgi(){
  516. return GetInfoStruct()->get_agi();
  517. }
  518. int16 Entity::GetPrimaryStat(){
  519. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  520. if (base_class == FIGHTER)
  521. return GetInfoStruct()->get_str();
  522. else if (base_class == PRIEST)
  523. return GetInfoStruct()->get_wis();
  524. else if (base_class == MAGE)
  525. return GetInfoStruct()->get_intel();
  526. else
  527. return GetInfoStruct()->get_agi();
  528. }
  529. int16 Entity::GetHeatResistance(){
  530. return GetInfoStruct()->get_heat();
  531. }
  532. int16 Entity::GetColdResistance(){
  533. return GetInfoStruct()->get_cold();
  534. }
  535. int16 Entity::GetMagicResistance(){
  536. return GetInfoStruct()->get_magic();
  537. }
  538. int16 Entity::GetMentalResistance(){
  539. return GetInfoStruct()->get_mental();
  540. }
  541. int16 Entity::GetDivineResistance(){
  542. return GetInfoStruct()->get_divine();
  543. }
  544. int16 Entity::GetDiseaseResistance(){
  545. return GetInfoStruct()->get_disease();
  546. }
  547. int16 Entity::GetPoisonResistance(){
  548. return GetInfoStruct()->get_poison();
  549. }
  550. int8 Entity::GetConcentrationCurrent() {
  551. return GetInfoStruct()->get_cur_concentration();
  552. }
  553. int8 Entity::GetConcentrationMax() {
  554. return GetInfoStruct()->get_max_concentration();
  555. }
  556. int16 Entity::GetStrBase(){
  557. return GetInfoStruct()->get_str_base();
  558. }
  559. int16 Entity::GetStaBase(){
  560. return GetInfoStruct()->get_sta_base();
  561. }
  562. int16 Entity::GetIntBase(){
  563. return GetInfoStruct()->get_intel_base();
  564. }
  565. int16 Entity::GetWisBase(){
  566. return GetInfoStruct()->get_wis_base();
  567. }
  568. int16 Entity::GetAgiBase(){
  569. return GetInfoStruct()->get_agi_base();
  570. }
  571. int16 Entity::GetHeatResistanceBase(){
  572. return GetInfoStruct()->get_heat_base();
  573. }
  574. int16 Entity::GetColdResistanceBase(){
  575. return GetInfoStruct()->get_cold_base();
  576. }
  577. int16 Entity::GetMagicResistanceBase(){
  578. return GetInfoStruct()->get_magic_base();
  579. }
  580. int16 Entity::GetMentalResistanceBase(){
  581. return GetInfoStruct()->get_mental_base();
  582. }
  583. int16 Entity::GetDivineResistanceBase(){
  584. return GetInfoStruct()->get_divine_base();
  585. }
  586. int16 Entity::GetDiseaseResistanceBase(){
  587. return GetInfoStruct()->get_disease_base();
  588. }
  589. int16 Entity::GetPoisonResistanceBase(){
  590. return GetInfoStruct()->get_poison_base();
  591. }
  592. sint8 Entity::GetAlignment(){
  593. return GetInfoStruct()->get_alignment();
  594. }
  595. bool Entity::IsCasting(){
  596. return casting;
  597. }
  598. void Entity::IsCasting(bool val){
  599. casting = val;
  600. }
  601. int32 Entity::GetRangeLastAttackTime(){
  602. return GetInfoStruct()->get_range_last_attack_time();
  603. }
  604. void Entity::SetRangeLastAttackTime(int32 time){
  605. GetInfoStruct()->set_range_last_attack_time(time);
  606. }
  607. int16 Entity::GetRangeAttackDelay(){
  608. return GetInfoStruct()->get_ranged_attack_delay();
  609. // if(IsPlayer()){
  610. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  611. // if(item && item->IsRanged())
  612. // return item->ranged_info->weapon_info.delay*100;
  613. // }
  614. // return 3000;
  615. }
  616. int32 Entity::GetPrimaryLastAttackTime(){
  617. return GetInfoStruct()->get_primary_last_attack_time();
  618. }
  619. int16 Entity::GetPrimaryAttackDelay(){
  620. return GetInfoStruct()->get_primary_attack_delay();
  621. }
  622. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  623. GetInfoStruct()->set_primary_attack_delay(new_delay);
  624. }
  625. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  626. GetInfoStruct()->set_primary_last_attack_time(new_time);
  627. }
  628. int32 Entity::GetSecondaryLastAttackTime(){
  629. return GetInfoStruct()->get_secondary_last_attack_time();
  630. }
  631. int16 Entity::GetSecondaryAttackDelay(){
  632. return GetInfoStruct()->get_secondary_attack_delay();
  633. }
  634. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  635. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  636. }
  637. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  638. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  639. }
  640. void Entity::ChangePrimaryWeapon(){
  641. if(GetInfoStruct()->get_override_primary_weapon()) {
  642. return;
  643. }
  644. int32 str_offset_dmg = GetStrengthDamage();
  645. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  646. if(item && item->details.item_id > 0 && item->IsWeapon()){
  647. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  648. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  649. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  650. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  651. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  652. }
  653. else{
  654. int16 effective_level = GetInfoStruct()->get_effective_level();
  655. if ( !effective_level )
  656. effective_level = GetLevel();
  657. GetInfoStruct()->set_primary_weapon_delay(2000);
  658. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + (effective_level * .2) + str_offset_dmg);
  659. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)) + str_offset_dmg);
  660. if(GetInfoStruct()->get_attack_type() > 0) {
  661. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  662. }
  663. else {
  664. GetInfoStruct()->set_primary_weapon_type(1);
  665. }
  666. GetInfoStruct()->set_wield_type(2);
  667. }
  668. }
  669. void Entity::ChangeSecondaryWeapon(){
  670. if(GetInfoStruct()->get_override_secondary_weapon()) {
  671. return;
  672. }
  673. int32 str_offset_dmg = GetStrengthDamage();
  674. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  675. if(item && item->details.item_id > 0 && item->IsWeapon()){
  676. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  677. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  678. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  679. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  680. }
  681. else{
  682. int16 effective_level = GetInfoStruct()->get_effective_level();
  683. if ( !effective_level )
  684. effective_level = GetLevel();
  685. GetInfoStruct()->set_secondary_weapon_delay(2000);
  686. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2) + str_offset_dmg);
  687. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)) + str_offset_dmg);
  688. GetInfoStruct()->set_secondary_weapon_type(1);
  689. }
  690. }
  691. void Entity::ChangeRangedWeapon(){
  692. if(GetInfoStruct()->get_override_ranged_weapon()) {
  693. return;
  694. }
  695. int32 str_offset_dmg = GetStrengthDamage();
  696. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  697. if(item && item->details.item_id > 0 && item->IsRanged()){
  698. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  699. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3 + str_offset_dmg);
  700. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3 + str_offset_dmg);
  701. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  702. }
  703. }
  704. void Entity::UpdateWeapons() {
  705. ChangePrimaryWeapon();
  706. ChangeSecondaryWeapon();
  707. ChangeRangedWeapon();
  708. }
  709. int32 Entity::GetStrengthDamage() {
  710. int32 str_offset = 1;
  711. if(IsNPC()) {
  712. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthNPC)->GetInt32();
  713. if(str_offset < 1)
  714. str_offset = 1;
  715. }
  716. else {
  717. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthOther)->GetInt32();
  718. if(str_offset < 1)
  719. str_offset = 1;
  720. }
  721. int32 str_offset_dmg = (int32)((GetInfoStruct()->get_str() / str_offset));
  722. return str_offset_dmg;
  723. }
  724. int32 Entity::GetPrimaryWeaponMinDamage(){
  725. return GetInfoStruct()->get_primary_weapon_damage_low();
  726. }
  727. int32 Entity::GetPrimaryWeaponMaxDamage(){
  728. return GetInfoStruct()->get_primary_weapon_damage_high();
  729. }
  730. int16 Entity::GetPrimaryWeaponDelay(){
  731. return GetInfoStruct()->get_primary_weapon_delay();
  732. }
  733. int16 Entity::GetSecondaryWeaponDelay(){
  734. return GetInfoStruct()->get_secondary_weapon_delay();
  735. }
  736. int32 Entity::GetSecondaryWeaponMinDamage(){
  737. return GetInfoStruct()->get_secondary_weapon_damage_low();
  738. }
  739. int32 Entity::GetSecondaryWeaponMaxDamage(){
  740. return GetInfoStruct()->get_secondary_weapon_damage_high();
  741. }
  742. int8 Entity::GetPrimaryWeaponType(){
  743. return GetInfoStruct()->get_primary_weapon_type();
  744. }
  745. int8 Entity::GetSecondaryWeaponType(){
  746. return GetInfoStruct()->get_secondary_weapon_type();
  747. }
  748. int32 Entity::GetRangedWeaponMinDamage(){
  749. return GetInfoStruct()->get_ranged_weapon_damage_low();
  750. }
  751. int32 Entity::GetRangedWeaponMaxDamage(){
  752. return GetInfoStruct()->get_ranged_weapon_damage_high();
  753. }
  754. int8 Entity::GetRangedWeaponType(){
  755. return GetInfoStruct()->get_ranged_weapon_type();
  756. }
  757. bool Entity::IsDualWield(){
  758. return GetInfoStruct()->get_wield_type() == 1;
  759. }
  760. int8 Entity::GetWieldType(){
  761. return GetInfoStruct()->get_wield_type();
  762. }
  763. int16 Entity::GetRangeWeaponDelay(){
  764. return GetInfoStruct()->get_ranged_weapon_delay();
  765. }
  766. void Entity::SetRangeWeaponDelay(int16 new_delay){
  767. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  768. }
  769. void Entity::SetRangeAttackDelay(int16 new_delay){
  770. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  771. }
  772. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  773. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  774. }
  775. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  776. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  777. }
  778. bool Entity::BehindTarget(Spawn* target){
  779. return BehindSpawn(target, GetX(), GetZ());
  780. }
  781. bool Entity::FlankingTarget(Spawn* target) {
  782. return IsFlankingSpawn(target, GetX(), GetZ());
  783. }
  784. float Entity::GetDodgeChance(){
  785. float ret = 0;
  786. return ret;
  787. }
  788. bool Entity::EngagedInCombat(){
  789. return in_combat;
  790. }
  791. void Entity::InCombat(bool val){
  792. bool changeCombatState = false;
  793. if((in_combat && !val) || (!in_combat && val))
  794. changeCombatState = true;
  795. in_combat = val;
  796. bool update_regen = false;
  797. if(GetInfoStruct()->get_engaged_encounter()) {
  798. if(!IsAggroed() || !IsEngagedInEncounter()) {
  799. GetInfoStruct()->set_engaged_encounter(0);
  800. update_regen = true;
  801. }
  802. }
  803. if(changeCombatState || update_regen)
  804. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  805. }
  806. void Entity::DoRegenUpdate(){
  807. if(!Alive() || GetHP() == 0)//dead
  808. return;
  809. sint32 hp = GetHP();
  810. sint32 power = GetPower();
  811. if(hp < GetTotalHP()){
  812. sint16 temp = GetInfoStruct()->get_hp_regen();
  813. if((hp + temp) > GetTotalHP())
  814. SetHP(GetTotalHP());
  815. else
  816. SetHP(hp + temp);
