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- --[[
- Script Name : SpawnScripts/Graystone/Snowboot.lua
- Script Purpose : Snowboot <Armorsmith>
- Script Author : Dorbin
- Script Date : 2022.03.07
- Script Notes :
- --]]
- local Pickup = 5501
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if math.random(1, 100) <= 80 then
- choice = math.random(1,3)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "square", 0, 0, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "woo", 0, 0, Spawn)
-
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot.mp3", "", "", 3584987348, 1438770677, Spawn)
- if GetQuestStep(Spawn,Pickup)==1 then
- AddConversationOption(conversation, "I'm here to pick up Watchman Fiercecry's suit of armor.","Armor")
- end
- AddConversationOption(conversation, "Sorry to disturb you!")
- StartConversation(conversation, NPC, Spawn, "Aye, what is it? I've got to be fitting this elven lass, and I haven't got all day! Come on, out with it!")
- end
- function Armor(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot000.mp3", "", "", 2002270290, 3759394726, Spawn)
- AddConversationOption(conversation, "Fiercecry is apart of the Graystone Watch. Don't you want him protected?","Armor2")
- AddConversationOption(conversation, "Please? I am just trying to do a job.","Armor3")
- AddConversationOption(conversation, "I'm sure 'Old Snowboot' helps those who helps others.","Armor2")
- StartConversation(conversation, NPC, Spawn, "Oh, ya are, are you? Why should I believe you? I can't let every last soul run off with me full suit of armor just because they say they are here to pick it up for someone! Go on! Give me a reason! Why should I give it to you?! Out with it already! Why?!")
- end
- function Armor2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot001.mp3", "", "", 3372293691, 3262827310, Spawn)
- AddConversationOption(conversation, "I'll deliver it right away.","ArmorDone")
- StartConversation(conversation, NPC, Spawn, "Blast my good nature! Alright! Just a momment while I get it for ya. Now, don't let me hear about this suit going missing!")
- end
- function Armor3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayAnimation(Spawn, 10844)
- PlayFlavor(NPC, "voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot001.mp3", "", "", 3372293691, 3262827310, Spawn)
- AddConversationOption(conversation, "I'll deliver it right away.","ArmorDone")
- StartConversation(conversation, NPC, Spawn, "Blast my good nature! Alright! Just a momment while I get it for ya. Now, don't let me hear about this suit going missing!")
- end
- function ArmorDone(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, Pickup, 1)
- end
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