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- --[[
- Script Name : forager5.lua
- Script Purpose : Waypoint Path for forager5.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 02:55:28 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -112.17, -0.09, -113.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.87, -0.02, -120.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.18, -0.06, -122.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.53, 0.46, -132.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.72, -0.03, -138.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.68, -0.11, -143.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.82, -0.05, -133.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.57, -0.05, -129.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.97, -0.23, -104.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -79.43, -0.16, -103.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -57.14, -0.08, -93.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -57.15, -0.08, -86.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.25, -0.08, -68.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.7, -0.08, -66.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.3, -0.03, -73.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.7, -0.08, -66.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.25, -0.08, -68.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -57.15, -0.08, -86.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -57.14, -0.08, -93.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -79.43, -0.16, -103.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.97, -0.23, -104.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.57, -0.05, -129.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.82, -0.05, -133.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.68, -0.11, -143.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.72, -0.03, -138.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.53, 0.46, -132.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.18, -0.06, -122.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.87, -0.02, -120.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -112.17, -0.09, -113.22, 2, math.random(0,10))
- end
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