  817. }
  818. if(GetPower() < GetTotalPower()){
  819. sint16 temp = GetInfoStruct()->get_power_regen();
  820. if((power + temp) > GetTotalPower())
  821. SetPower(GetTotalPower());
  822. else
  823. SetPower(power + temp);
  824. }
  825. }
  826. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  827. if (!luaspell)
  828. return;
  829. Spell* spell = luaspell->spell;
  830. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  831. if (effect){
  832. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  833. effect->spell = luaspell;
  834. effect->spell_id = spell->GetSpellData()->id;
  835. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  836. effect->conc_used = spell->GetSpellData()->req_concentration;
  837. effect->total_time = spell->GetSpellDuration() / 10;
  838. effect->tier = spell->GetSpellData()->tier;
  839. if (spell->GetSpellData()->duration_until_cancel)
  840. effect->expire_timestamp = 0xFFFFFFFF;
  841. else
  842. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  843. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  844. }
  845. }
  846. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  847. if (!luaspell || !luaspell->caster)
  848. return;
  849. Spell* spell = luaspell->spell;
  850. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  851. SpellEffects* effect = 0;
  852. if (old_effect){
  853. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  854. RemoveSpellEffect(old_effect->spell);
  855. }
  856. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  857. if(!effect)
  858. effect = GetFreeSpellEffectSlot();
  859. if(effect){
  860. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  861. effect->spell = luaspell;
  862. effect->spell_id = spell->GetSpellData()->id;
  863. effect->caster = luaspell->caster;
  864. effect->total_time = spell->GetSpellDuration()/10;
  865. if (spell->GetSpellData()->duration_until_cancel)
  866. effect->expire_timestamp = 0xFFFFFFFF;
  867. else if(override_expire_time)
  868. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  869. else
  870. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  871. effect->icon = spell->GetSpellData()->icon;
  872. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  873. effect->tier = spell->GetSpellTier();
  874. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  875. changed = true;
  876. info_changed = true;
  877. AddChangedZoneSpawn();
  878. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  879. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  880. }
  881. }
  882. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  883. if (!luaspell)
  884. return;
  885. bool found = false;
  886. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  887. for (int i = 0; i<30; i++){
  888. // If we already found the spell then we are bumping all other up one so there are no gaps
  889. // This check needs to be first so found can never be true on the first iteration (i = 0)
  890. if (found) {
  891. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  892. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  893. }
  894. // Compare spells, if we found a match set the found flag
  895. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  896. found = true;
  897. }
  898. // if we found the spell in the array then we need to set the last element to empty
  899. if (found) {
  900. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  901. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  902. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  903. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  904. }
  905. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  906. }
  907. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  908. bool found = false;
  909. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  910. for(int i=0;i<45;i++) {
  911. if (found) {
  912. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  913. }
  914. if (GetInfoStruct()->spell_effects[i].spell == spell)
  915. found = true;
  916. }
  917. if (found) {
  918. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  919. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  920. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  921. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  922. changed = true;
  923. info_changed = true;
  924. AddChangedZoneSpawn();
  925. if(IsPlayer()) {
  926. ((Player*)this)->SetCharSheetChanged(true);
  927. }
  928. }
  929. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  930. }
  931. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  932. MaintainedEffects* ret = 0;
  933. InfoStruct* info = GetInfoStruct();
  934. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  935. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  936. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  937. ret = &info->maintained_effects[i];
  938. ret->spell_id = 0;
  939. ret->slot_pos = i;
  940. break;
  941. }
  942. }
  943. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  944. return ret;
  945. }
  946. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  947. MaintainedEffects* ret = 0;
  948. InfoStruct* info = GetInfoStruct();
  949. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  950. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  951. if (info->maintained_effects[i].spell_id == spell_id){
  952. ret = &info->maintained_effects[i];
  953. break;
  954. }
  955. }
  956. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  957. return ret;
  958. }
  959. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  960. SpellEffects* ret = 0;
  961. InfoStruct* info = GetInfoStruct();
  962. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  963. for(int i=0;i<45;i++){
  964. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  965. ret = &info->spell_effects[i];
  966. ret->spell_id = 0;
  967. break;
  968. }
  969. }
  970. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  971. return ret;
  972. }
  973. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  974. SpellEffects* ret = 0;
  975. InfoStruct* info = GetInfoStruct();
  976. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  977. for(int i = 0; i < 45; i++) {
  978. if(info->spell_effects[i].spell_id == id) {
  979. if (!caster || info->spell_effects[i].caster == caster){
  980. ret = &info->spell_effects[i];
  981. break;
  982. }
  983. }
  984. }
  985. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  986. return ret;
  987. }
  988. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  989. SpellEffects* ret = 0;
  990. InfoStruct* info = GetInfoStruct();
  991. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  992. for(int i = 0; i < 45; i++) {
  993. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  994. ret = &info->spell_effects[i];
  995. break;
  996. }
  997. }
  998. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  999. return ret;
  1000. }
  1001. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  1002. SpellEffects* ret = 0;
  1003. InfoStruct* info = GetInfoStruct();
  1004. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1005. for(int i = 0; i < 45; i++) {
  1006. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  1007. {
  1008. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  1009. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  1010. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  1011. {
  1012. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  1013. ret = &info->spell_effects[i];
  1014. break;
  1015. }
  1016. }
  1017. }
  1018. }
  1019. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1020. return ret;
  1021. }
  1022. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  1023. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  1024. return nullptr;
  1025. LuaSpell* ret = nullptr;
  1026. InfoStruct* info = GetInfoStruct();
  1027. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1028. //this for loop primarily handles self checks and 'friendly' checks
  1029. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1030. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1031. {
  1032. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1033. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1034. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1035. ((spell->spell->GetSpellData()->friendly_spell) ||
  1036. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1037. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1038. ret = info->maintained_effects[i].spell;
  1039. break;
  1040. }
  1041. }
  1042. }
  1043. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1044. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1045. {
  1046. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1047. if(effect)
  1048. ret = effect->spell;
  1049. }
  1050. return ret;
  1051. }
  1052. InfoStruct* Entity::GetInfoStruct(){
  1053. return &info_struct;
  1054. }
  1055. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1056. // NPC::GetSkillByName in NPC.cpp exists for NPC's
  1057. // Player::GetSkillByName in Player.cpp exists for Player's
  1058. return 0;
  1059. }
  1060. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1061. // NPC::GetSkillByID in NPC.cpp exists for NPC's
  1062. // Player::GetSkillByID in Player.cpp exists for Player's
  1063. return 0;
  1064. }
  1065. float Entity::GetMaxSpeed(){
  1066. return max_speed;
  1067. }
  1068. void Entity::SetMaxSpeed(float val){
  1069. max_speed = val;
  1070. }
  1071. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1072. {
  1073. float skillAndItemsChance = 0.0f;
  1074. float maxBonusCap = (float)GetLevel()*rule_manager.GetGlobalRule(R_Combat, MaxSkillBonusByLevel)->GetFloat();
  1075. Skill* skill = GetSkillByName(skillName, false);
  1076. if(skill){
  1077. MStats.lock();
  1078. float item_chance_or_skill = stats[item_stat];
  1079. MStats.unlock();
  1080. if(item_chance_or_skill > maxBonusCap) {
  1081. item_chance_or_skill = maxBonusCap;
  1082. }
  1083. if(add_to_skill)
  1084. {
  1085. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1086. }
  1087. else
  1088. {
  1089. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1090. if(modifier > maxBonusCap) {
  1091. modifier = maxBonusCap;
  1092. }
  1093. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1094. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1095. }
  1096. }
  1097. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1098. skillAndItemsChance = max_cap;
  1099. return skillAndItemsChance;
  1100. }
  1101. float Entity::CalculateSkillWithBonus(char* skillName, int16 item_stat, bool chance_skill_increase)
  1102. {
  1103. float skillAndItemsChance = 0.0f;
  1104. float maxBonusCap = GetRuleSkillMaxBonus();
  1105. Skill* skill = GetSkillByName(skillName, chance_skill_increase);
  1106. if(skill){
  1107. float item_chance_or_skill = 0.0f;
  1108. if(item_stat != 0xFFFF) {
  1109. MStats.lock();
  1110. item_chance_or_skill = stats[item_stat];
  1111. MStats.unlock();
  1112. }
  1113. if(item_chance_or_skill > maxBonusCap) { // would we be using their effective mentored level or actual level?
