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- --[[
- Script Name : SpawnScripts/CastleviewHamlet/FrupGroaak.lua
- Script Purpose : Frup Groaak
- Script Author : Dorbin
- Script Date : 2022.04.19
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- RandomGreeting(NPC, Spawn)
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn, 0)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Frooooaaaak! Have you seen any of my brothers?")
- Dialog.AddOption("I'm not sure I've seen them.", "Dialog4")
- Dialog.Start()
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1030.mp3", 0, 0, Spawn)
- elseif choice == 2 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1030.mp3", 0, 0, Spawn)
- elseif choice == 3 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1016.mp3", 0, 0, Spawn)
- end
- end
-
- -- PlayFlavor(NPC, "", "Have you found Giidib yet? No? Perhaps you could be so kind as to do so?", "converse_male06", 0, 0, Spawn, 0)
-
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The other I came to these shores with, Giidib, set out from the beach in the opposite direction as I.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak005.mp3", 181752566, 1360531724)
- Dialog.AddOption("Which beach?", "Dialog2")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I apologize, I do not know the names of places here. T'was quite a ways south east of here, however. There was a great forest situated on the banks above.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak006.mp3", 505426332, 1748439626)
- Dialog.AddOption("I'm sure I can find that.", "Dialog7")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("In the depths of the Feerrott. I cannot explain more now - trust is something which must be won, and our home cannot be revealed to those who might wish us harm.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak003.mp3", 1246154501, 3903140616)
- Dialog.AddOption("I've no wish to harm you.", "Dialog6")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Any of them at all? We were wandering through the vast green lands beyond these walls, when we were set upon by brigands!")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak001.mp3", 558808242, 1161412140)
- Dialog.AddOption("Wait a minute, I don't think I've seen you around here before.", "Dialog5")
- Dialog.AddOption("Unfortunately my business elsewhere has priority.")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Indeed, I should think not. I was very surprised to see other of our kind around here. I and my brothers managed to make our way here from far to the south.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak002.mp3", 3267415746, 289228218)
- Dialog.AddOption("Far to the south?", "Dialog3")
- Dialog.Start()
- end
- function Dialog6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Then perhaps you'll wish to help.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak004.mp3", 3094447323, 1179906497)
- Dialog.AddOption("I'd agree to that.", "Dialog1")
- Dialog.AddOption("I've no interest, sorry.")
- Dialog.Start()
- end
- function Dialog7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I would like to see Giidib join me here in Qeynos while I plead our case to your illustrious Queen.")
- Dialog.AddVoiceover("frup_groaak/qey_village04/frup_groaak007.mp3", 4120156088, 1995605027)
- Dialog.AddOption("I will set about finding him. [NEEDS QUEST]")
- Dialog.Start()
- end
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