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- --[[
- Script Name : SpawnScripts/Baubbleshire/MirfGuinders.lua
- Script Purpose : Mirf Guinders
- Script Author : Scatman
- Script Date : 2009.09.27
- Script Update: Dorbin 2022.01.05 - flavor, callout, quest cleanup
- Script Notes :
- --]]
- local InSearchoftheSepulcherofJahnda = 556
- local Estle = 5440
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- ProvidesQuest(NPC, Estle)
- end
- function respawn(NPC)
- spawn(NPC)
- OfferQuest(NPC, Estle)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders000.mp3", "", "", 35546, 2556985953, Spawn)
- if GetQuestStep(Spawn, InSearchoftheSepulcherofJahnda) == 1 then
- AddConversationOption(conversation, "Do you know anything about a Sepulcher? ", "Option1")
- end
- if GetQuestStep(Spawn, InSearchoftheSepulcherofJahnda) == 3 then
- AddConversationOption(conversation, "I have brought your crystals. Where are my directions?", "Option3")
- end
- if not HasCompletedQuest (Spawn, Estle) and not HasQuest(Spawn, Estle) then
- AddConversationOption(conversation, "I don't need faith, I need work", "EstleSearch")
- end
- if
- GetQuestStep(Spawn,Estle) == 2 then
- AddConversationOption(conversation, "I have found the Shrine of Estle in the Downbelow. It is quite the sight!", "FoundEstle")
- end
- if HasCompletedQuest (Spawn, Estle) or HasQuest(Spawn, Estle) then
- AddConversationOption(conversation, "Remind me. Who is Estle?")
- end
- AddConversationOption(conversation, "I don't want to hear your lunacy. Farewell.")
- StartConversation(conversation, NPC, Spawn, "Search within your soul! Reclaim your faith! Bristlebane lives within us. Do not abandon his mirth! We are not forsaken!")
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders006.mp3", "", "nod", 303473158, 262617160, Spawn)
- AddConversationOption(conversation, "Where can I find this Sepulcher?", "Option2")
- AddConversationOption(conversation, "I am not interested in the Sepulcher. Farewell. ")
- StartConversation(conversation, NPC, Spawn, "The Sepulcher of Jahnda? I know of it. I happened to discover its location when I was in a part of the catacombs the locals call Vermin's Snye. ")
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, InSearchoftheSepulcherofJahnda, 1)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders007.mp3", "", "ponder", 1102575551, 1768318615, Spawn)
- AddConversationOption(conversation, "I shall return with your donation. ")
- StartConversation(conversation, NPC, Spawn, "When the temple of Mirf Guinders has a donation of jade golem crystals then I will offer you directions to the Sepulcher of Jahnda.")
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, InSearchoftheSepulcherofJahnda, 3)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders008.mp3", "", "nod", 2667033451, 2560833588, Spawn)
- AddConversationOption(conversation, "Thank you for your help. Farewell. ")
- StartConversation(conversation, NPC, Spawn, "Ah, yes, the key. Unfortunately the key was swiped from my pack by a wretched being called the Rat Queen, wrangler of rodents. Find her and you find your key. Then you can follow my notes to the Sepulcher of Jahnda.")
- end
- function EstleSearch(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Listen, I will help you if you quit preaching", "DownBelow")
- AddConversationOption(conversation, "I don't want to hear your lunacy. Farewell.")
- StartConversation(conversation, NPC, Spawn, "Ah, give praises! You have been sent by the gods! I need a hardy crusader, like you, to explore the tunnels of Bristlebane in the Down Below. Find the Shrine of Estle and confirm its existance!")
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders001.mp3", "", "cheer", 1245652082, 1122304682, Spawn)
- end
- function DownBelow(NPC, Spawn)
- local conversation = CreateConversation()
- if not HasCompletedQuest (Spawn, Estle) and not HasQuest(Spawn, Estle) then
- AddConversationOption(conversation, "I will find the shrine in the Down Below.", "WillExplore")
- end
- AddConversationOption(conversation, "Would that be Estle Bristlebane?", "WhoIsEstle")
- AddConversationOption(conversation, "I don't want to hear your lunacy. Farewell.")
- StartConversation(conversation, NPC, Spawn, "Go to the Down Below! Look for the grand hall graced with three statues of Estle, the Tamer of Wild Souls. After you have found it come back to me! I will reward you with some coin.")
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders002.mp3", "", "nod", 1238322325, 3908688686, Spawn)
- end
- function WillExplore (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Estle)
-
- end
- function WhoIsEstle(NPC, Spawn)
- local conversation = CreateConversation()
- FaceTarget(NPC, Spawn)
-
- if not HasCompletedQuest (Spawn, Estle) and not HasQuest(Spawn, Estle) then
- AddConversationOption(conversation, "I will find the shrine in the Down Below.", "WillExplore")
- end
- if HasCompletedQuest (Spawn, Estle) or HasQuest(Spawn, Estle) then
- AddConversationOption(conversation, "Oh, that's right. Thank you for the reminder.")
- end
- AddConversationOption(conversation, "I don't want to hear your lunacy. Farewell.")
- StartConversation(conversation, NPC, Spawn, "What! Do they teach nothing to young people today? Estle was an apostle of Rodcet Nife, a Priest of Life. Together with Vhalen and his bards of Bristlebane, they defended Qeynos during the War Of Plagues!")
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders003.mp3", "", "boggle", 706812134, 249250177, Spawn)
- end
- function FoundEstle(NPC, Spawn)
- SetStepComplete(Spawn, Estle, 2)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Good luck to you.")
- StartConversation(conversation, NPC, Spawn, "Oh, thank our mirthful Bristlebane! The Shrine of Estle has finally been revealed! Such a place must resonate with the benevolence of the gods. I must celebrate and venture down there myself to behold its glory with my own eyes! Here is your coin.")
- PlayFlavor(NPC, "", "", "396", 0, 0, Spawn)
- end
- function InRange(NPC, Spawn)
- if not HasQuest(Spawn,Estle) and not HasCompletedQuest(Spawn,Estle) and GetLevel(Spawn) >=5 then
- if math.random(1, 100) <= 80 then
- FaceTarget(NPC, Spawn)
- local randomCall = MakeRandomInt(1, 2)
- if randomCall == 1 then
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/mirfguinders000.mp3", "Search within your soul! Reclaim your faith! Bristlebane lives within us. Do not abandon his mirth! We are not forsaken!", "orate", 35546, 2556985953, Spawn)
- elseif randomCall == 2 then
- PlayFlavor(NPC, "voiceover/english/mirf_guinders/qey_village06/100_mirf_guinders_multhail1_59e52ebd.mp3", "Good adventurer, have faith and be well! Perhaps one day you too may serve Bristlebane!", "orate", 300423478, 2139393363, Spawn)
- end
- end
- end
- end
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