  1114. item_chance_or_skill = maxBonusCap;
  1115. }
  1116. skillAndItemsChance = skill->current_val+item_chance_or_skill;
  1117. }
  1118. return skillAndItemsChance;
  1119. }
  1120. float Entity::GetRuleSkillMaxBonus() {
  1121. return (float)GetLevel()*rule_manager.GetGlobalRule(R_Combat, MaxSkillBonusByLevel)->GetFloat();
  1122. }
  1123. void Entity::CalculateBonuses(){
  1124. if(lua_interface->IsLuaSystemReloading())
  1125. return;
  1126. InfoStruct* info = &info_struct;
  1127. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1128. info->set_block(info->get_block_base());
  1129. info->set_cur_attack(info->get_attack_base());
  1130. info->set_base_avoidance_pct(info->get_avoidance_base());
  1131. info->set_disease(info->get_disease_base());
  1132. info->set_divine(info->get_divine_base());
  1133. info->set_heat(info->get_heat_base());
  1134. info->set_magic(info->get_magic_base());
  1135. info->set_mental(info->get_mental_base());
  1136. info->set_cold(info->get_cold_base());
  1137. info->set_poison(info->get_poison_base());
  1138. info->set_elemental_base(info->get_heat());
  1139. info->set_noxious_base(info->get_poison());
  1140. info->set_arcane_base(info->get_magic());
  1141. info->set_sta(info->get_sta_base());
  1142. info->set_agi(info->get_agi_base());
  1143. info->set_str(info->get_str_base());
  1144. info->set_wis(info->get_wis_base());
  1145. info->set_intel(info->get_intel_base());
  1146. info->set_ability_modifier(0);
  1147. info->set_critical_mitigation(0);
  1148. info->set_block_chance(0);
  1149. info->set_crit_chance(0);
  1150. info->set_crit_bonus(0);
  1151. info->set_potency(0);
  1152. info->set_hate_mod(0);
  1153. info->set_reuse_speed(0);
  1154. // info->set_casting_speed(0);
  1155. info->set_recovery_speed(0);
  1156. info->set_spell_reuse_speed(0);
  1157. info->set_spell_multi_attack(0);
  1158. info->set_dps(0);
  1159. info->set_dps_multiplier(0);
  1160. info->set_haste(0);
  1161. info->set_attackspeed(0);
  1162. info->set_multi_attack(0);
  1163. info->set_flurry(0);
  1164. info->set_melee_ae(0);
  1165. info->set_strikethrough(0);
  1166. info->set_accuracy(0);
  1167. info->set_offensivespeed(0);
  1168. MStats.lock();
  1169. stats.clear();
  1170. MStats.unlock();
  1171. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1172. CalculateSpellBonuses(values);
  1173. info->set_cur_mitigation(info->get_mitigation_base());
  1174. int32 calc_mit_cap = effective_level * rule_manager.GetGlobalRule(R_Combat, CalculatedMitigationCapLevel)->GetInt32();
  1175. info->set_max_mitigation(calc_mit_cap);
  1176. int16 mit_percent = (int16)(CalculateMitigation() * 1000.0f);
  1177. info->set_mitigation_pve(mit_percent);
  1178. mit_percent = (int16)(CalculateMitigation(DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE,0,0,true) * 1000.0f);
  1179. info->set_mitigation_pvp(mit_percent);
  1180. info->add_sta((float)values->sta);
  1181. info->add_str((float)values->str);
  1182. info->add_agi((float)values->agi);
  1183. info->add_wis((float)values->wis);
  1184. info->add_intel((float)values->int_);
  1185. info->add_disease(values->vs_disease);
  1186. info->add_divine(values->vs_divine);
  1187. info->add_heat(values->vs_heat);
  1188. info->add_magic(values->vs_magic);
  1189. int32 sta_hp_bonus = 0.0;
  1190. int32 prim_power_bonus = 0.0;
  1191. float bonus_mod = 0.0;
  1192. if (IsPlayer()) {
  1193. bonus_mod = CalculateBonusMod();
  1194. sta_hp_bonus = info->get_sta() * bonus_mod;
  1195. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1196. }
  1197. prim_power_bonus = floor(float(prim_power_bonus));
  1198. sta_hp_bonus = floor(float(sta_hp_bonus));
  1199. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1200. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1201. if(GetHP() > GetTotalHP())
  1202. SetHP(GetTotalHP());
  1203. if(GetPower() > GetTotalPower())
  1204. SetPower(GetTotalPower());
  1205. info->add_mental(values->vs_mental);
  1206. info->add_poison(values->vs_poison);
  1207. info->add_max_concentration(values->concentration);
  1208. info->add_cold(values->vs_cold);
  1209. info->add_mitigation_skill1(values->vs_slash);
  1210. info->add_mitigation_skill2(values->vs_pierce);
  1211. info->add_mitigation_skill3(values->vs_crush);
  1212. info->add_ability_modifier(values->ability_modifier);
  1213. info->add_critical_mitigation(values->criticalmitigation);
  1214. info->add_block_chance(values->extrashieldblockchance);
  1215. info->add_crit_chance(values->beneficialcritchance);
  1216. info->add_crit_bonus(values->critbonus);
  1217. info->add_potency(values->potency);
  1218. info->add_hate_mod(values->hategainmod);
  1219. info->add_reuse_speed(values->abilityreusespeed);
  1220. info->add_casting_speed(values->abilitycastingspeed);
  1221. info->add_recovery_speed(values->abilityrecoveryspeed);
  1222. info->add_spell_reuse_speed(values->spellreusespeed);
  1223. info->add_spell_multi_attack(values->spellmultiattackchance);
  1224. info->add_dps(values->dps);
  1225. info->add_dps_multiplier(CalculateDPSMultiplier());
  1226. info->add_haste(values->attackspeed);
  1227. info->add_multi_attack(values->multiattackchance);
  1228. info->add_flurry(values->flurry);
  1229. info->add_melee_ae(values->aeautoattackchance);
  1230. info->add_strikethrough(values->strikethrough);
  1231. info->add_accuracy(values->accuracy);
  1232. info->add_offensivespeed(values->offensivespeed);
  1233. info->add_uncontested_block(values->uncontested_block);
  1234. info->add_uncontested_parry(values->uncontested_parry);
  1235. info->add_uncontested_dodge(values->uncontested_dodge);
  1236. info->add_uncontested_riposte(values->uncontested_riposte);
  1237. info->set_ability_modifier(values->ability_modifier);
  1238. float full_pct_hit = 100.0f;
  1239. //info->cur_concentration = 0;
  1240. MStats.lock();
  1241. float parryStat = stats[ITEM_STAT_PARRY];
  1242. MStats.unlock();
  1243. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1244. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1245. if(parry_pct > 70.0f)
  1246. parry_pct = 70.0f;
  1247. info->set_parry(parry_pct);
  1248. full_pct_hit -= parry_pct;
  1249. float block_pct = 0.0f;
  1250. if(GetAdventureClass() != BRAWLER)
  1251. {
  1252. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1253. if(item && item->details.item_id > 0 && item->IsShield()){
  1254. // if high is set and greater than low use high, otherwise use low
  1255. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1256. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1257. if(mitigation)
  1258. {
  1259. /*DOF Prima Guide: Shields now have the following base chances
  1260. to block: Tower (10%), Kite (10%), Round
  1261. (5%), Buckler (3%). Your chances to block
  1262. scale up or down based on the con of your
  1263. opponent.*/
  1264. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1265. float baseBlock = 0.0f;
  1266. if(skill)
  1267. {
  1268. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1269. baseBlock = 10.0f;
  1270. else if (skill->short_name.data == "roundshield")
  1271. baseBlock = 5.0f;
  1272. else if (skill->short_name.data == "buckler")
  1273. baseBlock = 3.0f;
  1274. }
  1275. if(effective_level > mitigation)
  1276. block_pct = log10f((float)mitigation/((float)effective_level*10.0f));
  1277. else
  1278. block_pct = log10f(((float)effective_level/(float)mitigation)) * log10f(effective_level) * 2.0f;
  1279. if(block_pct < 0.0f)
  1280. block_pct *= -1.0f;
  1281. block_pct += baseBlock;
  1282. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1283. if(block_pct > 70.0f)
  1284. block_pct = 70.0f;
  1285. }
  1286. }
  1287. }
  1288. else
  1289. {
  1290. //info->cur_concentration = 0;
  1291. MStats.lock();
  1292. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1293. MStats.unlock();
  1294. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1295. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1296. }
  1297. float block_actual = 0.0f;
  1298. if(full_pct_hit > 0.0f)
  1299. block_actual = block_pct * (full_pct_hit / 100.0f);
  1300. info->set_block(block_actual);
  1301. full_pct_hit -= block_actual;
  1302. //info->cur_concentration = 0;
  1303. MStats.lock();
  1304. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1305. MStats.unlock();
  1306. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1307. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1308. float dodge_actual = 0.0f;
  1309. if(full_pct_hit > 0.0f)
  1310. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(effective_level * GetAgi()) / 100.0f);
  1311. info->set_avoidance_base(dodge_actual);
  1312. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1313. info->set_avoidance_display(total_avoidance);
  1314. SetRegenValues(effective_level);
  1315. safe_delete(values);
  1316. }
  1317. void Entity::SetRegenValues(int16 effective_level)
  1318. {
  1319. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1320. bool override_ = (IsPlayer() && !GetInfoStruct()->get_engaged_encounter());
  1321. if(!GetInfoStruct()->get_hp_regen_override())
  1322. {
  1323. sint16 regen_hp_rate = 0;
  1324. sint16 temp = 0;
  1325. MStats.lock();
  1326. if(!IsAggroed() || override_)
  1327. {
  1328. if(classicRegen)
  1329. {
  1330. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1331. regen_hp_rate = (int)(effective_level*.75)+1;
  1332. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1333. temp += stats[ITEM_STAT_HPREGENPPT];
  1334. }
  1335. else
  1336. {
  1337. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1338. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1339. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1340. }
  1341. }
  1342. else
  1343. {
  1344. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1345. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1346. }
  1347. MStats.unlock();
  1348. GetInfoStruct()->set_hp_regen(temp);
  1349. }
  1350. if(!GetInfoStruct()->get_power_regen_override())
  1351. {
  1352. sint16 regen_power_rate = 0;
  1353. sint16 temp = 0;
  1354. MStats.lock();
  1355. if(!IsAggroed() || override_)
  1356. {
  1357. if(classicRegen)
  1358. {
  1359. regen_power_rate = effective_level + 1;
  1360. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1361. temp += stats[ITEM_STAT_MPREGENPPT];
  1362. }
  1363. else
  1364. {
  1365. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1366. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1367. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1368. }
  1369. }
  1370. else
  1371. {
  1372. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1373. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1374. }
  1375. MStats.unlock();
  1376. GetInfoStruct()->set_power_regen(temp);
  1377. }
  1378. }
  1379. EquipmentItemList* Entity::GetEquipmentList(){
  1380. return &equipment_list;
  1381. }
  1382. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1383. return &appearance_equipment_list;
  1384. }
  1385. void Entity::SetEquipment(Item* item, int8 slot){
  1386. std::lock_guard<std::mutex> lk(MEquipment);
  1387. if(!item && slot < NUM_SLOTS){
  1388. SetInfo(&equipment.equip_id[slot], 0);
  1389. SetInfo(&equipment.color[slot].red, 0);
  1390. SetInfo(&equipment.color[slot].green, 0);
  1391. SetInfo(&equipment.color[slot].blue, 0);
  1392. SetInfo(&equipment.highlight[slot].red, 0);
  1393. SetInfo(&equipment.highlight[slot].green, 0);
  1394. SetInfo(&equipment.highlight[slot].blue, 0);
  1395. }
  1396. else{
  1397. if ( slot >= NUM_SLOTS )
  1398. slot = item->details.slot_id;
  1399. if( slot >= NUM_SLOTS )
  1400. return;
  1401. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1402. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1403. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1404. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1405. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1406. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1407. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1408. }
  1409. }
  1410. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1411. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1412. while(itr.Next()){
  1413. if(itr.value->luaspell == spell && itr.value->type == type){
  1414. bonus_list.Remove(itr.value, true);
  1415. return true;
  1416. }
  1417. }
  1418. return false;
  1419. }
  1420. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1421. CheckSpellBonusRemoval(spell, type);
  1422. BonusValues* bonus = new BonusValues;
  1423. if(spell && spell->spell) {
  1424. bonus->spell_id = spell->spell->GetSpellID();
  1425. }
  1426. else {
  1427. bonus->spell_id = 0;
  1428. }
  1429. bonus->luaspell = spell;
  1430. bonus->type = type;
  1431. bonus->value = value;
  1432. bonus->class_req = class_req;
  1433. bonus->race_req = race_req;
  1434. bonus->faction_req = faction_req;
  1435. bonus->tier = (spell && spell->spell) ? spell->spell->GetSpellTier() : 0;
  1436. bonus_list.Add(bonus);
  1437. if(IsNPC())
  1438. CalculateBonuses();
  1439. }
  1440. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1441. BonusValues *ret = 0;
  1442. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1443. while (itr.Next()) {
  1444. if (itr.value->spell_id == spell_id) {
  1445. ret = itr.value;
  1446. break;
  1447. }
  1448. }
  1449. return ret;
  1450. }
  1451. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1452. vector<BonusValues*>* list = new vector<BonusValues*>;
  1453. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1454. while (itr.Next()) {
  1455. if (itr.value->luaspell == spell)
  1456. list->push_back(itr.value);
  1457. }
  1458. return list;
  1459. }
  1460. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1461. // spell can be null!
  1462. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1463. while(itr.Next()){
  1464. if(itr.value->luaspell == spell || remove_all)
  1465. bonus_list.Remove(itr.value, true);
  1466. }
  1467. if(IsNPC())
  1468. CalculateBonuses();
  1469. }
  1470. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1471. if(stats){
  1472. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1473. vector<BonusValues*> bv;
  1474. //First check if we meet the requirement for each bonus
  1475. bool race_match = false;
  1476. while(itr.Next()) {
  1477. if (itr.value->race_req.size() > 0) {
  1478. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1479. if (GetRace() == itr.value->race_req[i]) {
  1480. race_match = true;
  1481. }
  1482. }
  1483. }
  1484. else
  1485. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1486. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1487. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1488. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1489. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1490. bv.push_back(itr.value);
  1491. }
  1492. //Sort the bonuses by spell id and luaspell
  1493. BonusValues* bonus = nullptr;
  1494. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1495. for (int8 i = 0; i < bv.size(); i++){
  1496. bonus = bv.at(i);
  1497. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1498. }
  1499. //Now check for the highest tier of each spell id and apply those bonuses
  1500. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1501. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1502. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1503. LuaSpell* key = nullptr;
  1504. sint8 highest_tier = -1;
  1505. //Find the highest tier for this spell id
  1506. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1507. LuaSpell* current_spell = tier_itr->first;
  1508. sint8 current_tier = 0;
  1509. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1510. highest_tier = current_tier;
  1511. key = current_spell;
  1512. }
  1513. }
  1514. //We've found the highest tier for this spell id, so add the bonuses
  1515. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1516. for (int8 i = 0; i < final_bonuses->size(); i++)
  1517. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1518. }
  1519. }
  1520. }
  1521. void Entity::AddMezSpell(LuaSpell* spell) {
  1522. if (!spell)
  1523. return;
  1524. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1525. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1526. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1527. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1528. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1529. if (!IsRooted())
  1530. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1531. if (!IsStifled() && !IsFeared())
  1532. GetZone()->LockAllSpells((Player*)this);
  1533. }
  1534. if (IsNPC() && !IsMezImmune())
  1535. {
  1536. HaltMovement();
  1537. }
  1538. mez_spells->Add(spell);
  1539. }
  1540. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1541. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1542. if (!mez_spells || mez_spells->size(true) == 0)
  1543. return;
  1544. mez_spells->Remove(spell);
  1545. if (mez_spells->size(true) == 0){
  1546. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1547. if (!IsStifled() && !IsFeared())
  1548. GetZone()->UnlockAllSpells((Player*)this);
  1549. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1550. if (!IsRooted())
  1551. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1552. }
  1553. if(!IsPlayer()) {
  1554. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1555. ((Spawn*)this)->StopMovement();
  1556. }
  1557. }
  1558. }
  1559. void Entity::RemoveAllMezSpells() {
  1560. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1561. if (!mez_spells)
  1562. return;
  1563. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1564. while (itr.Next()){
  1565. LuaSpell* spell = itr.value;
  1566. if (!spell)
  1567. continue;
  1568. GetZone()->RemoveTargetFromSpell(spell, this);
  1569. RemoveDetrimentalSpell(spell);
  1570. RemoveSpellEffect(spell);
  1571. if (IsPlayer())
  1572. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1573. }
  1574. mez_spells->clear();
  1575. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1576. if (!IsStifled() && !IsFeared())
  1577. GetZone()->UnlockAllSpells((Player*)this);
  1578. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1579. if (!IsRooted())
  1580. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1581. }
  1582. }
  1583. void Entity::AddStifleSpell(LuaSpell* spell) {
  1584. if (!spell)
  1585. return;
  1586. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1587. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1588. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1589. GetZone()->LockAllSpells((Player*)this);
  1590. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1591. }
  1592. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1593. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1594. if (!stifle_list || stifle_list->size(true) == 0)
  1595. return;
  1596. stifle_list->Remove(spell);
  1597. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1598. GetZone()->UnlockAllSpells((Player*)this);
  1599. }
  1600. void Entity::AddDazeSpell(LuaSpell* spell) {
  1601. if (!spell)
  1602. return;
  1603. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1604. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1605. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1606. }
  1607. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1608. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1609. if (!daze_list || daze_list->size(true) == 0)
  1610. return;
  1611. daze_list->Remove(spell);
  1612. }
  1613. void Entity::AddStunSpell(LuaSpell* spell) {
  1614. if (!spell)
  1615. return;
  1616. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1617. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1618. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1619. if (!IsMezzed()){
  1620. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1621. if (!IsRooted())
  1622. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1623. if (!IsStifled() && !IsFeared())
  1624. GetZone()->LockAllSpells((Player*)this);
  1625. }
  1626. }
  1627. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1628. }
  1629. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1630. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1631. if (!stun_list || stun_list->size(true) == 0)
  1632. return;
  1633. stun_list->Remove(spell);
  1634. if (stun_list->size(true) == 0){
  1635. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1636. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1637. if (!IsRooted())
  1638. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1639. if (!IsStifled() && !IsFeared())
  1640. GetZone()->UnlockAllSpells((Player*)this);
  1641. }
  1642. if(!IsPlayer()) {
  1643. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1644. ((Spawn*)this)->StopMovement();
  1645. }
  1646. }
  1647. }
  1648. void Entity::HideDeityPet(bool val) {
  1649. if (!deityPet)
  1650. return;
  1651. if (val) {
  1652. deityPet->AddAllowAccessSpawn(deityPet);
  1653. GetZone()->HidePrivateSpawn(deityPet);
  1654. }
  1655. else
  1656. deityPet->MakeSpawnPublic();
  1657. }
  1658. void Entity::HideCosmeticPet(bool val) {
  1659. if (!cosmeticPet)
  1660. return;
  1661. if (val) {
  1662. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1663. GetZone()->HidePrivateSpawn(cosmeticPet);
  1664. }
  1665. else
  1666. cosmeticPet->MakeSpawnPublic();
  1667. }
  1668. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1669. {
  1670. DismissPet(GetPet(), from_death, spawnListLocked);
  1671. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1672. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1673. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1674. }
  1675. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1676. if (!pet)
  1677. return;
  1678. Entity* PetOwner = pet->GetOwner();
  1679. if(pet->IsNPC())
  1680. {
  1681. ((NPC*)pet)->SetDismissing(true);
  1682. // Remove the spell maintained spell
  1683. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1684. if (spell)
  1685. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1686. }
  1687. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1688. if(PetOwner)
  1689. PetOwner->SetCharmedPet(0);
  1690. if (!from_death) {
  1691. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1692. pet->SetPet(false);
  1693. pet->SetOwner(0);
  1694. if(pet->IsNPC())
  1695. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1696. pet->SetDismissing(false);
  1697. }
  1698. }
  1699. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1700. PetOwner->SetCombatPet(0);
  1701. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1702. PetOwner->SetDeityPet(0);
  1703. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1704. PetOwner->SetCosmeticPet(0);
  1705. // if owner is player and no combat pets left reset the pet info
  1706. if (PetOwner && PetOwner->IsPlayer()) {
  1707. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1708. ((Player*)PetOwner)->ResetPetInfo();
  1709. }
  1710. // remove the spawn from the world
  1711. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1712. GetZone()->RemoveSpawn(pet);
  1713. }
  1714. float Entity::CalculateBonusMod() {
  1715. int8 level = GetLevel();
  1716. if (level <= 20)
  1717. return 3.0;
  1718. else if (level >= 90)
  1719. return 10.0;
  1720. else
  1721. return (level - 20) * .1 + 3.0;
  1722. }
  1723. float Entity::CalculateDPSMultiplier(){
  1724. float dps = GetInfoStruct()->get_dps();
  1725. if (dps > 0){
  1726. if (dps <= 100)
  1727. return (dps / 100 + 1);
  1728. else if (dps <= 200)
  1729. return (((dps - 100) * .25 + 100) / 100 + 1);
  1730. else if (dps <= 300)
  1731. return (((dps - 200) * .1 + 125) / 100 + 1);
  1732. else if (dps <= 900)
  1733. return (((dps - 300) * .05 + 135) / 100 + 1);
  1734. else
  1735. return (((dps - 900) * .01 + 165) / 100 + 1);
  1736. }
  1737. return 1;
  1738. }
  1739. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1740. if (m_wardList.count(spellID) == 0) {
  1741. m_wardList[spellID] = ward;
  1742. }
  1743. }
  1744. WardInfo* Entity::GetWard(int32 spellID) {
  1745. WardInfo* ret = 0;
  1746. if (m_wardList.count(spellID) > 0)
  1747. ret = m_wardList[spellID];
  1748. return ret;
  1749. }
  1750. void Entity::RemoveWard(int32 spellID) {
  1751. if (m_wardList.count(spellID) > 0) {
  1752. // Delete the ward info
  1753. safe_delete(m_wardList[spellID]);
  1754. // Remove from the ward list
  1755. m_wardList.erase(spellID);
  1756. }
  1757. }
  1758. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1759. map<int32, WardInfo*>::iterator itr;
  1760. WardInfo* ward = 0;
  1761. LuaSpell* spell = 0;
  1762. while (m_wardList.size() > 0 && damage > 0) {
  1763. // Get the ward with the lowest base damage
  1764. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1765. if(itr->second->RoundTriggered)
  1766. continue;
  1767. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1768. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1769. (itr->second->WardType == WARD_TYPE_ALL ||
  1770. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1771. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1772. ward = itr->second;
  1773. }
  1774. }
  1775. if (!ward)
  1776. break;
  1777. spell = ward->Spell;
  1778. // damage to redirect at the source (like intercept)
  1779. int32 redirectDamage = 0;
  1780. if (ward->RedirectDamagePercent)
  1781. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1782. // percentage the spell absorbs of all possible damage
  1783. int32 damageToAbsorb = 0;
  1784. if (ward->DamageAbsorptionPercentage > 0)
  1785. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1786. else
  1787. damageToAbsorb = damage;
  1788. int32 maxDamageAbsorptionAllowed = 0;
  1789. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1790. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1791. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1792. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1793. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1794. int32 baseDamageRemaining = damage - damageToAbsorb;
  1795. bool hasSpellBeenRemoved = false;
  1796. if (ward->AbsorbAllDamage)
  1797. {
  1798. ward->LastAbsorbedDamage = ward->DamageLeft;
  1799. if (!redirectDamage)
  1800. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1801. damage = 0;
  1802. }
  1803. else if (damageToAbsorb >= ward->DamageLeft) {
  1804. // Damage is greater than or equal to the amount left on the ward
  1805. ward->LastAbsorbedDamage = ward->DamageLeft;
  1806. // remove what damage we can absorb
  1807. damageToAbsorb -= ward->DamageLeft;
  1808. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1809. baseDamageRemaining += damageToAbsorb;
  1810. damage = baseDamageRemaining;
  1811. ward->DamageLeft = 0;
  1812. spell->damage_remaining = 0;
  1813. if(!redirectDamage)
  1814. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1815. if (!ward->keepWard) {
  1816. hasSpellBeenRemoved = true;
  1817. RemoveWard(spell->spell->GetSpellID());
  1818. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1819. }
  1820. }
  1821. else {
  1822. ward->LastAbsorbedDamage = damageToAbsorb;
  1823. // Damage is less then the amount left on the ward
  1824. ward->DamageLeft -= damageToAbsorb;
  1825. spell->damage_remaining = ward->DamageLeft;
  1826. if (spell->caster->IsPlayer())
  1827. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1828. if (!redirectDamage)
  1829. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1830. // remaining damage not absorbed by percentage must be set
  1831. damage = baseDamageRemaining;
  1832. }
  1833. if (redirectDamage)
  1834. {
  1835. ward->LastRedirectDamage = redirectDamage;
  1836. if (this->IsPlayer())
  1837. {
  1838. Client* client = GetZone()->GetClientBySpawn(this);
  1839. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1840. }
  1841. if (spell->caster && spell->caster->IsPlayer())
  1842. {
  1843. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1844. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1845. }
  1846. if (attacker && spell->caster)
  1847. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, false, spell);
  1848. }
  1849. bool shouldRemoveSpell = false;
  1850. ward->HitCount++; // increment hit count
  1851. ward->RoundTriggered = true;
  1852. if (ward->MaxHitCount && spell->num_triggers && spell->caster->GetZone())
  1853. {
  1854. spell->num_triggers--;
  1855. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1856. }
  1857. if (ward->MaxHitCount && ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1858. shouldRemoveSpell = true;
  1859. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1860. {
  1861. RemoveWard(spell->spell->GetSpellID());
  1862. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1863. }
  1864. // Reset ward pointer
  1865. ward = 0;
  1866. }
  1867. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1868. itr->second->RoundTriggered = false;
  1869. }
  1870. return damage;
  1871. }
  1872. float Entity::CalculateCastingSpeedMod() {
  1873. float cast_speed = info_struct.get_casting_speed();
  1874. if(cast_speed > 0)
  1875. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1876. else if (cast_speed < 0)
  1877. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1878. return 0;
  1879. }
  1880. float Entity::GetSpeed() {
  1881. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1882. MStats.lock();
  1883. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD)) {
  1884. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1885. }
  1886. if (!GetInfoStruct()->get_engaged_encounter()) {
  1887. if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED)) {
  1888. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1889. }
  1890. else if (stats.count(ITEM_STAT_SPEED)) {
  1891. ret += stats[ITEM_STAT_SPEED];
  1892. }
  1893. else if (stats.count(ITEM_STAT_MOUNTSPEED)) {
  1894. ret += stats[ITEM_STAT_MOUNTSPEED];
  1895. }
  1896. }
  1897. else if (GetInfoStruct()->get_engaged_encounter()) {
  1898. if (GetMaxSpeed() > 0.0f)
  1899. ret = GetMaxSpeed();
  1900. if (stats.count(ITEM_STAT_OFFENSIVESPEED)) {
  1901. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1902. }
  1903. }
  1904. MStats.unlock();
  1905. ret *= speed_multiplier;
  1906. return ret;
  1907. }
  1908. float Entity::GetAirSpeed() {
  1909. float ret = speed;
  1910. if (!GetInfoStruct()->get_engaged_encounter())
  1911. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1912. ret *= speed_multiplier;
  1913. return ret;
  1914. }
  1915. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1916. safe_delete(m_threatTransfer);
  1917. m_threatTransfer = transfer;
  1918. }
  1919. int8 Entity::GetTraumaCount() {
  1920. return det_count_list[DET_TYPE_TRAUMA];
  1921. }
  1922. int8 Entity::GetArcaneCount() {
  1923. return det_count_list[DET_TYPE_ARCANE];
  1924. }
  1925. int8 Entity::GetNoxiousCount() {
  1926. return det_count_list[DET_TYPE_NOXIOUS];
  1927. }
  1928. int8 Entity::GetElementalCount() {
  1929. return det_count_list[DET_TYPE_ELEMENTAL];
  1930. }
  1931. int8 Entity::GetCurseCount() {
  1932. return det_count_list[DET_TYPE_CURSE];
  1933. }
  1934. Mutex* Entity::GetDetrimentMutex() {
  1935. return &MDetriments;
  1936. }
  1937. Mutex* Entity::GetMaintainedMutex() {
  1938. return &MMaintainedSpells;
  1939. }
  1940. Mutex* Entity::GetSpellEffectMutex() {
  1941. return &MSpellEffects;
  1942. }
  1943. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1944. DetrimentalEffects* det;
  1945. bool ret = false;
  1946. MDetriments.readlock(__FUNCTION__, __LINE__);
  1947. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1948. det = &detrimental_spell_effects.at(i);
  1949. if(det && det->det_type == det_type && !det->incurable){
  1950. ret = true;
  1951. break;
  1952. }
  1953. }
  1954. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1955. return ret;
  1956. }
  1957. void Entity::ClearAllDetriments() {
  1958. MDetriments.writelock(__FUNCTION__, __LINE__);
  1959. detrimental_spell_effects.clear();
  1960. det_count_list.clear();
  1961. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1962. }
  1963. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1964. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1965. return;
  1966. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1967. DetrimentalEffects* det;
  1968. vector<LuaSpell*> remove_list;
  1969. LuaSpell* spell = 0;
  1970. vector<LevelArray*>* levels;
  1971. int8 caster_class1 = 0;
  1972. int8 caster_class2 = 0;
  1973. int8 caster_class3 = 0;
  1974. InfoStruct* info_struct = 0;
  1975. bool pass_level_check = false;
  1976. MDetriments.readlock(__FUNCTION__, __LINE__);
  1977. for (int32 i = 0; i<det_list->size(); i++){
  1978. det = &det_list->at(i);
  1979. if (det && det->det_type == det_type && !det->incurable){
  1980. levels = det->spell->spell->GetSpellLevels();
  1981. info_struct = det->caster->GetInfoStruct();
  1982. pass_level_check = false;
  1983. bool has_level_checks = false;
  1984. for (int32 x = 0; x < levels->size(); x++){
  1985. has_level_checks = true;
  1986. // class checks are worthless we can't guarantee the caster is that class
  1987. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  1988. pass_level_check = true;
  1989. break;
  1990. }
  1991. }
  1992. if (pass_level_check || !has_level_checks){
  1993. remove_list.push_back(det->spell);
  1994. cure_count--;
  1995. if (cure_count == 0)
  1996. break;
  1997. }
  1998. }
  1999. }
  2000. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2001. for (int32 i = 0; i<remove_list.size(); i++){
  2002. spell = remove_list.at(i);
  2003. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  2004. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  2005. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, this);
  2006. }
  2007. remove_list.clear();
  2008. }
  2009. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  2010. if (cure_count <= 0 || GetDetCount() <= 0)
  2011. return;
  2012. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2013. DetrimentalEffects* det;
  2014. vector<LuaSpell*> remove_list;
  2015. LuaSpell* spell = 0;
  2016. vector<LevelArray*>* levels;
  2017. int8 caster_class1 = 0;
  2018. int8 caster_class2 = 0;
  2019. int8 caster_class3 = 0;
  2020. InfoStruct* info_struct = 0;
  2021. bool pass_level_check = false;
  2022. MDetriments.readlock(__FUNCTION__, __LINE__);
  2023. for (int32 i = 0; i<det_list->size(); i++){
  2024. det = &det_list->at(i);
  2025. if (det && det->control_effect == control_type && !det->incurable){
  2026. levels = det->spell->spell->GetSpellLevels();
  2027. info_struct = det->caster->GetInfoStruct();
  2028. pass_level_check = false;
  2029. for (int32 x = 0; x < levels->size(); x++){
  2030. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  2031. pass_level_check = true;
  2032. break;
  2033. }
  2034. }
  2035. if (pass_level_check){
  2036. remove_list.push_back(det->spell);
  2037. cure_count--;
  2038. if (cure_count == 0)
  2039. break;
  2040. }
  2041. }
  2042. }
  2043. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2044. for (int32 i = 0; i<remove_list.size(); i++){
  2045. spell = remove_list.at(i);
  2046. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  2047. if (GetZone())
  2048. GetZone()->RemoveTargetFromSpell(spell, this);
  2049. RemoveSpellEffect(spell);
  2050. RemoveDetrimentalSpell(spell);
  2051. }
  2052. remove_list.clear();
  2053. }
  2054. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  2055. if(!spell || (spell->spell && spell->spell->GetSpellData() && spell->spell->GetSpellData()->det_type == 0))
  2056. return;
  2057. MDetriments.writelock(__FUNCTION__, __LINE__);
  2058. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2059. vector<DetrimentalEffects>::iterator itr;
  2060. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  2061. if((*itr).spell == spell){
  2062. det_count_list[(*itr).det_type]--;
  2063. det_list->erase(itr);
  2064. if(IsPlayer())
  2065. ((Player*)this)->SetCharSheetChanged(true);
  2066. break;
  2067. }
  2068. }
  2069. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2070. }
  2071. int8 Entity::GetDetTypeCount(int8 det_type){
  2072. return det_count_list[det_type];
  2073. }
  2074. int8 Entity::GetDetCount() {
  2075. int8 det_count = 0;
  2076. map<int8, int8>::iterator itr;
  2077. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2078. det_count += (*itr).second;
  2079. return det_count;
  2080. }
  2081. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2082. return &detrimental_spell_effects;
  2083. }
  2084. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2085. if(!luaspell || !luaspell->caster)
  2086. return;
  2087. Spell* spell = luaspell->spell;
  2088. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2089. DetrimentalEffects new_det;
  2090. if(det)
  2091. RemoveDetrimentalSpell(det->spell);
  2092. SpellData* data = spell->GetSpellData();
  2093. if(!data)
  2094. return;
  2095. new_det.caster = luaspell->caster;
  2096. new_det.spell = luaspell;
  2097. if (spell->GetSpellData()->duration_until_cancel)
  2098. new_det.expire_timestamp = 0xFFFFFFFF;
  2099. else if(override_expire_timestamp)
  2100. new_det.expire_timestamp = override_expire_timestamp;
  2101. else
  2102. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2103. new_det.icon = data->icon;
  2104. new_det.icon_backdrop = data->icon_backdrop;
  2105. new_det.tier = data->tier;
  2106. new_det.det_type = data->det_type;
  2107. new_det.incurable = data->incurable;
  2108. new_det.spell_id = spell->GetSpellID();
  2109. new_det.control_effect = data->control_effect_type;
  2110. new_det.total_time = spell->GetSpellDuration()/10;
  2111. MDetriments.writelock(__FUNCTION__, __LINE__);
  2112. detrimental_spell_effects.push_back(new_det);
  2113. det_count_list[new_det.det_type]++;
  2114. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2115. }
  2116. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2117. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2118. DetrimentalEffects* ret = 0;
  2119. MDetriments.readlock(__FUNCTION__, __LINE__);
  2120. for(int32 i=0; i<det_list->size(); i++){
  2121. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2122. ret = &det_list->at(i);
  2123. }
  2124. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2125. return ret;
  2126. }
  2127. void Entity::CancelAllStealth() {
  2128. bool did_change = false;
  2129. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2130. if (stealth_list){
  2131. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2132. while (itr.Next()){
  2133. if (itr.value->caster == this)
  2134. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2135. else{
  2136. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2137. RemoveSpellEffect(itr.value);
  2138. }
  2139. did_change = true;
  2140. }
  2141. }
  2142. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2143. if (invis_list){
  2144. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2145. while (invis_itr.Next()){
  2146. if (invis_itr.value->caster == this)
  2147. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2148. else{
  2149. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2150. RemoveSpellEffect(invis_itr.value);
  2151. }
  2152. did_change = true;
  2153. }
  2154. }
  2155. if (did_change){
  2156. info_changed = true;
  2157. changed = true;
  2158. AddChangedZoneSpawn();
  2159. if (IsPlayer())
  2160. ((Player*)this)->SetCharSheetChanged(true);
  2161. }
  2162. }
  2163. bool Entity::IsStealthed(){
  2164. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2165. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2166. }
  2167. bool Entity::CanSeeInvis(Entity* target) {
  2168. if (!target)
  2169. return true;
  2170. if (!target->IsStealthed() && !target->IsInvis())
  2171. return true;
  2172. if (target->IsStealthed() && HasSeeHideSpell())
  2173. return true;
  2174. else if (target->IsInvis() && HasSeeInvisSpell())
  2175. return true;
  2176. return false;
  2177. }
  2178. bool Entity::IsInvis(){
  2179. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2180. return (!invis_list || invis_list->size(true) == 0) == false;
  2181. }
  2182. void Entity::AddStealthSpell(LuaSpell* spell) {
  2183. if (!spell)
  2184. return;
  2185. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2186. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2187. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2188. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2189. info_changed = true;
  2190. changed = true;
  2191. AddChangedZoneSpawn();
  2192. if (IsPlayer())
  2193. {
  2194. ((Player*)this)->SetCharSheetChanged(true);
  2195. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2196. }
  2197. }
  2198. }
  2199. void Entity::AddInvisSpell(LuaSpell* spell) {
  2200. if (!spell)
  2201. return;
  2202. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2203. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2204. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2205. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2206. info_changed = true;
  2207. changed = true;
  2208. AddChangedZoneSpawn();
  2209. if (IsPlayer())
  2210. {
  2211. ((Player*)this)->SetCharSheetChanged(true);
  2212. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2213. }
  2214. }
  2215. }
  2216. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2217. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2218. if (!invis_list || invis_list->size(true) == 0)
  2219. return;
  2220. invis_list->Remove(spell);
  2221. RemoveSpellEffect(spell);
  2222. if (invis_list->size(true) == 0){
  2223. info_changed = true;
  2224. changed = true;
  2225. AddChangedZoneSpawn();
  2226. if (IsPlayer())
  2227. {
  2228. ((Player*)this)->SetCharSheetChanged(true);
  2229. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2230. }
  2231. }
  2232. }
  2233. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2234. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2235. if (!stealth_list || stealth_list->size(true) == 0)
  2236. return;
  2237. stealth_list->Remove(spell);
  2238. RemoveSpellEffect(spell);
  2239. if (stealth_list->size() == 0){
  2240. info_changed = true;
  2241. changed = true;
  2242. AddChangedZoneSpawn();
  2243. if (IsPlayer())
  2244. {
  2245. ((Player*)this)->SetCharSheetChanged(true);
  2246. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2247. }
  2248. }
  2249. }
  2250. void Entity::AddRootSpell(LuaSpell* spell) {
  2251. if (!spell)
  2252. return;
  2253. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2254. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2255. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2256. if (IsPlayer()){
  2257. if (!IsMezzedOrStunned())
  2258. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2259. }
  2260. else
  2261. SetSpeedMultiplier(0.0f);
  2262. }
  2263. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2264. }
  2265. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2266. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2267. if (!root_list || root_list->size(true) == 0)
  2268. return;
  2269. root_list->Remove(spell);
  2270. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2271. if (IsPlayer()){
  2272. if (!IsMezzedOrStunned())
  2273. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2274. }
  2275. else {
  2276. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2277. SetSpeedMultiplier(GetHighestSnare());
  2278. }
  2279. if(!IsPlayer()) {
  2280. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2281. ((Spawn*)this)->StopMovement();
  2282. }
  2283. }
  2284. }
  2285. void Entity::AddFearSpell(LuaSpell* spell){
  2286. if (!spell)
  2287. return;
  2288. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2289. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2290. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2291. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2292. if (!IsMezzedOrStunned() && !IsStifled())
  2293. GetZone()->LockAllSpells((Player*)this);
  2294. }
  2295. if (!IsFearImmune() && IsNPC())
  2296. {
  2297. HaltMovement();
  2298. }
  2299. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2300. }
  2301. void Entity::RemoveFearSpell(LuaSpell* spell){
  2302. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2303. if (!fear_list || fear_list->size(true) == 0)
  2304. return;
  2305. fear_list->Remove(spell);
  2306. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2307. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2308. if (!IsMezzedOrStunned() && !IsStifled())
  2309. GetZone()->LockAllSpells((Player*)this);
  2310. }
  2311. if (IsNPC())
  2312. {
  2313. HaltMovement();
  2314. }
  2315. }
  2316. void Entity::AddSnareSpell(LuaSpell* spell) {
  2317. if (!spell)
  2318. return;
  2319. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2320. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2321. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2322. // Don't set speed multiplier if there is a root or no snare values
  2323. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2324. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2325. SetSpeedMultiplier(GetHighestSnare());
  2326. }
  2327. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2328. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2329. if (!snare_list || snare_list->size(true) == 0)
  2330. return;
  2331. snare_list->Remove(spell);
  2332. snare_values.erase(spell);
  2333. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2334. // only change speeds if there are no roots
  2335. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2336. if (!roots || roots->size(true) == 0) {
  2337. float multiplier = GetHighestSnare();
  2338. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2339. SetSpeedMultiplier(multiplier);
  2340. }
  2341. }
  2342. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2343. if (!spell)
  2344. return;
  2345. snare_values[spell] = snare_val;
  2346. }
  2347. float Entity::GetHighestSnare() {
  2348. // For simplicity this will return the highest snare value, which is actually the lowest value
  2349. float ret = 1.0f;
  2350. if (snare_values.size() == 0)
  2351. return ret;
  2352. map<LuaSpell*, float>::iterator itr;
  2353. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2354. if (itr->second < ret)
  2355. ret = itr->second;
  2356. }
  2357. return ret;
  2358. }
  2359. bool Entity::IsSnared() {
  2360. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2361. return false;
  2362. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2363. return (!snare_list || snare_list->size(true) == 0) == false;
  2364. }
  2365. bool Entity::IsMezzed(){
  2366. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2367. return false;
  2368. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2369. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2370. }
  2371. bool Entity::IsStifled(){
  2372. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2373. return false;
  2374. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2375. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2376. }
  2377. bool Entity::IsDazed(){
  2378. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2379. return false;
  2380. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2381. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2382. }
  2383. bool Entity::IsStunned(){
  2384. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2385. return false;
  2386. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2387. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2388. }
  2389. bool Entity::IsRooted(){
  2390. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2391. return false;
  2392. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2393. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2394. }
  2395. bool Entity::IsFeared(){
  2396. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2397. return false;
  2398. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2399. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2400. }
  2401. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2402. if (!spell)
  2403. return;
  2404. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2405. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2406. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2407. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2408. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2409. }
  2410. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2411. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2412. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2413. return;
  2414. waterwalk_list->Remove(spell);
  2415. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2416. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2417. }
  2418. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2419. if (!spell)
  2420. return;
  2421. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2422. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2423. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2424. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2425. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2426. }
  2427. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2428. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2429. if (!waterjump_list || waterjump_list->size(true) == 0)
  2430. return;
  2431. waterjump_list->Remove(spell);
  2432. if (waterjump_list->size(true) == 0 && IsPlayer())
  2433. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2434. }
  2435. void Entity::AddAOEImmunity(LuaSpell* spell){
  2436. if (!spell)
  2437. return;
  2438. if (!immunities[IMMUNITY_TYPE_AOE])
  2439. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2440. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2441. }
  2442. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2443. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2444. if (!aoe_list || aoe_list->size(true) == 0)
  2445. return;
  2446. aoe_list->Remove(spell);
  2447. }
  2448. bool Entity::IsAOEImmune(){
  2449. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2450. }
  2451. void Entity::AddStunImmunity(LuaSpell* spell){
  2452. if (!spell)
  2453. return;
  2454. if (!immunities[IMMUNITY_TYPE_STUN])
  2455. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2456. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2457. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2458. if (!IsFeared() && !IsStifled())
  2459. ((Player*)this)->UnlockAllSpells();
  2460. }
  2461. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2462. }
  2463. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2464. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2465. if (!stun_list || stun_list->size(true) == 0)
  2466. return;
  2467. stun_list->Remove(spell);
  2468. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2469. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2470. if (!IsFeared() && !IsStifled())
  2471. ((Player*)this)->UnlockAllSpells();
  2472. }
  2473. }
  2474. bool Entity::IsStunImmune(){
  2475. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2476. }
  2477. void Entity::AddStifleImmunity(LuaSpell* spell){
  2478. if (!spell)
  2479. return;
  2480. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2481. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2482. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2483. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2484. ((Player*)this)->UnlockAllSpells();
  2485. }
  2486. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2487. }
  2488. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2489. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2490. if (!stifle_list || stifle_list->size(true) == 0)
  2491. return;
  2492. stifle_list->Remove(spell);
  2493. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2494. ((Player*)this)->UnlockAllSpells();
  2495. }
  2496. bool Entity::IsStifleImmune(){
  2497. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2498. }
  2499. void Entity::AddMezImmunity(LuaSpell* spell){
  2500. if (!spell)
  2501. return;
  2502. if (!immunities[IMMUNITY_TYPE_MEZ])
  2503. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2504. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2505. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2506. if (!IsFeared() && !IsStifled())
  2507. ((Player*)this)->UnlockAllSpells();
  2508. }
  2509. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2510. }
  2511. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2512. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2513. if (!mez_list || mez_list->size(true) == 0)
  2514. return;
  2515. mez_list->Remove(spell);
  2516. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2517. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2518. if (!IsFeared() && !IsStifled())
  2519. ((Player*)this)->LockAllSpells();
  2520. }
  2521. }
  2522. bool Entity::IsMezImmune(){
  2523. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2524. }
  2525. void Entity::AddRootImmunity(LuaSpell* spell){
  2526. if (!spell)
  2527. return;
  2528. if (!immunities[IMMUNITY_TYPE_ROOT])
  2529. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2530. if (IsPlayer() && IsRooted())
  2531. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2532. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2533. }
  2534. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2535. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2536. if (!root_list || root_list->size(true) == 0)
  2537. return;
  2538. root_list->Remove(spell);
  2539. if (IsPlayer() && IsRooted())
  2540. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2541. }
  2542. bool Entity::IsRootImmune(){
  2543. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2544. }
  2545. void Entity::AddFearImmunity(LuaSpell* spell){
  2546. if (!spell)
  2547. return;
  2548. if (!immunities[IMMUNITY_TYPE_FEAR])
  2549. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2550. if (IsPlayer() && IsFeared()){
  2551. if (!IsMezzedOrStunned() && !IsStifled())
  2552. ((Player*)this)->UnlockAllSpells();
  2553. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2554. }
  2555. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2556. }
  2557. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2558. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2559. if (!fear_list || fear_list->size(true) == 0)
  2560. return;
  2561. fear_list->Remove(spell);
  2562. if (IsPlayer() && IsFeared()){
  2563. if (!IsMezzedOrStunned() && !IsStifled())
  2564. ((Player*)this)->LockAllSpells();
  2565. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2566. }
  2567. }
  2568. bool Entity::IsFearImmune(){
  2569. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2570. }
  2571. void Entity::AddDazeImmunity(LuaSpell* spell){
  2572. if (!spell)
  2573. return;
  2574. if (!immunities[IMMUNITY_TYPE_DAZE])
  2575. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2576. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2577. }
  2578. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2579. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2580. if (!daze_list || daze_list->size(true) == 0)
  2581. return;
  2582. daze_list->Remove(spell);
  2583. }
  2584. bool Entity::IsDazeImmune(){
  2585. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2586. }
  2587. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2588. if (!spell)
  2589. return;
  2590. if (!immunities[type])
  2591. immunities[type] = new MutexList<LuaSpell*>;
  2592. immunities[type]->Add(spell);
  2593. }
  2594. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2595. MutexList<LuaSpell*>* list = immunities[type];
  2596. if (!list || list->size(true) == 0)
  2597. return;
  2598. list->Remove(spell);
  2599. }
  2600. bool Entity::IsImmune(int16 type){
  2601. return (immunities[type] && immunities[type]->size(true) > 0);
  2602. }
  2603. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2604. if (!spell)
  2605. return;
  2606. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2607. int32 effect_bitmask = spell->effect_bitmask;
  2608. if (effect_bitmask == 0)
  2609. return;
  2610. if (effect_bitmask & EFFECT_FLAG_STUN)
  2611. RemoveStunSpell(spell);
  2612. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2613. RemoveRootSpell(spell);
  2614. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2615. RemoveMezSpell(spell);
  2616. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2617. RemoveStifleSpell(spell);
  2618. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2619. RemoveDazeSpell(spell);
  2620. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2621. RemoveFearSpell(spell);
  2622. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2623. RemoveSpellBonus(spell);
  2624. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2625. RemoveSkillBonus(spell->spell->GetSpellID());
  2626. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2627. RemoveStealthSpell(spell);
  2628. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2629. RemoveInvisSpell(spell);
  2630. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2631. RemoveSnareSpell(spell);
  2632. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2633. RemoveWaterwalkSpell(spell);
  2634. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2635. RemoveWaterjumpSpell(spell);
  2636. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2637. RemoveFlightSpell(spell);
  2638. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2639. RemoveGlideSpell(spell);
  2640. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2641. RemoveAOEImmunity(spell);
  2642. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2643. RemoveStunImmunity(spell);
  2644. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2645. RemoveMezImmunity(spell);
  2646. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2647. RemoveDazeImmunity(spell);
  2648. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2649. RemoveRootImmunity(spell);
  2650. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2651. RemoveStifleImmunity(spell);
  2652. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2653. RemoveFearImmunity(spell);
  2654. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2655. RemoveSafefallSpell(spell);
  2656. }
  2657. void Entity::RemoveSkillBonus(int32 spell_id){
  2658. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2659. return;
  2660. }
  2661. void Entity::AddFlightSpell(LuaSpell* spell){
  2662. if (!spell)
  2663. return;
  2664. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2665. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2666. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2667. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2668. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2669. }
  2670. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2671. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2672. if (!flight_list || flight_list->size(true) == 0)
  2673. return;
  2674. flight_list->Remove(spell);
  2675. if (IsPlayer() && flight_list->size(true) == 0)
  2676. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2677. }
  2678. void Entity::AddGlideSpell(LuaSpell* spell){
  2679. if (!spell)
  2680. return;
  2681. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2682. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2683. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2684. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2685. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2686. }
  2687. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2688. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2689. if (!glide_list || glide_list->size(true) == 0)
  2690. return;
  2691. glide_list->Remove(spell);
  2692. if (IsPlayer() && glide_list->size(true) == 0)
  2693. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2694. }
  2695. void Entity::AddSafefallSpell(LuaSpell* spell){
  2696. if (!spell)
  2697. return;
  2698. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2699. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2700. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2701. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2702. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2703. }
  2704. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2705. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2706. if (!safe_list || safe_list->size(true) == 0)
  2707. return;
  2708. safe_list->Remove(spell);
  2709. if (IsPlayer() && safe_list->size(true) == 0)
  2710. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2711. }
  2712. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2713. if (!group_member_info || group_id == 0)
  2714. return;
  2715. if(!inGroupMgrLock)
  2716. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2717. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2718. if (group)
  2719. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2720. if(!inGroupMgrLock)
  2721. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2722. }
  2723. #include "WorldDatabase.h"
  2724. extern WorldDatabase database;
  2725. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2726. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2727. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2728. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2729. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2730. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2731. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2732. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2733. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2734. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2735. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2736. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2737. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2738. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2739. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2740. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2741. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2742. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2743. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2744. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2745. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2746. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2747. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2748. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2749. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2750. float eyes2[3];
  2751. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2752. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2753. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2754. float ears[3];
  2755. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2756. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2757. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2758. float eye_brows[3];
  2759. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2760. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2761. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2762. float cheeks[3];
  2763. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2764. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2765. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2766. float lips[3];
  2767. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2768. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2769. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2770. float chin[3];
  2771. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2772. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2773. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2774. float nose[3];
  2775. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2776. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2777. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2778. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2779. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2780. if (is_soga) {
  2781. appearance.soga_model_type = model_id;
  2782. features.soga_skin_color = skin_color;
  2783. features.soga_eye_color = eye_color;
  2784. features.soga_hair_color1 = hair_color1;
  2785. features.soga_hair_color2 = hair_color2;
  2786. features.soga_hair_highlight_color = hair_highlight;
  2787. features.soga_hair_type = hair_id;
  2788. features.soga_hair_type_color = hair_type_color;
  2789. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2790. features.soga_hair_face_type = face_id;
  2791. features.soga_hair_face_color = hair_face_color;
  2792. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2793. features.wing_type = wing_id;
  2794. features.wing_color1 = wing_color1;
  2795. features.wing_color2 = wing_color2;
  2796. features.soga_chest_type = chest_id;
  2797. features.shirt_color = shirt_color;
  2798. features.soga_legs_type = legs_id;
  2799. features.pants_color = pants_color;
  2800. features.soga_eye_type[0] = eyes2[0];
  2801. features.soga_eye_type[1] = eyes2[1];
  2802. features.soga_eye_type[2] = eyes2[2];
  2803. features.soga_ear_type[0] = ears[0];
  2804. features.soga_ear_type[0] = ears[1];
  2805. features.soga_ear_type[0] = ears[2];
  2806. features.soga_eye_brow_type[0] = eye_brows[0];
  2807. features.soga_eye_brow_type[1] = eye_brows[1];
  2808. features.soga_eye_brow_type[2] = eye_brows[2];
  2809. features.soga_cheek_type[0] = cheeks[0];
  2810. features.soga_cheek_type[1] = cheeks[1];
  2811. features.soga_cheek_type[2] = cheeks[2];
  2812. features.soga_lip_type[0] = lips[0];
  2813. features.soga_lip_type[1] = lips[1];
  2814. features.soga_lip_type[2] = lips[2];
  2815. features.soga_chin_type[0] = chin[0];
  2816. features.soga_chin_type[1] = chin[1];
  2817. features.soga_chin_type[2] = chin[2];
  2818. features.soga_nose_type[0] = nose[0];
  2819. features.soga_nose_type[1] = nose[1];
  2820. features.soga_nose_type[2] = nose[2];
  2821. }
  2822. else {
  2823. appearance.model_type = model_id;
  2824. features.skin_color = skin_color;
  2825. features.eye_color = eye_color;
  2826. features.hair_color1 = hair_color1;
  2827. features.hair_color2 = hair_color2;
  2828. features.hair_highlight_color = hair_highlight;
  2829. features.hair_type = hair_id;
  2830. features.hair_type_color = hair_type_color;
  2831. features.hair_type_highlight_color = hair_type_highlight_color;
  2832. features.hair_face_type = face_id;
  2833. features.hair_face_color = hair_face_color;
  2834. features.hair_face_highlight_color = hair_face_highlight_color;
  2835. features.wing_type = wing_id;
  2836. features.wing_color1 = wing_color1;
  2837. features.wing_color2 = wing_color2;
  2838. features.chest_type = chest_id;
  2839. features.shirt_color = shirt_color;
  2840. features.legs_type = legs_id;
  2841. features.pants_color = pants_color;
  2842. features.eye_type[0] = eyes2[0];
  2843. features.eye_type[1] = eyes2[1];
  2844. features.eye_type[2] = eyes2[2];
  2845. features.ear_type[0] = ears[0];
  2846. features.ear_type[0] = ears[1];
  2847. features.ear_type[0] = ears[2];
  2848. features.eye_brow_type[0] = eye_brows[0];
  2849. features.eye_brow_type[1] = eye_brows[1];
  2850. features.eye_brow_type[2] = eye_brows[2];
  2851. features.cheek_type[0] = cheeks[0];
  2852. features.cheek_type[1] = cheeks[1];
  2853. features.cheek_type[2] = cheeks[2];
  2854. features.lip_type[0] = lips[0];
  2855. features.lip_type[1] = lips[1];
  2856. features.lip_type[2] = lips[2];
  2857. features.chin_type[0] = chin[0];
  2858. features.chin_type[1] = chin[1];
  2859. features.chin_type[2] = chin[2];
  2860. features.nose_type[0] = nose[0];
  2861. features.nose_type[1] = nose[1];
  2862. features.nose_type[2] = nose[2];
  2863. }
  2864. features.body_size = body_size;
  2865. features.body_age = body_age;
  2866. features.soga_body_size = body_size;
  2867. features.soga_body_age = body_age;
  2868. info_changed = true;
  2869. changed = true;
  2870. }
  2871. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2872. // handled in npc or player
  2873. return;
  2874. }
  2875. bool Entity::HasControlEffect(int8 type)
  2876. {
  2877. if (type >= CONTROL_MAX_EFFECTS)
  2878. return false;
  2879. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2880. if (!spell_list || spell_list->size(true) == 0)
  2881. return false;
  2882. return true;
  2883. }
  2884. void Entity::HaltMovement()
  2885. {
  2886. this->ClearRunningLocations();
  2887. if (GetZone())
  2888. GetZone()->movementMgr->StopNavigation(this);
  2889. RunToLocation(GetX(), GetY(), GetZ());
  2890. }
  2891. std::string Entity::GetInfoStructString(std::string field)
  2892. {
  2893. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2894. if(itr != get_string_funcs.end())
  2895. {
  2896. auto func = (itr->second)();
  2897. return func;
  2898. }
  2899. return std::string("");
  2900. }
  2901. int8 Entity::GetInfoStructInt8(std::string field)
  2902. {
  2903. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2904. if(itr != get_int8_funcs.end())
  2905. {
  2906. auto func = (itr->second)();
  2907. return func;
  2908. }
  2909. return 0;
  2910. }
  2911. int16 Entity::GetInfoStructInt16(std::string field)
  2912. {
  2913. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2914. if(itr != get_int16_funcs.end())
  2915. {
  2916. auto func = (itr->second)();
  2917. return func;
  2918. }
  2919. return 0;
  2920. }
  2921. int32 Entity::GetInfoStructInt32(std::string field)
  2922. {
  2923. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2924. if(itr != get_int32_funcs.end())
  2925. {
  2926. auto func = (itr->second)();
  2927. return func;
  2928. }
  2929. return 0;
  2930. }
  2931. int64 Entity::GetInfoStructInt64(std::string field)
  2932. {
  2933. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2934. if(itr != get_int64_funcs.end())
  2935. {
  2936. auto func = (itr->second)();
  2937. return func;
  2938. }
  2939. return 0;
  2940. }
  2941. sint8 Entity::GetInfoStructSInt8(std::string field)
  2942. {
  2943. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2944. if(itr != get_sint8_funcs.end())
  2945. {
  2946. auto func = (itr->second)();
  2947. return func;
  2948. }
  2949. return 0;
  2950. }
  2951. sint16 Entity::GetInfoStructSInt16(std::string field)
  2952. {
  2953. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2954. if(itr != get_sint16_funcs.end())
  2955. {
  2956. auto func = (itr->second)();
  2957. return func;
  2958. }
  2959. return 0;
  2960. }
  2961. sint32 Entity::GetInfoStructSInt32(std::string field)
  2962. {
  2963. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2964. if(itr != get_sint32_funcs.end())
  2965. {
  2966. auto func = (itr->second)();
  2967. return func;
  2968. }
  2969. return 0;
  2970. }
  2971. sint64 Entity::GetInfoStructSInt64(std::string field)
  2972. {
  2973. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2974. if(itr != get_sint64_funcs.end())
  2975. {
  2976. auto func = (itr->second)();
  2977. return func;
  2978. }
  2979. return 0;
  2980. }
  2981. float Entity::GetInfoStructFloat(std::string field)
  2982. {
  2983. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2984. if(itr != get_float_funcs.end())
  2985. {
  2986. auto func = (itr->second)();
  2987. return func;
  2988. }
  2989. return 0.0f;
  2990. }
  2991. int64 Entity::GetInfoStructUInt(std::string field)
  2992. {
  2993. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2994. if(itr != get_int8_funcs.end())
  2995. {
  2996. auto func = (itr->second)();
  2997. return func;
  2998. }
  2999. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  3000. if(itr2 != get_int16_funcs.end())
  3001. {
  3002. auto func = (itr2->second)();
  3003. return func;
  3004. }
  3005. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  3006. if(itr3 != get_int32_funcs.end())
  3007. {
  3008. auto func = (itr3->second)();
  3009. return func;
  3010. }
  3011. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  3012. if(itr4 != get_int64_funcs.end())
  3013. {
  3014. auto func = (itr4->second)();
  3015. return func;
  3016. }
  3017. return 0;
  3018. }
  3019. sint64 Entity::GetInfoStructSInt(std::string field)
  3020. {
  3021. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  3022. if(itr != get_sint8_funcs.end())
  3023. {
  3024. auto func = (itr->second)();
  3025. return func;
  3026. }
  3027. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  3028. if(itr2 != get_sint16_funcs.end())
  3029. {
  3030. auto func = (itr2->second)();
  3031. return func;
  3032. }
  3033. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  3034. if(itr3 != get_sint32_funcs.end())
  3035. {
  3036. auto func = (itr3->second)();
  3037. return func;
  3038. }
  3039. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  3040. if(itr4 != get_sint64_funcs.end())
  3041. {
  3042. auto func = (itr4->second)();
  3043. return func;
  3044. }
  3045. return 0;
  3046. }
  3047. bool Entity::SetInfoStructString(std::string field, std::string value)
  3048. {
  3049. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  3050. if(itr != set_string_funcs.end())
  3051. {
  3052. (itr->second)(value);
  3053. return true;
  3054. }
  3055. return false;
  3056. }
  3057. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  3058. {
  3059. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  3060. if(itr != set_int8_funcs.end())
  3061. {
  3062. (itr->second)((int8)value);
  3063. return true;
  3064. }
  3065. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  3066. if(itr2 != set_int16_funcs.end())
  3067. {
  3068. (itr2->second)((int16)value);
  3069. return true;
  3070. }
  3071. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  3072. if(itr3 != set_int32_funcs.end())
  3073. {
  3074. (itr3->second)((int32)value);
  3075. return true;
  3076. }
  3077. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3078. if(itr4 != set_int64_funcs.end())
  3079. {
  3080. (itr4->second)(value);
  3081. return true;
  3082. }
  3083. return false;
  3084. }
  3085. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3086. {
  3087. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3088. if(itr != set_sint8_funcs.end())
  3089. {
  3090. (itr->second)((sint8)value);
  3091. return true;
  3092. }
  3093. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3094. if(itr2 != set_sint16_funcs.end())
  3095. {
  3096. (itr2->second)((sint16)value);
  3097. return true;
  3098. }
  3099. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3100. if(itr3 != set_sint32_funcs.end())
  3101. {
  3102. (itr3->second)((sint32)value);
  3103. return true;
  3104. }
  3105. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3106. if(itr4 != set_sint64_funcs.end())
  3107. {
  3108. (itr4->second)(value);
  3109. return true;
  3110. }
  3111. return false;
  3112. }
  3113. bool Entity::SetInfoStructFloat(std::string field, float value)
  3114. {
  3115. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3116. if(itr != set_float_funcs.end())
  3117. {
  3118. (itr->second)(value);
  3119. return true;
  3120. }
  3121. return false;
  3122. }
  3123. Entity* Entity::GetOwner() {
  3124. Entity* ent = nullptr;
  3125. if(!GetZone()) {
  3126. return ent;
  3127. }
  3128. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3129. if ( spawn && spawn->IsEntity() )
  3130. ent = (Entity*)spawn;
  3131. return ent;
  3132. }
  3133. bool Entity::IsEngagedInEncounter(Spawn** res) {
  3134. if(res) {
  3135. *res = nullptr;
  3136. }
  3137. bool ret = false;
  3138. set<int32>::iterator itr;
  3139. MHatedBy.lock();
  3140. if(IsPlayer()) {
  3141. for (itr = HatedBy.begin(); itr != HatedBy.end(); itr++) {
  3142. Spawn* spawn = GetZone()->GetSpawnByID(*itr);
  3143. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain() && (spawn->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED || spawn->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED)) {
  3144. if((ret = ((NPC*)spawn)->Brain()->IsPlayerInEncounter(((Player*)this)->GetCharacterID()))) {
  3145. if(res)
  3146. *res = spawn;
  3147. break;
  3148. }
  3149. }
  3150. }
  3151. }
  3152. else {
  3153. for (itr = HatedBy.begin(); itr != HatedBy.end(); itr++) {
  3154. Spawn* spawn = GetZone()->GetSpawnByID(*itr);
  3155. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain() && (spawn->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED || spawn->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED)) {
  3156. if((ret = ((NPC*)spawn)->Brain()->IsEntityInEncounter(GetID()))) {
  3157. if(res)
  3158. *res = spawn;
  3159. break;
  3160. }
  3161. }
  3162. }
  3163. }
  3164. MHatedBy.unlock();
  3165. return ret;
  3166. }
  3167. bool Entity::IsEngagedBySpawnID(int32 id) {
  3168. bool ret = false;
  3169. Spawn* spawn = GetZone()->GetSpawnByID(id);
  3170. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain()) {
  3171. ret = ((NPC*)spawn)->Brain()->IsEntityInEncounter(GetID());
  3172. }
  3173. return ret;
  3174. }
  3175. void Entity::SendControlEffectDetailsToClient(Client* client) {
  3176. client->Message(CHANNEL_COLOR_YELLOW, "Current control effects on %s", GetName());
  3177. client->Message(CHANNEL_COLOR_YELLOW, "-------------------------------");
  3178. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++) {
  3179. if(control_effects[i]) {
  3180. MutexList<LuaSpell*>* spells = control_effects[i];
  3181. if(spells->size() > 0) {
  3182. MutexList<LuaSpell*>::iterator itr = spells->begin();
  3183. while(itr.Next()){
  3184. LuaSpell* spell = itr->value;
  3185. if(spell && spell->spell && spell->spell->GetSpellData()) {
  3186. client->Message(CHANNEL_COLOR_YELLOW, "Spell %s (%u) control effect %s", spell->spell->GetName(), spell->spell->GetSpellData()->id, GetControlEffectName(i).c_str());
  3187. }
  3188. }
  3189. }
  3190. }
  3191. }
  3192. client->Message(CHANNEL_COLOR_YELLOW, "-------------------------------");
  3193. }